Commit graph

78 commits

Author SHA1 Message Date
Christoph Oelckers
5cf54033ed - removed the demo code. 2020-08-15 22:31:44 +02:00
Christoph Oelckers
910ca69484 - migrated all of SW's text display to the backend and removed the various redundant printing functions. 2020-08-15 20:29:13 +02:00
Christoph Oelckers
aa8113cf06 - ported the level summary screens. Not hooked up yet. 2020-08-15 15:29:47 +02:00
Christoph Oelckers
249c5b5734 - removed some dead code. 2020-08-14 21:12:32 +02:00
Christoph Oelckers
9060abbafd - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
Christoph Oelckers
72806e27eb - cleanup work on SW
* consolidating smaller headers to reduce number of files
* remap all unmapped keyboard checks to corresponding buttons
2020-08-05 22:36:38 +02:00
Christoph Oelckers
aa01adb2f1 - removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
Nothing that's needed when cutting ties to upstream.
2020-07-14 14:00:27 +02:00
Christoph Oelckers
d0406e27b6 - all base palette data has been transitioned to GPalette. 2020-05-23 12:31:05 +02:00
Christoph Oelckers
fac004b4d2 - palette code cleanup 2020-04-13 23:58:44 +02:00
Christoph Oelckers
66ecb05eb8 - use Printf as the only command to print to the console.
All uses of OSD_Printf, initprintf etc. have been renamed.
2020-04-12 08:30:38 +02:00
ny00123
896de8aa1c SW: Remove a ton of unused vars
git-svn-id: https://svn.eduke32.com/eduke32@8685 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/anim.cpp
#	source/sw/src/border.cpp
#	source/sw/src/brooms.cpp
#	source/sw/src/config.cpp
#	source/sw/src/console.cpp
#	source/sw/src/coolie.cpp
#	source/sw/src/draw.cpp
#	source/sw/src/game.cpp
#	source/sw/src/hornet.cpp
#	source/sw/src/jbhlp.cpp
#	source/sw/src/jnstub.cpp
#	source/sw/src/jsector.cpp
#	source/sw/src/menus.cpp
#	source/sw/src/miscactr.cpp
#	source/sw/src/network.cpp
#	source/sw/src/ninja.cpp
#	source/sw/src/player.cpp
#	source/sw/src/save.cpp
#	source/sw/src/serp.cpp
#	source/sw/src/setup.cpp
#	source/sw/src/sounds.cpp
#	source/sw/src/sprite.cpp
#	source/sw/src/swconfig.cpp
#	source/sw/src/weapon.cpp
2020-03-07 19:30:17 +01:00
Christoph Oelckers
1a8f11e01d Merge branch 'master' into powerslave
# Conflicts:
#	source/build/src/sdlayer.cpp
#	source/common/menu/menu.cpp
#	source/sw/src/config.cpp
#	source/sw/src/game.cpp
2019-12-26 00:21:04 +01:00
Christoph Oelckers
e180d9afd3 Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave
# Conflicts:
#	source/audiolib/include/fx_man.h
#	source/audiolib/include/multivoc.h
#	source/audiolib/src/_multivc.h
#	source/audiolib/src/fx_man.cpp
#	source/audiolib/src/multivoc.cpp
2019-12-25 19:24:55 +01:00
Christoph Oelckers
1b9a2f5932 - disabled the message entering code.
This needs to be replaced with the game independent ZDoom version and hooked up properly, but it of low priority because it's a multiplayer only feature.
2019-12-24 13:21:36 +01:00
Christoph Oelckers
2cf9a4a626 - removed leftpver music calls as well.
The code should now be free of the old audio backend.
2019-12-18 22:32:09 +01:00
Christoph Oelckers
3f9657b96a - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
Christoph Oelckers
d23b4a7e33 - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
Christoph Oelckers
052ed5fff7 Merge branch 'master' into powerslave 2019-12-13 20:43:23 +01:00
Christoph Oelckers
4d28940d2f - commented stuff out to make it compile. 2019-12-13 00:19:16 +01:00
Christoph Oelckers
f2d0665557 - connected the screen size CVAR and slider with Shadow Warrior's internal setting. 2019-12-07 21:39:17 +01:00
Christoph Oelckers
8f90cc8324 - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
Christoph Oelckers
0157446ad1 - thorough cleanup of the Shadow Warrior music code.
This was one huge mess where nothing fit together.
Also added an enhancement that the CD Audio boss theme tracks are also played when CD music is generally off, because these have no equivalent in MIDI. This needs to be checked if it's stylistically ok, though.
2019-12-07 19:57:19 +01:00
Christoph Oelckers
628bd9efc6 Filled in the rest of the menus
Sound is only partially functional, video mode completely nonfunctional, but it makes no sense adjusting them to the current backend code when it's due for replacement.
2019-12-05 00:47:05 +01:00
Christoph Oelckers
cb0538d0f2 - mouse aiming cleanup.
Reverted this to a sane setting, as it was in the original games and in all other games I have ever seen, i.e. there is a global setting to enable mouse view, and a button to manually trigger it. The toggle can be easily handled by flipping the CVAR directly.
The main problem here was that it triggered a few cases for mouse-less gameplay in the default case with a mouse present, because the mouseaim CVAR was no longer what the game expected.
This misguided change seems to have originated in JFDuke but by now had propagated to all the other games as well, the code was in all 4 frontends.
2019-12-05 01:08:35 +01:00
Christoph Oelckers
65ae00fb74 - completion of controls menu
- some message printing cleanup in SW frontend. This still has its native console that needs to be removed.
2019-12-03 00:57:03 +01:00
Christoph Oelckers
79ced02d36 - implemented the Shadow Warrior menu interface. 2019-12-03 00:01:04 +01:00
Christoph Oelckers
702f91b6b5 - disconnected Shadow Warrior's menu so it can be replaced.
Unlike the other games this was a lot more invasive
2019-12-02 21:05:19 +01:00
Christoph Oelckers
26daff79db - fixed compile errors and updated string table. 2019-12-02 18:11:10 +01:00
Christoph Oelckers
2a9e4fca46 WIP safety commit 2019-11-30 19:23:54 +01:00
Christoph Oelckers
9cb6c65223 - fixed errors in SW merge. 2019-11-30 10:07:25 +01:00
Christoph Oelckers
3c4c8af20c Merge branch 'master' into menu_for_real 2019-11-30 09:33:35 +01:00
hendricks266
361a964067 SW: Fix NUMGAMEFUNCTIONS and mouse button select menu
git-svn-id: https://svn.eduke32.com/eduke32@8340 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/function.h
#	source/sw/src/menus.cpp
2019-11-30 09:26:50 +01:00
hendricks266
15b8bc959f SW: Add Equip Pickups weapon auto-switching toggle
git-svn-id: https://svn.eduke32.com/eduke32@8339 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/swconfig.cpp
2019-11-30 09:26:02 +01:00
hendricks266
8d2159ab70 SW: Implement Darts option, including bloody frames
git-svn-id: https://svn.eduke32.com/eduke32@8338 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/menus.cpp
#	source/sw/src/panel.cpp
#	source/sw/src/sprite.cpp
#	source/sw/src/swconfig.cpp
2019-11-30 09:24:32 +01:00
hendricks266
69c01587c7 SW: Make quick save and load actually quick
git-svn-id: https://svn.eduke32.com/eduke32@8337 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/game.cpp
#	source/sw/src/game.h
#	source/sw/src/menus.cpp
2019-11-30 09:23:47 +01:00
Christoph Oelckers
5590abd471 Merge branch 'master' into menu_for_real 2019-11-29 00:49:33 +01:00
hendricks266
0dbf0a36a1 SW: Rename the poorly named "Cool Stuff" menu entry to "Credits" and clean it up
git-svn-id: https://svn.eduke32.com/eduke32@8326 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-29 00:48:17 +01:00
Christoph Oelckers
723b210c95 - major work on savegame code
Not tested yet!

* Added a JSON-based header to the savegames so that the unified menu can read from a common data source.
* moved loading and saving of frontend independent data to the wrapper so that support is automatic.
2019-11-27 00:41:26 +01:00
hendricks266
510e737360 SW: Fix "MV_GetVoice(): bad handle" log spam
git-svn-id: https://svn.eduke32.com/eduke32@8311 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/draw.cpp
#	source/sw/src/menus.cpp
2019-11-26 18:08:43 +01:00
hendricks266
83cfcb65a8 SW: Update the port credits
Still far from perfect.

git-svn-id: https://svn.eduke32.com/eduke32@8307 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:04:50 +01:00
hendricks266
a51e91d4e9 SW: Fix keyboard input
git-svn-id: https://svn.eduke32.com/eduke32@8303 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/config.cpp
#	source/duke3d/src/menus.cpp
#	source/mact/include/control.h
#	source/mact/src/control.cpp
#	source/sw/src/config.cpp
#	source/sw/src/menus.cpp
2019-11-26 18:03:13 +01:00
hendricks266
41194f99f9 SW: Fix playing track 0 when entering the sound settings
git-svn-id: https://svn.eduke32.com/eduke32@8294 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/menus.cpp
2019-11-26 17:49:49 +01:00
Christoph Oelckers
2da4294ba5 - hooked up the event processing for Shadow Warrior, so keyboard input is working now. Mouse movement is not being processed yet.
Also removed some leftover code from the old input system.
2019-11-20 22:01:44 +01:00
Christoph Oelckers
557bd201fb - removed unused code. (MDA screen hack - huh???)
- Shadow Warrior updates from SWP.
2019-11-19 20:43:11 +01:00
Christoph Oelckers
21ac5e87b5 - added blend table translucency estimation instead of using a lame default.
- draw fullscreen blends below the console.
- moved all mouse event processing out of the SDL backend to D_PostEvent.
- removed all remaining code for dealing with mouse buttons directly.
2019-11-10 15:15:14 +01:00
Christoph Oelckers
299f596afc - Changed EDuke menu to receive all settings storage locations as CVARs.
With this out of the way the only part that needs a real replacement immediately is the keybinds menu.
2019-11-09 19:15:03 +01:00
hendricks266
fbb75aae0b SW: Replace UCHAR with unsigned char
git-svn-id: https://svn.eduke32.com/eduke32@8282 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-08 17:41:40 +01:00
Christoph Oelckers
b6a3a60251 - console output is functional. 2019-11-06 23:40:10 +01:00
Christoph Oelckers
5d31119a49 - fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken. 2019-11-06 19:22:14 +01:00
Christoph Oelckers
c46b22e52e - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00