Christoph Oelckers
|
10d0ea29ce
|
- renamed some sectnum variables.
|
2021-12-26 23:09:41 +01:00 |
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Christoph Oelckers
|
afd05add96
|
- adapted several clipmove calls in SW.
|
2021-12-26 23:09:40 +01:00 |
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Christoph Oelckers
|
30f36e4871
|
- use backend's collision struct in SW.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
|
96b9572905
|
- moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
|
2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
|
a5ccd2ccd2
|
- adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
|
52c80f187a
|
- added coreactor.h
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
|
33d2d80c42
|
- sector references in remote, some cursectnum replacements.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
|
104e80e34a
|
- NEAR_TAG_LIST, also deleted useless OperateWall code.
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2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
19f8458f01
|
- FindCeilingView, FindFloorView and related things.
|
2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
|
db95dc95d1
|
- FAF_Sector + SpawnQuake
|
2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
|
1457cf2c0d
|
- track stuff
|
2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
|
1a7cc6d782
|
- FAFgetzrangepoint + ActorDrop
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
959c3bc18b
|
- springboard
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
0c9d465e4c
|
- FAF_Connect* functions and related code.
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
96915a646b
|
- SectorZadjust
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
b076edcc6f
|
- PlayerRemoteReset
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
75af6966c9
|
- FAFHitscan cleanup.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
1a7c70cbbd
|
- use pointers in FAFHitscan
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
bcc61470a2
|
- mostly deal with hitinfo.hitsect.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
d447e3e86f
|
- make the sector reference in SINE_WAVE_FLOOR a pointer.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
16480ccfcc
|
- use sector wrappers where applicable.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
52d9451cbc
|
- SOP::op_main_sector
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
f388efc5ef
|
- eliminated the redundant SOP::sector array.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
c43d594f34
|
- SectorIsUnderwaterArea
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
4149a335a3
|
- SOP::mid_sector
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
b936345e11
|
- sectnum() cleanup and AnimSet return type.
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
3b16db7a0f
|
- SectorMidPoint
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
d6cd291030
|
- use a wall pointer in SINE_WAVE
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
e3ad05d4d7
|
- quick cursectnum replacements.
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
c0496420ec
|
- LadderSector
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
d1f156dec3
|
- most InsertActor calls.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
eb82f60981
|
- FAFcansee.
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
a93dbaf5fe
|
- SW: simplified rotation interpolation functions.
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
16bdea1b2e
|
More SW shorts
|
2021-12-25 21:28:54 +01:00 |
|
Christoph Oelckers
|
6a9b377724
|
SW de-shortification
|
2021-12-25 21:28:53 +01:00 |
|
Christoph Oelckers
|
4d7b45b68e
|
- SW: first batch of short handling.
|
2021-12-25 21:28:53 +01:00 |
|
Christoph Oelckers
|
fded90c491
|
- SW: deleted SECT_USER.
|
2021-12-25 21:28:49 +01:00 |
|
Christoph Oelckers
|
7d2404ce76
|
- made sector a TArray.
|
2021-12-25 21:28:49 +01:00 |
|
Christoph Oelckers
|
14907a9a97
|
- sector extension basics.
|
2021-12-25 21:28:48 +01:00 |
|
Christoph Oelckers
|
56a1836e68
|
- all SectUsers replaced, except for the maintenance code of the array.
|
2021-12-25 21:28:47 +01:00 |
|
Christoph Oelckers
|
bd43f49c29
|
- replaced half of the remaining SectUser accesses.
|
2021-12-25 21:28:46 +01:00 |
|
Christoph Oelckers
|
5cda292d98
|
- lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
|
2021-12-25 21:28:46 +01:00 |
|
Christoph Oelckers
|
4266edfa04
|
- SW: automatic ->sector() replacements (lots of them)
|
2021-12-25 21:28:46 +01:00 |
|
Christoph Oelckers
|
a5fac26a90
|
- DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
|
2021-12-25 21:28:45 +01:00 |
|
Christoph Oelckers
|
f6db4a8e51
|
- SW: move User into DSWActor.
|
2021-12-25 21:28:39 +01:00 |
|
Christoph Oelckers
|
4daad25e5c
|
- use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN
|
2021-12-14 12:27:41 +01:00 |
|
Christoph Oelckers
|
7daa501a4d
|
- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
|
2021-12-14 12:24:10 +01:00 |
|
Christoph Oelckers
|
b73ea76c18
|
- cleaned out Bunny_Count declarations.
One is enough.
|
2021-11-29 00:57:09 +01:00 |
|
Christoph Oelckers
|
cd3288860a
|
- fixed automap player drawing for follpw mode off in all games.
|
2021-11-29 00:56:32 +01:00 |
|
Christoph Oelckers
|
ed2d8373fc
|
- final cleanup.
|
2021-11-29 00:56:17 +01:00 |
|
Christoph Oelckers
|
e12ae040de
|
- collision code cleanup.
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
|
2021-11-29 00:56:17 +01:00 |
|
Christoph Oelckers
|
2f1e23a654
|
- replaced PLAYER::PlayerSprite with PLAYER::actor
# Conflicts:
# source/games/sw/src/save.cpp
|
2021-11-29 00:56:15 +01:00 |
|
Christoph Oelckers
|
5b10e9f2d5
|
- got rid of SpriteP pointers in PLAYER and USER.
|
2021-11-29 00:56:15 +01:00 |
|
Christoph Oelckers
|
8d95b9cb98
|
- got rid of the PlaySound variant taking a sprite pointer.
|
2021-11-29 00:56:15 +01:00 |
|
Christoph Oelckers
|
69223af7b0
|
- SpriteControl and subfunctions.
|
2021-11-29 00:56:13 +01:00 |
|
Christoph Oelckers
|
41f8c6f4af
|
- owner fixes in weapons.cpp.
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:56:12 +01:00 |
|
Christoph Oelckers
|
2b4ed0eaf3
|
- PlayerCheckDeath
|
2021-11-29 00:56:10 +01:00 |
|
Christoph Oelckers
|
a073ef65e7
|
- low level move functions now return a Collision struct.
# Conflicts:
# source/games/sw/src/sprite.cpp
|
2021-11-29 00:56:09 +01:00 |
|
Christoph Oelckers
|
606ce997ac
|
- cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
|
2021-11-29 00:56:09 +01:00 |
|
Christoph Oelckers
|
8af0455f92
|
- VehicleMoveHit
|
2021-11-29 00:56:05 +01:00 |
|
Christoph Oelckers
|
6a25b4a560
|
- getzrange wrappers.
# Conflicts:
# source/games/sw/src/game.h
|
2021-11-29 00:56:02 +01:00 |
|
Christoph Oelckers
|
6f0c477e85
|
- getting rid of COVERinsertsprite, plus cleanup.
|
2021-11-29 00:56:01 +01:00 |
|
Christoph Oelckers
|
da1e97469e
|
- FAFhitscan migration to HITINFO.
|
2021-11-29 00:55:52 +01:00 |
|
Christoph Oelckers
|
96ebfe808c
|
- turned some macros into functions.
|
2021-11-29 00:55:50 +01:00 |
|
Christoph Oelckers
|
83d0930a2e
|
- QueueFootPrint + QueuefloorBlood.
|
2021-11-29 00:55:49 +01:00 |
|
Christoph Oelckers
|
0d45e50ea6
|
- QueueGeneric + ShrapKillSprite.
|
2021-11-29 00:55:48 +01:00 |
|
Christoph Oelckers
|
c14fb9e93f
|
- QueueLoWangs
|
2021-11-29 00:55:48 +01:00 |
|
Christoph Oelckers
|
58749b2770
|
- NewStateGroup wrappers replaced.
|
2021-11-29 00:55:48 +01:00 |
|
Christoph Oelckers
|
cd8e8e4f67
|
- removed index based version of SpawnUser.
|
2021-11-29 00:55:47 +01:00 |
|
Christoph Oelckers
|
6489c60905
|
- lots of search & replace, plus a few fixes on ActorSpawn.
|
2021-11-29 00:55:46 +01:00 |
|
Christoph Oelckers
|
d49ae699f8
|
- ChangeSpriteState + change_sprite_stat.
|
2021-11-29 00:55:46 +01:00 |
|
Christoph Oelckers
|
1d9d70613f
|
- char review in SW
|
2021-11-29 00:55:43 +01:00 |
|
Christoph Oelckers
|
b878bf8aac
|
- SW: renamed all unsigned chars to uint8_t
Also deletes some unused declarations
|
2021-11-29 00:55:43 +01:00 |
|
Christoph Oelckers
|
21af63dfcc
|
- wallmove.cpp
|
2021-11-29 00:55:38 +01:00 |
|
Christoph Oelckers
|
10ea8b0fb5
|
- vator.cpp
|
2021-11-29 00:55:38 +01:00 |
|
Christoph Oelckers
|
2c94259603
|
- BossSpriteNum
|
2021-11-29 00:55:37 +01:00 |
|
Christoph Oelckers
|
411c814dc3
|
- vis.cpp
|
2021-11-29 00:55:37 +01:00 |
|
Christoph Oelckers
|
02bdba71fc
|
- spike.cpp.
|
2021-11-29 00:55:37 +01:00 |
|
Christoph Oelckers
|
e32a1af7b2
|
- lots of PlaySound calls migrated to actors.
|
2021-11-29 00:55:36 +01:00 |
|
Christoph Oelckers
|
1388794032
|
- first half of rotator.cpp.
|
2021-11-29 00:55:34 +01:00 |
|
Christoph Oelckers
|
da683ddf7a
|
- ripper2.cpp
|
2021-11-29 00:55:33 +01:00 |
|
Christoph Oelckers
|
82b4385ede
|
- ripper.cpp
|
2021-11-29 00:55:32 +01:00 |
|
Christoph Oelckers
|
0e629eb322
|
- sop.match_event_sprite
|
2021-11-29 00:55:32 +01:00 |
|
Christoph Oelckers
|
74fce3bf58
|
- sector object sprite list
|
2021-11-29 00:55:31 +01:00 |
|
Christoph Oelckers
|
c6bd5c04c7
|
- fixed most warnings GCC pointed out in game code.
|
2021-11-29 00:55:29 +01:00 |
|
Christoph Oelckers
|
1152ec0b54
|
- use actor pointers in animation system.
|
2021-11-29 00:55:28 +01:00 |
|
Christoph Oelckers
|
826b514571
|
- removed a few pointless or unused macros.
|
2021-11-29 00:55:27 +01:00 |
|
Christoph Oelckers
|
ba4b5bbbcb
|
- PLAYER::Killer
|
2021-11-29 00:55:27 +01:00 |
|
Christoph Oelckers
|
7d7000f6ab
|
- FindNearSprite + PLAYER::remote_sprite.
|
2021-11-29 00:55:26 +01:00 |
|
Christoph Oelckers
|
0e37e0904e
|
- sop::sp_child.
|
2021-11-29 00:55:26 +01:00 |
|
Christoph Oelckers
|
02671dbe2f
|
- PlayerUnderSprite.
|
2021-11-29 00:55:25 +01:00 |
|
Christoph Oelckers
|
8780be4ee4
|
- WpnGoal + sprite_num.
|
2021-11-29 00:55:24 +01:00 |
|
Christoph Oelckers
|
8336f689dd
|
- DoPickTarget.
|
2021-11-29 00:55:24 +01:00 |
|
Christoph Oelckers
|
e7dcd279af
|
- PickJumpMaxSpeed.
|
2021-11-29 00:55:22 +01:00 |
|
Christoph Oelckers
|
7012a77685
|
- InitShell / SpawnShell
|
2021-11-29 00:55:21 +01:00 |
|
Christoph Oelckers
|
aef68363b4
|
- FlagOwner refactoring.
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
|
2021-11-29 00:55:21 +01:00 |
|
Christoph Oelckers
|
5efb63b780
|
- InitCaltrops + InitPhosphorus
|
2021-11-29 00:55:21 +01:00 |
|
Christoph Oelckers
|
e3e9e4030e
|
- splash functions.
|
2021-11-29 00:55:19 +01:00 |
|
Christoph Oelckers
|
cf8aaf7ff2
|
- JS_ProcessEchoSpot + UnlockKeyLock
|
2021-11-29 00:55:19 +01:00 |
|
Christoph Oelckers
|
ef23f69072
|
- EnemyDefaults.
|
2021-11-29 00:55:16 +01:00 |
|