Christoph Oelckers
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b106fb693a
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- scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
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2022-11-17 21:46:24 +01:00 |
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Christoph Oelckers
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26ba1f601e
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- scriptified the fire extinguisher.
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2022-11-17 20:19:22 +01:00 |
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Christoph Oelckers
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f9826241ef
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- scriptied the cracks.
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2022-11-17 20:18:46 +01:00 |
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Christoph Oelckers
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8ce358fc24
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- scriptified the trip bombs.
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2022-11-17 18:38:25 +01:00 |
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Christoph Oelckers
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dc9451d584
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- renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript.
This avoids problems with name hiding.
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2022-11-15 20:09:36 +01:00 |
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Christoph Oelckers
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bfae5ce1bc
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- use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
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2022-11-15 14:53:39 +01:00 |
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Christoph Oelckers
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a2683559ce
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- refactored Duke's cactus.
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2022-11-15 10:44:06 +01:00 |
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Christoph Oelckers
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ad7cf290d2
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- restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
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2022-11-15 08:28:05 +01:00 |
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Christoph Oelckers
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d253468b22
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- scriptified the scraps.
A Duke-ish mess of epic proportions.
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2022-11-15 00:06:21 +01:00 |
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Christoph Oelckers
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5fea500f92
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- flammable actors scriptified.
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2022-11-14 16:31:45 +01:00 |
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Christoph Oelckers
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190fd1827e
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- scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
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2022-11-14 12:10:13 +01:00 |
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Christoph Oelckers
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306db376d9
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- added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational.
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2022-11-14 10:30:59 +01:00 |
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Christoph Oelckers
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317968c45a
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- exported DukeGameInfo.
Only the parts that can be considered stable.
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2022-11-14 10:25:17 +01:00 |
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Christoph Oelckers
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ced22bb0a8
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- added onUse virtual to DukeActor.
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2022-11-14 10:22:22 +01:00 |
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Christoph Oelckers
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f23ddc28f0
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- Duke: scriptified the crane
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2022-11-13 18:55:32 +01:00 |
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Christoph Oelckers
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660c546266
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- actor interface fixes.
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2022-11-13 18:51:23 +01:00 |
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Christoph Oelckers
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e3aa1da175
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- CallOnanimate
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2022-11-13 11:50:28 +01:00 |
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Christoph Oelckers
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ba016c7c3a
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- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
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Christoph Oelckers
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b06382a565
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- this was supposed to be named 'sector'.
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2022-11-13 10:15:40 +01:00 |
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Mitchell Richters
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5e6c899a2d
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- Comment out CoreActor::sectp for now so the games boot up.
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2022-11-13 20:09:06 +11:00 |
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Christoph Oelckers
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48d1367a7e
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- added some VM exports for DukePlayer
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2022-11-13 08:59:08 +01:00 |
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Christoph Oelckers
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53e43d6d1e
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- CoreActor setposition natives.
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2022-11-13 08:59:07 +01:00 |
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Christoph Oelckers
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de51b65ead
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- reimplemented Duke's scripted actor iterators in a more lightweight fashion.
This now works without allocating garbage collected objects.
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2022-11-13 08:59:07 +01:00 |
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Christoph Oelckers
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8806fb930b
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- Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
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2022-11-12 10:45:39 +01:00 |
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Christoph Oelckers
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8f5923c324
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- handle a visual glitch in Duke's E2L1 via compatibility.
There is already code to deal with this automatically, but this does not manage to fully eliminate the problem.
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2022-11-07 11:51:40 +01:00 |
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Christoph Oelckers
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0e113dab79
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- added true level compatibility map processing and deleted all related map hack code.
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2022-10-31 10:45:47 +01:00 |
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Christoph Oelckers
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6586868cb8
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- added the framework for scripted level compatibility patching.
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2022-10-30 16:51:41 +01:00 |
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Christoph Oelckers
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32b2e84fdc
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
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fa3a8ca0d7
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- add episode name display to alt hud.
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
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562c1a18c8
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- integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
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2022-10-30 16:51:39 +01:00 |
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Christoph Oelckers
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2fbee8faf5
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- Exhumed alt hud.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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7808dae81b
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- implemented alt HUD for SW.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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95042247cf
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- implemented alt HUD for RR.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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95d10bd73c
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- Duke: fixed some issues with the pipe bomb’s detonator in the alt HUD.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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2c7cf5564f
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- implemented alt HUD for Duke. (incl. NAM + WW2GI)
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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ff71ab14ce
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- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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5f50ee5204
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- updated CoreActor’s script exports.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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4aa765675e
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- use a float vector to store the scale.
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2022-10-30 16:51:31 +01:00 |
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Mitchell Richters
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ffc16635b2
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- Blood: Make bobPhase a proper float.
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2022-10-30 16:51:24 +01:00 |
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Christoph Oelckers
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8d1626de02
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- yet more SetScale uses.
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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0eea776065
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- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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5ab75f45e9
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- floatified and consolidated throwPower handling.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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f286565abc
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- floatifying player::slope, part 2
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2022-10-25 07:07:09 +02:00 |
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Mitchell Richters
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8d3f3c6025
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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06a9a7b1a7
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- SW: Change all weapon recoils to work on pitch.
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2022-10-25 07:06:54 +02:00 |
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Christoph Oelckers
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243c071834
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- got rid of bsinf and bcosf.
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2022-10-22 12:17:04 +02:00 |
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Christoph Oelckers
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c511e5dca9
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- eliminated int_xvel
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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9325886e35
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- split use of tempang between real angles and other counters.
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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b8efc5c563
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- floatified RR noise code.
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2022-10-22 09:34:14 +02:00 |
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