Christoph Oelckers
b0b5dbc55b
- eliminated add_int_ceilingz
2022-10-19 18:26:16 +02:00
Christoph Oelckers
81d4ca71d7
- floatified movetouchplate
2022-10-19 18:26:16 +02:00
Christoph Oelckers
8e4a3f1946
- floatified position in RANDOMSCRAP
2022-10-19 18:26:16 +02:00
Christoph Oelckers
23c529589e
- eliminated add_int_xvel
2022-10-19 18:26:16 +02:00
Christoph Oelckers
a6bf98399c
- fixed inconsistency between angle and intangle use.
...
Angles abused as flag words should always use intangle.
2022-10-19 18:02:05 +02:00
Christoph Oelckers
11735c2963
- floatified handle_se13.
2022-10-18 20:02:30 +02:00
Christoph Oelckers
998d71875f
- floatified handle_se11.
2022-10-18 20:02:30 +02:00
Christoph Oelckers
b62c081d37
- renamed variables in handle_se08
2022-10-18 20:02:30 +02:00
Christoph Oelckers
845287a7ba
- floatified handle_se05
2022-10-18 20:02:30 +02:00
Christoph Oelckers
49125ffed5
- floatified handle_se02
2022-10-18 20:02:29 +02:00
Christoph Oelckers
228db5839a
- floatified handle_se30.
2022-10-18 20:02:28 +02:00
Christoph Oelckers
e7ba113402
- use high precision storage for all of SE00's work data.
2022-10-18 20:02:28 +02:00
Christoph Oelckers
c30493c344
- floatified handle_se14
2022-10-18 20:02:01 +02:00
Christoph Oelckers
bd3f96e779
- floatified handle_se00
2022-10-18 20:02:01 +02:00
Christoph Oelckers
b5b159f45b
- unlimited and floatified the movesector position array.
2022-10-18 20:02:00 +02:00
Mitchell Richters
33def4bd6e
- Duke: Clean up some long VecToAngle()
calls.
2022-10-18 19:52:02 +02:00
Christoph Oelckers
c84bf46611
- eliminated add_int_ceilingz in handle_se32.
2022-10-18 19:51:53 +02:00
Christoph Oelckers
b467e6c6cf
- handled a few easy to change distance calculations and nearby assignments.
2022-10-18 19:36:25 +02:00
Christoph Oelckers
d34a423272
- int_vel stuff with constants.
2022-10-18 19:31:11 +02:00
Christoph Oelckers
72dc3d5da9
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
Christoph Oelckers
f4df9a25da
- pass index and angle to movesector as arguments.
...
This allows refactoring the multiple SEs using this function individually.
2022-10-18 18:30:38 +02:00
Christoph Oelckers
32d49cf199
- Duke: fixed bad crusher speed in SE 25.
2022-10-18 07:10:43 +02:00
Christoph Oelckers
db810250c3
- full floatification of handle_se31.
2022-10-17 17:26:00 +02:00
Christoph Oelckers
8e48911723
- very simple replacements
2022-10-17 17:25:58 +02:00
Christoph Oelckers
1ba20c7dce
- wrapped most clipdist assignments
2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
Christoph Oelckers
28a3a8e314
- wrapped all literal assignments to clipdist - part 1
2022-10-17 17:03:52 +02:00
Christoph Oelckers
5cda92b629
- partial floatification of FAFgetzrange/point
2022-10-16 09:40:28 +02:00
Christoph Oelckers
64e915868e
- use setfloorz
2022-10-15 17:16:57 +02:00
Christoph Oelckers
7dab26f04d
- handle several movesprite_ex calls.
2022-10-15 12:42:30 +02:00
Christoph Oelckers
4f9ffc9437
- mainly handling angle literals.
2022-10-15 12:42:30 +02:00
Christoph Oelckers
4df1578064
- a few random wrapper removals in Duke
2022-10-15 12:42:30 +02:00
Christoph Oelckers
eed7f0806c
- more quick replacements
2022-10-15 10:15:21 +02:00
Christoph Oelckers
3e76d49b6e
- removed the mul vel wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380
- removed the non-Blood float_* access wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585
- remove vel clear wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
9ba03ac53f
- renamed yvel to yint in Duke.
...
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
9621cd08d2
- use PlayerIndex plus a bit of cleanup.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
9600face4a
- the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
567b20f9ef
- almost the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ce20bd9c56
- more wraps
2022-10-14 23:13:33 +02:00
Christoph Oelckers
643dda6085
-add_int_xvel(-
2022-10-14 23:13:33 +02:00
Christoph Oelckers
d19e99481d
- add_int_xvel
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c
- set_int_xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
fb1a9881e3
- half done with xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa
- more xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
cf90970121
- float_vel wraps
2022-10-14 23:13:32 +02:00
Christoph Oelckers
0aad018796
- second batch of xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
ba044ac2f4
- first bunch of wrapping xvel.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
36f109502d
- use clear_xvel wrapper.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
a006482c07
- this concludes all trivial int_zvel replacements.
2022-10-14 22:57:37 +02:00
Christoph Oelckers
a98e37b345
- handle int_zvel() == 0
2022-10-14 22:57:36 +02:00
Christoph Oelckers
56e5388150
- handle 'zvel >' comparisons with constants.
2022-10-14 22:55:27 +02:00
Christoph Oelckers
7e8afd58da
- handle 'zvel <' comparisons with constants.
2022-10-14 22:53:22 +02:00
Christoph Oelckers
07bac24234
- quickly got rid of a significant bunch of int_zvel calls.
...
Mapping to float_zvel what could be done with search and replace.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
bd520e63dd
- use float_zvel in a few places.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
999cd16b24
- use clear_zvel
2022-10-14 20:31:57 +02:00
Christoph Oelckers
8946a66350
- handle zvel multiplications with a wrapper.
...
This completes wrapping of zvel.
2022-10-14 20:31:56 +02:00
Christoph Oelckers
231107921e
- handle a few more operators
2022-10-14 20:31:56 +02:00
Christoph Oelckers
588af5aa71
- add_int_zvel with -
2022-10-14 20:31:56 +02:00
Christoph Oelckers
8bfedc327f
- add_int_zvel
2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a
- set_int_zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b
- wrapped 0 assignments to zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
a9d96864d3
- more zvel wrapping
2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a
- zvel wrapping, part 1.
2022-10-14 20:31:55 +02:00
Christoph Oelckers
785575604b
- no need to use int_delta when all we want is the angle.
2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2
- renamed walltype::delta and walltype::center
2022-10-13 22:54:42 +02:00
Christoph Oelckers
161153c783
- variable replacements
2022-10-13 20:58:12 +02:00
Christoph Oelckers
38a2d31907
- use floating point rotation in SE14.
2022-10-13 20:58:12 +02:00
Christoph Oelckers
5f93ba9053
- use temp_pos for TRIPBOMB and SE26
2022-10-13 20:42:29 +02:00
Christoph Oelckers
cceecb4ab6
- use ToVector where appropriate
2022-10-13 20:41:54 +02:00
Christoph Oelckers
2895e8ac05
- partial floatification of handle_se26
2022-10-13 20:23:51 +02:00
Christoph Oelckers
aec74d5d0d
- added temp_angle variable to DDukeActor
...
To avoid using temp_data as storage for angles in TRIPBOMB.
2022-10-13 19:59:15 +02:00
Christoph Oelckers
07826c7791
- eliminated DCoreActor::copyXY
2022-10-13 00:59:05 +02:00
Mitchell Richters
19d21555a6
- Duke: Change int_ang()
usage in camera()
.
...
* This commit also restores the original method of incrementing the camera's angle that was replaced due to a hiccup/stutter where the angle suddenly skipped forward by 16 instead of 8, but with a fix from EDuke32. This avoids using 3x extra `temp_data[]` slots.
2022-10-13 00:59:03 +02:00
Christoph Oelckers
8f5340c3a7
- set_int_ang(...int_ang())
2022-10-13 00:59:02 +02:00
Christoph Oelckers
0edd12bc11
- set_int_ang(getangle
2022-10-13 00:59:01 +02:00
Christoph Oelckers
25949ce6ab
- gut stuff
2022-10-13 00:59:00 +02:00
Christoph Oelckers
f269ceff64
slope functions with position vectors
2022-10-12 22:10:37 +02:00
Christoph Oelckers
a5a3669238
- eliminated the SetActor/Z function receiving a vec3_t pointer.
...
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
8a86cc26b6
- floatified Recon.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
9275c14c9c
- floatify SE18 handler.
...
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
1131eeb443
- setfloorz and setceilingz must be called for changing sector planes
2022-10-12 22:10:35 +02:00
Christoph Oelckers
e76dfa5d3c
- GetActor pos replacement
2022-10-10 17:37:19 +02:00
Christoph Oelckers
209867e036
- cleaned out some unnecessary inlines.
2022-10-09 22:00:43 +02:00
Christoph Oelckers
ade20cbfe2
- some angular stuff.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
766ddeb445
- one more batch of trivial replacements
2022-10-09 08:21:53 +02:00
Christoph Oelckers
f13d9892dc
- trivial wrapper replacements in Duke
2022-10-09 08:21:53 +02:00
Christoph Oelckers
e5e00c98e7
- a few set_int_z in Duke/actors.cpp
2022-10-09 08:21:52 +02:00
Christoph Oelckers
a00969fbeb
- partial floatification of furthestcanseepoint.
2022-10-09 08:21:52 +02:00
Christoph Oelckers
b32c4444c4
- replaced all add_int_z calls with constants.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
4d02cdcce9
- use explicit types in hitscan calls
2022-10-06 20:50:47 +02:00
Christoph Oelckers
89816f4582
- dumped broken and useless xyrand function.
...
Didn't work, wasn't used anywhere else, so a properly done local inline is preferable.
2022-10-06 20:44:52 +02:00
Christoph Oelckers
3a9f9988f4
- redid clipinsidebox* functions.
...
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba
- simplified slope sprite code a bit and got rid of clipinsidebox overload.
2022-10-05 18:29:30 +02:00
Christoph Oelckers
55ade2eda4
- use int_hitpos() access function where applicable
2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
Mitchell Richters
d28d6cd4cf
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
Christoph Oelckers
6aaee85875
- leftover binangle uses from the coordinate refactoring.
2022-10-05 00:36:29 +02:00
Mitchell Richters
ad908719ec
- Remaining manual changes to replace player's ang
with DAngle
object.
2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7
- Replace player's ang
with DAngle
object.
...
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75
- Change out PlayerAngle::settarget()
's input from binangle
to DAngle
.
2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4
- Change out PlayerAngle::addadjustment()
's input from binangle
to DAngle
.
2022-10-05 00:36:26 +02:00
Mitchell Richters
6167448f27
- Blood: Replace all uses of binangle
with DAngle
objects.
2022-10-05 00:36:24 +02:00
Christoph Oelckers
6bdfa09dd1
- the remaining angle stuff.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8
- add_int_ang
2022-10-05 00:35:14 +02:00
Christoph Oelckers
c2f4fa8bb5
- more angles
2022-10-04 23:56:44 +02:00
Christoph Oelckers
150ab95a3a
- set_int_ang in Duke.
...
Also changed SOUNDFX actor to use a different variable for its index.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a
- more int_ang()
2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0
- use int_ang().
2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed
- renamed ang to __int_angle
2022-10-04 23:56:42 +02:00
Christoph Oelckers
87ef58c07e
- DVector3 version of EGS.
2022-10-04 18:44:17 +02:00
Christoph Oelckers
25a048c62f
- fully floatified the crane data.
2022-10-04 18:44:17 +02:00
Christoph Oelckers
9392e31b33
- remove C-style struct parameters.
2022-10-04 18:44:16 +02:00
Christoph Oelckers
d654f23613
- handle_se00 cleanup
2022-10-04 18:44:16 +02:00
Christoph Oelckers
838d28b934
- more simple replacements.
2022-10-04 18:44:16 +02:00
Christoph Oelckers
3edbec4f55
- use copyXY method where possible.
2022-10-04 18:44:16 +02:00
Christoph Oelckers
1ab1852af8
- do not use ovel to store a sound index.
2022-10-04 18:44:15 +02:00
Christoph Oelckers
9d4e467268
- did some more.
2022-10-04 18:44:15 +02:00
Christoph Oelckers
0bf60d53ee
- another batch
2022-10-04 18:43:40 +02:00
Christoph Oelckers
3b66cd4047
- more floatification cleanup.
2022-10-02 20:47:01 +02:00
Christoph Oelckers
f5abeb97e4
- floatification access method cleanup in actors.cpp.
2022-10-02 20:47:01 +02:00
Christoph Oelckers
3c4e89185d
- position cleanup in actor.cpp (mainly queball and recon)
2022-10-02 20:47:01 +02:00
Christoph Oelckers
29ae7f7a02
- floatified bobpos.
2022-10-02 20:47:00 +02:00
Christoph Oelckers
b8eb66cccf
- Duke: floatified the sector rotation code.
...
This gives a *massive* improvement to the precision of rotating sectors, most notably the main part of E2L10 "Spin Circle".
2022-10-02 20:47:00 +02:00
Christoph Oelckers
494653a724
- floatified rotation in handle_se00
2022-10-02 20:47:00 +02:00
Christoph Oelckers
66acab2ca0
- cleanup, part 1.
2022-10-02 20:47:00 +02:00
Christoph Oelckers
e878ecb511
- floatified player_struct::pos.
2022-10-02 20:47:00 +02:00
Christoph Oelckers
86076b2871
- use player_add_int_xy and player_set_int_xy.
2022-10-02 20:47:00 +02:00
Christoph Oelckers
44dc2a692f
- wrapped player::pos z-assignments.
2022-10-02 20:46:59 +02:00
Christoph Oelckers
9cd57f4510
- pushmove wrapper and a few other replacements.
2022-10-02 20:46:59 +02:00
Christoph Oelckers
d6523c30f2
- one more
2022-10-02 20:46:59 +02:00
Christoph Oelckers
8ba7cb0ddb
- use the player position utilities in actor*.cpp
2022-10-02 20:46:59 +02:00
Christoph Oelckers
fb4da6bbd4
- added some utilities.
...
This also had to use explicit types in a few places to clear ambiguities.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
312ee075d2
- use wrapper functions for pos/opos where possible.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
591dcc995a
- added a float version of gs.playerheight.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
564ec9e518
- renamed player_struct::opos
2022-10-02 20:46:58 +02:00
Christoph Oelckers
5f4c35e9aa
- renamed player_struct::pos
2022-10-02 20:46:58 +02:00
Christoph Oelckers
6bd854da88
- floatified player_struct::truecz/truefz.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
7fce0ed7ae
- renamed truefz and truecz
2022-10-02 20:46:57 +02:00
Christoph Oelckers
665ee69eba
- Duke: cleanup on z-checks, part 3.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
b853e9caa0
- Duke: cleanup on z-checks, part 1.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
4506b5cb08
- cleaned up the remaining uses of the integer floorz/ceilingz variables.
...
This concerns two particularly ugly blocks of code in the move functions - these were fully redone with pure floating point math.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
89c0e4234c
- remapped all copy assignments to DDukeActor::ceilingz/floorz.
...
This commit does not work! It was split for clarity.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
4787bddddd
- Duke: replaced most read access to DDukeActor::floorz/ceilingz with a wrapper function.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
793e9b7623
- renamed DDukeActor::floorz, ceilingz.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
7745701d4b
- floatified opos.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
5df4caa82f
- renamed interpolate functions as preparation for floatifying opos.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
9627f00f32
- Duke: added emulation for a sound system bug that prevents certain duplicate sounds from playing.
...
Since our sound system does not reject this case, the calling code must check for the relevant condition.
2022-10-01 12:59:43 +02:00
Christoph Oelckers
8325e7369f
- removed floorzptr and ceilingzptr.
...
These were obstacles for further changes.
2022-08-27 10:01:01 +02:00