Commit graph

111 commits

Author SHA1 Message Date
Christoph Oelckers
b07a182df4 - change type of AF() 2023-05-28 11:19:36 +02:00
Christoph Oelckers
4bf0029c32 - remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
Everything ported to VMFunctions can now be saved natively and the DECISIONs never get stored in serialized pointers.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
fb79228600 - get rid of all ANIMATOR function pointers.
Everything now uses VMFunctions.
2023-05-28 09:06:51 +02:00
Christoph Oelckers
280d685774 - get rid of more ANIMATOR declarations. 2023-05-28 09:01:43 +02:00
Christoph Oelckers
4e5372133c - removed the godawful hack to use function addresses as identifier for playing sounds.
This already required a bad workaround, but let's do it cleanly now so it can be used from scripts properly.
In most places this wasn't even used to decide on sound playing at all - only the 'broadcast' decision matters.
2023-05-28 09:01:05 +02:00
Christoph Oelckers
f12cc01055 - wrap all personality decision actions in VM functions. 2023-05-28 08:52:46 +02:00
Christoph Oelckers
1b685d8652 - wrap all action functions in a VMFunction.
To allow piece-by-piece refactoring.
2023-05-28 08:35:19 +02:00
Christoph Oelckers
89cce849e8 - wrapped more direct access to the states. 2023-05-28 08:32:52 +02:00
Christoph Oelckers
7eb713ab04 - wrap state setters so they can use state names. 2023-05-28 08:13:20 +02:00
Christoph Oelckers
7d30f1921c - moved remaining stuff to refactor to a substructure for easier lookup later. 2023-05-27 22:15:52 +02:00
Christoph Oelckers
3612127a5e - move stuff to refactor to a sub-structure. 2023-05-27 12:37:24 +02:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
81341ce4a6 - unwrapped SetScale as well.
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
15db7a7143 - unwrapped SetScaleX/Y. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
8265239d2d - removed AddScale wrappers. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9 - started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
8ede08ce69 - mostly coolie related scaling factors. 2022-10-30 16:51:29 +01:00
Christoph Oelckers
8a8ef22e53 - mostly '>' comparisons with scale values. 2022-10-30 16:51:22 +01:00
Christoph Oelckers
a11a366697 - some automatic replacements. 2022-10-30 16:51:21 +01:00
Christoph Oelckers
d22c473c31 - manual set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
Christoph Oelckers
72dc3d5da9 - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
9721d80f44 - more assignment wraps 2022-10-17 17:03:53 +02:00
Christoph Oelckers
64b5ba8c68 - pass floating point velocities to SpawnActor
Also remove the fixed point variant
2022-10-16 10:31:12 +02:00
Christoph Oelckers
735d82e8d3 - function separators and minor cleanup in ripper*.cpp 2022-10-16 09:22:27 +02:00
Christoph Oelckers
64e906d8fc - remaining wrappers in coolg.cpp and jweapon.cpp 2022-10-15 23:47:33 +02:00
Christoph Oelckers
e42267f246 - function separators plus one last change in coolg.cpp 2022-10-15 17:52:06 +02:00
Christoph Oelckers
92379863f1 - don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
6eb18eb3f6 - floatified all move_actor calls in SW 2022-10-15 11:35:37 +02:00
Christoph Oelckers
6fd8dae380 - removed the non-Blood float_* access wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
f8ba5bb660 - final xvel cleanup. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
ba044ac2f4 - first bunch of wrapping xvel. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
55eb824e7d - migrated several move_sprite calls 2022-10-14 18:10:45 +02:00
Christoph Oelckers
97223af592 - silenced a few conversion truncation warnings. 2022-10-12 15:49:07 +02:00
Christoph Oelckers
3ac4b6300f - code cleanup to eliminate wrappers. 2022-10-10 17:36:41 +02:00
Christoph Oelckers
13d9505662 - PLAYER::hiz,loz refactoring, part 1 2022-10-09 22:00:43 +02:00
Christoph Oelckers
abf9d764c4 - fix some z scaling mishap (again...)
- shadow stuff
2022-10-09 14:53:10 +02:00
Christoph Oelckers
9433f2ada8 - floatified DoCoolgMatchPlayerZ. 2022-10-09 14:53:10 +02:00
Christoph Oelckers
f53a61693b - floatified user.pos.
Special care needed to be taken for two cases where it did not store a coordinate.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
f43a8d4fce - user.pos wrapping. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
4021d13e8d - completed floatification of ceiling_dist and floor_dist. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
5416100ba2 - trivial assignments
(does not compile, this commit is only supposed to reduce the noise on the next one.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
8672a9f051 - wrapped user.floor_dist reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
4f073dec26 - wrapped user.ceiling_dist reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
467ab9f7ee - int_hiz/int_loz replacements. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
d117544da8 - wrapped user.hiz reads. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
ac3f6d73e3 - wrapped all reads to user.loz. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
cdff2b12cc - renamed ActorZOfMiddle 2022-10-05 17:58:37 +02:00
Christoph Oelckers
6381015229 - set_int_ang in SW, part 1. 2022-10-04 23:56:44 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00