Christoph Oelckers
b07a182df4
- change type of AF()
2023-05-28 11:19:36 +02:00
Christoph Oelckers
4bf0029c32
- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
...
Everything ported to VMFunctions can now be saved natively and the DECISIONs never get stored in serialized pointers.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
fb79228600
- get rid of all ANIMATOR function pointers.
...
Everything now uses VMFunctions.
2023-05-28 09:06:51 +02:00
Christoph Oelckers
280d685774
- get rid of more ANIMATOR declarations.
2023-05-28 09:01:43 +02:00
Christoph Oelckers
4e5372133c
- removed the godawful hack to use function addresses as identifier for playing sounds.
...
This already required a bad workaround, but let's do it cleanly now so it can be used from scripts properly.
In most places this wasn't even used to decide on sound playing at all - only the 'broadcast' decision matters.
2023-05-28 09:01:05 +02:00
Christoph Oelckers
f12cc01055
- wrap all personality decision actions in VM functions.
2023-05-28 08:52:46 +02:00
Christoph Oelckers
1b685d8652
- wrap all action functions in a VMFunction.
...
To allow piece-by-piece refactoring.
2023-05-28 08:35:19 +02:00
Christoph Oelckers
89cce849e8
- wrapped more direct access to the states.
2023-05-28 08:32:52 +02:00
Christoph Oelckers
7eb713ab04
- wrap state setters so they can use state names.
2023-05-28 08:13:20 +02:00
Christoph Oelckers
7d30f1921c
- moved remaining stuff to refactor to a substructure for easier lookup later.
2023-05-27 22:15:52 +02:00
Christoph Oelckers
3612127a5e
- move stuff to refactor to a sub-structure.
2023-05-27 12:37:24 +02:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
81341ce4a6
- unwrapped SetScale as well.
...
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
15db7a7143
- unwrapped SetScaleX/Y.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
8265239d2d
- removed AddScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
8ede08ce69
- mostly coolie related scaling factors.
2022-10-30 16:51:29 +01:00
Christoph Oelckers
8a8ef22e53
- mostly '>' comparisons with scale values.
2022-10-30 16:51:22 +01:00
Christoph Oelckers
a11a366697
- some automatic replacements.
2022-10-30 16:51:21 +01:00
Christoph Oelckers
d22c473c31
- manual set_const_clipdist replacements
2022-10-30 16:51:15 +01:00
Christoph Oelckers
72dc3d5da9
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
Christoph Oelckers
ef47040630
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
Christoph Oelckers
9721d80f44
- more assignment wraps
2022-10-17 17:03:53 +02:00
Christoph Oelckers
64b5ba8c68
- pass floating point velocities to SpawnActor
...
Also remove the fixed point variant
2022-10-16 10:31:12 +02:00
Christoph Oelckers
735d82e8d3
- function separators and minor cleanup in ripper*.cpp
2022-10-16 09:22:27 +02:00
Christoph Oelckers
64e906d8fc
- remaining wrappers in coolg.cpp and jweapon.cpp
2022-10-15 23:47:33 +02:00
Christoph Oelckers
e42267f246
- function separators plus one last change in coolg.cpp
2022-10-15 17:52:06 +02:00
Christoph Oelckers
92379863f1
- don't use DAngle for calculating bobbing amplitudes.
...
It makes more sense here to have a dedicated function since this is not really angular math.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
6eb18eb3f6
- floatified all move_actor calls in SW
2022-10-15 11:35:37 +02:00
Christoph Oelckers
6fd8dae380
- removed the non-Blood float_* access wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
f8ba5bb660
- final xvel cleanup.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ba044ac2f4
- first bunch of wrapping xvel.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
55eb824e7d
- migrated several move_sprite calls
2022-10-14 18:10:45 +02:00
Christoph Oelckers
97223af592
- silenced a few conversion truncation warnings.
2022-10-12 15:49:07 +02:00
Christoph Oelckers
3ac4b6300f
- code cleanup to eliminate wrappers.
2022-10-10 17:36:41 +02:00
Christoph Oelckers
13d9505662
- PLAYER::hiz,loz refactoring, part 1
2022-10-09 22:00:43 +02:00
Christoph Oelckers
abf9d764c4
- fix some z scaling mishap (again...)
...
- shadow stuff
2022-10-09 14:53:10 +02:00
Christoph Oelckers
9433f2ada8
- floatified DoCoolgMatchPlayerZ.
2022-10-09 14:53:10 +02:00
Christoph Oelckers
f53a61693b
- floatified user.pos.
...
Special care needed to be taken for two cases where it did not store a coordinate.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
f43a8d4fce
- user.pos wrapping.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
4021d13e8d
- completed floatification of ceiling_dist and floor_dist.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
5416100ba2
- trivial assignments
...
(does not compile, this commit is only supposed to reduce the noise on the next one.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
8672a9f051
- wrapped user.floor_dist reads.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
4f073dec26
- wrapped user.ceiling_dist reads.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
467ab9f7ee
- int_hiz/int_loz replacements.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
d117544da8
- wrapped user.hiz reads.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
ac3f6d73e3
- wrapped all reads to user.loz.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
cdff2b12cc
- renamed ActorZOfMiddle
2022-10-05 17:58:37 +02:00
Christoph Oelckers
6381015229
- set_int_ang in SW, part 1.
2022-10-04 23:56:44 +02:00
Christoph Oelckers
f54e4b8a9a
- more int_ang()
2022-10-04 23:56:43 +02:00