Mitchell Richters
|
8f468607ff
|
- Exhumed: Replace Player velocity and damage variables with vectors.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Christoph Oelckers
|
de3e66016c
|
- removed the Actor() access method from Exhumed's player as well.
|
2021-12-30 09:58:06 +01:00 |
|
Mitchell Richters
|
95d270fbdd
|
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
|
2021-12-30 09:57:31 +01:00 |
|
Christoph Oelckers
|
fd78cb57c1
|
- fixed some bad flag replacements.
0x7fff is not ~CSTAT_SPRITE_BLOCK but ~CSTAT_SPRITE_INVISIBLE.
|
2021-12-30 09:57:29 +01:00 |
|
Christoph Oelckers
|
4610fc6e99
|
- remaining s() in player.cpp.
|
2021-12-30 09:57:27 +01:00 |
|
Christoph Oelckers
|
b641da3959
|
- Exhumed: pActor->s() in player.cpp and view.cpp.
|
2021-12-30 09:57:25 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
988a91904a
|
- a large of Exhumed flags, most search& replace plus a few local variable types.
|
2021-12-30 09:56:49 +01:00 |
|
Christoph Oelckers
|
8d0013128e
|
- Exhumed: use symbolic constant CSTAT_SPRITE_INVISIBLE
|
2021-12-30 09:56:45 +01:00 |
|
Christoph Oelckers
|
6a43a270fa
|
- use sectno() access function where we really need a sector index.
|
2021-12-26 23:10:01 +01:00 |
|
Christoph Oelckers
|
8dde6a3074
|
- Added GC support to Exhumed
|
2021-12-26 23:09:59 +01:00 |
|
Christoph Oelckers
|
a22634f228
|
- sectnum reduction.
|
2021-12-26 23:09:47 +01:00 |
|
Christoph Oelckers
|
b7a5ea8ef6
|
- moved some common utilities into the backend.
|
2021-12-26 23:09:44 +01:00 |
|
Christoph Oelckers
|
729076b79d
|
- adapted neartag in SW and Exhumed.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
91e2391911
|
- adapted neartag in Duke.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
b3bbf8932e
|
- same procedure for Exhumed.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
b1b7608cf7
|
- most remaining sectnum references.
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
2027c6ebaf
|
- the last sector[]
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
80f80ed5e5
|
- initsect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
f09e7ed32f
|
- spawn functions.
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
a3f1821670
|
- nPlayerViewSect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
b191bca49e
|
- BuildAnim
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
2394420f48
|
- quick replacements
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
109ff8c3cb
|
- Above and Below
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
78d9b78193
|
- most of the rest of the walls.
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
5374dafb56
|
- switches
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
cdef530597
|
- PlayerPushSect
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
5e01841f1e
|
- MoveSector et.al.
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
dfbb5192fb
|
- addFlash at.al.
|
2021-12-25 21:28:59 +01:00 |
|
Christoph Oelckers
|
e179b9332d
|
- all shorts reviewed.
Should be all clear now - the biggest limiter in Exhumed is the run list with ~25000 entries which may need more work if it is to be extended.
|
2021-12-25 21:28:53 +01:00 |
|
Christoph Oelckers
|
83a928adde
|
- next 100 shorts reviewed.
seq.cpp/seq.h was just renamed to int16_t.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
d73c7aa543
|
- short review and disasm variable renaming
(down to 200 shorts)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
1790ced1f8
|
- Exhumed: renamed disassembly fields in player struct.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
30b42d24a0
|
- Exhumed short review
(down to < 550)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
a21f6b6240
|
- migrated Exhumed's sector extensions to the actual struct.
|
2021-12-25 21:28:49 +01:00 |
|
Christoph Oelckers
|
7daa501a4d
|
- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
|
2021-12-14 12:24:10 +01:00 |
|
Christoph Oelckers
|
4f493d3de1
|
- Exhumed: made all nPlayer variables ints
This looks safe
|
2021-11-29 00:55:43 +01:00 |
|
Christoph Oelckers
|
d63b6cda37
|
- exhumed: made all nAngle variables full ints
|
2021-11-29 00:55:42 +01:00 |
|
Christoph Oelckers
|
01abe7b2ac
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
|
Christoph Oelckers
|
9b52b3b451
|
- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
|
2021-11-09 17:27:54 +01:00 |
|
Christoph Oelckers
|
366df9d4b6
|
- Exhumed: use the sprite's sector() member where possible.
|
2021-11-09 00:26:46 +01:00 |
|
Christoph Oelckers
|
2d91786516
|
- changed all sector variables being passed to pushmove to full ints
|
2021-11-08 23:18:40 +01:00 |
|
Christoph Oelckers
|
3811147f70
|
- use proper clipmove variant in Blood and Exhumed
This merely extends some shorts to full ints to match the desired parameter's size.
|
2021-11-08 23:11:30 +01:00 |
|
Christoph Oelckers
|
afec39aded
|
- reworked non-functional anim detection when picking up an item.
This would not unregister the item's run list entries because the logic was insufficient.
|
2021-11-08 01:13:54 +01:00 |
|
Mitch Richters
|
bdbe57a6b6
|
- Exhumed: Replace use of pushmove_old() inline wrapper with pushmove() .
|
2021-10-30 17:30:02 +02:00 |
|
Mitch Richters
|
0ac63fd663
|
- Exhumed: Replace use of clipmove_old() inline wrapper with clipmove() .
|
2021-10-30 17:30:01 +02:00 |
|
Christoph Oelckers
|
57b638f26f
|
- use std::clamp instead of our homegrown version.
|
2021-10-30 10:35:00 +02:00 |
|
Mitch Richters
|
20d958e0a9
|
- Exhumed: Don't run through the slopetilting math if the view is locked.
|
2021-10-30 10:24:14 +02:00 |
|
Mitch Richters
|
738491d9e5
|
- Exhumed: Repair player look/aim code.
|
2021-10-30 10:24:14 +02:00 |
|
Christoph Oelckers
|
91ecda2fcb
|
- cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
|
2021-10-28 18:57:50 +02:00 |
|
Christoph Oelckers
|
791240786d
|
- use a wrapper function to check for the radial damage event.
|
2021-10-28 18:43:54 +02:00 |
|
Christoph Oelckers
|
7a65cc46d0
|
- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
|
2021-10-28 18:39:49 +02:00 |
|
Christoph Oelckers
|
3842936012
|
- feebtag.
|
2021-10-28 14:25:28 +02:00 |
|
Christoph Oelckers
|
07ad50d97c
|
- sound API
|
2021-10-28 14:23:31 +02:00 |
|
Christoph Oelckers
|
4197a7ed84
|
- BlockInfo
|
2021-10-28 14:08:53 +02:00 |
|
Christoph Oelckers
|
3a5ea07951
|
- some smaller changes.
|
2021-10-28 14:06:36 +02:00 |
|
Christoph Oelckers
|
ee03eb1b3d
|
- movement and elevators.
|
2021-10-28 13:54:36 +02:00 |
|
Christoph Oelckers
|
9cfd682c9e
|
- eliminated Player::nSprite.
|
2021-10-28 13:54:09 +02:00 |
|
Christoph Oelckers
|
8e13bb6e35
|
- RestartPlayer, plus wrapper removal.
|
2021-10-28 13:43:39 +02:00 |
|
Christoph Oelckers
|
2195bc0b76
|
- got rid of several inline wrappers.
|
2021-10-28 10:51:12 +02:00 |
|
Christoph Oelckers
|
2b8893762c
|
- movesprite family mostly done.
|
2021-10-28 10:46:16 +02:00 |
|
Christoph Oelckers
|
be19dbb2ce
|
- nDoppleSprite
|
2021-10-28 09:47:29 +02:00 |
|
Christoph Oelckers
|
eae1d589ec
|
- playerFloorSprite
|
2021-10-28 09:25:13 +02:00 |
|
Christoph Oelckers
|
e6c7e5bc18
|
- radial stuff.
|
2021-10-28 08:32:08 +02:00 |
|
Christoph Oelckers
|
11912486de
|
- moved all loose player related arrays into the Player struct.
|
2021-10-27 20:56:42 +02:00 |
|
Christoph Oelckers
|
ca6724a3f5
|
- make nNetStartSprite an actor array.
|
2021-10-27 20:56:42 +02:00 |
|
Christoph Oelckers
|
1591d6fbdb
|
- Regenerates.
MP only so not really relevant - the code looked broken anyway.
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
d04d92fd49
|
- destroyItemAnim, other replacements in AIPlayer::Tick
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
587cd09e8e
|
- BuildItemAnim
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
f60d20b50a
|
- handle the grenade.
|
2021-10-27 15:46:18 +02:00 |
|
Christoph Oelckers
|
6d3f9ca0d6
|
- migrated a few functions to use actors.
|
2021-10-27 00:24:28 +02:00 |
|
Christoph Oelckers
|
345667f945
|
- handle the remaining old-style iterators.
|
2021-10-27 00:18:23 +02:00 |
|
Christoph Oelckers
|
75b8a0579e
|
- elevator stuff.
|
2021-10-26 22:08:26 +02:00 |
|
Christoph Oelckers
|
5cc1a8934e
|
- refactored Anim to use actors.
|
2021-10-24 21:50:03 +02:00 |
|
Christoph Oelckers
|
3b0df0e9b4
|
- renamed fields in Anim to match DExhumedActor.
|
2021-10-24 20:14:36 +02:00 |
|
Christoph Oelckers
|
a7b71c724e
|
- use the actor variant of BuildAnim wherever trivially doable.
|
2021-10-24 19:12:06 +02:00 |
|
Christoph Oelckers
|
5a9978a27b
|
- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
|
2021-10-17 16:22:25 +02:00 |
|
Christoph Oelckers
|
3419d6a901
|
- fixed compilation.
|
2021-10-16 15:36:34 +02:00 |
|
Christoph Oelckers
|
b1d15811c5
|
- make nBodygunSprite an actor array.
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
93b0a35927
|
- converted FuncPlayer into a class
|
2021-10-15 22:19:07 +02:00 |
|
Christoph Oelckers
|
b725adc426
|
- Exhumed: split up the message word for event messages.
|
2021-10-15 18:49:35 +02:00 |
|
Christoph Oelckers
|
2ee7be0382
|
- Exhumed: split up the value parameter of the run list.
|
2021-10-15 18:37:39 +02:00 |
|
Christoph Oelckers
|
6f8a5ee2d2
|
- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
d466ea155f
|
- Exhumed: Avoid masking bits into the sector index as well.
# Conflicts:
# source/games/exhumed/src/player.cpp
|
2021-09-12 18:28:47 +02:00 |
|
Christoph Oelckers
|
9991e6665c
|
- Exhumed: Avoid masking sound flags into the sprite index.
This put a hard 4096 sprites limit into the engine. It's also a blocker for refactoring.
|
2021-09-12 18:27:30 +02:00 |
|
Mitchell Richters
|
2a8e636066
|
- Exhumed: Extend 7b8dcde5d2 by showing the M60's clip/magazine amount available when cl_showmagamt 1 is set.
|
2021-07-17 14:57:43 +10:00 |
|
Mitchell Richters
|
7b8dcde5d2
|
- Exhumed: Make use of cl_showmagamt .
* Fixes #463.
|
2021-07-16 23:52:56 +10:00 |
|
Christoph Oelckers
|
b71c725e3e
|
- ported Exhumed's status bar.
Not tested yet.
|
2021-05-15 10:25:38 +02:00 |
|
Christoph Oelckers
|
c716900a3c
|
- handled the remaining arrays that got accessed by the status bar.
|
2021-05-15 10:25:38 +02:00 |
|
Christoph Oelckers
|
12b7c73393
|
- turning some of the player arrays into Player members.
For script code we do not want the arrays accessible so all that get accessed need to be moved into the struct first.
|
2021-05-15 10:25:38 +02:00 |
|
Christoph Oelckers
|
4e182ea5ee
|
- Exhumed: made the status bar independent of static global state.
It will now perform all state change checks itself
|
2021-05-15 10:25:38 +02:00 |
|
Christoph Oelckers
|
c9361aff76
|
- Exhumed: moved nPlayerItem into PlayerList
|
2021-05-15 10:25:37 +02:00 |
|
Christoph Oelckers
|
71f4946879
|
- Exhumed: changed lung display as well.
|
2021-05-15 10:25:37 +02:00 |
|
Christoph Oelckers
|
35c07500c3
|
-Exhumed: changed key display on status bar to be controlled from the status bar itself.
First of 6 externally controlled status bar indicators.
|
2021-05-15 10:25:37 +02:00 |
|