Christoph Oelckers
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abee5c5eaa
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- parameters in Pickup functions, getting rid of all (x)sprite[] references in player.cpp.
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2021-11-29 00:53:55 +01:00 |
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Christoph Oelckers
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07e88e36f6
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- ActionScan cleanup plus smaller bits in player.cpp
# Conflicts:
# source/games/blood/src/player.cpp
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2021-11-29 00:53:55 +01:00 |
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Christoph Oelckers
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e95936efd6
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- made PLAYER::used2 an actor array and renamed it to match its purpose.
Note: Renaming this for savegames is fine, as it's not relevant in singleplayer.
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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165b2f29ff
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- removed last remaining accesses to sprite[] and xsprite[] from nnexts.cpp.
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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85c4b96177
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- removed all access to sprite[] from mirrors.cpp.
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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826fd7ddb2
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- optimized vector math.
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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50f9b67598
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- removed all sprite[] references from gameutil.cpp.
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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7a2c661ff9
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- GetZRange
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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626deed960
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- VectorScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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0466186440
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- HitScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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c2916259d7
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- CheckProximity
# Conflicts:
# source/games/blood/src/aibeast.cpp
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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db75e4d2bf
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- moved basePath into XSECTOR.
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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0d2da892e8
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- made marker0 and marker1 actor pointers.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
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f4b900c540
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- moved velocity data into DBloodActor.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
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6a8f59e991
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- removed remaining direct access to the velocity arrays.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
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ff9a86b7b4
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- proper way to get player actor.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
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1cb98593f1
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- removed compatible savegame handling for SPRITEHIT.
This does not need to be preserved, unlike the other refactored global arrays.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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54f70ec1bb
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- moved baseSprite into DBloodActor.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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14ace49c3e
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- owner stuff.
This reduces the number of direct references to spritetype.owner by half in the Blood code.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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3b1ba88a41
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- gib stuff.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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344e7e840e
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- remove leftover index dependencies for sprite events.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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245581e00d
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- cleanup
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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b2de1e5209
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- added BloodSpriteIterator and BloodLinearSpriteIterator to get rid of explicit loops over the sprite array.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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484d016172
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- cleaned up burn code.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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c0b013ac0c
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- moved gSpriteHit into DBloodActor.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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c34c9deb4e
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- deleted old condPush variant.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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be0e2a9b93
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- todo markers
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
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3e9bcacc22
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- condUpdateObjectIndex + nnExtTriggerObject
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
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9965245449
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- condCheckSprite
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
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0ff9afde61
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- condCheckPlayer + condCheckDude
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
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9205556b4e
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- condCheckSector + condCheckWall
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
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f6e7c5f440
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- condCheckMixed + condCheckGame.
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2021-11-29 00:53:48 +01:00 |
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Christoph Oelckers
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69395383a4
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- fix condPush
- better abstraction of the condition storage.
Hiding targetX/Y as much as possible for easier refactoring later.
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2021-11-29 00:53:48 +01:00 |
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Christoph Oelckers
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f84e2343ca
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- formatting only.
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2021-11-29 00:53:48 +01:00 |
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Christoph Oelckers
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9062eb5996
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- condError
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2021-11-29 00:53:48 +01:00 |
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Christoph Oelckers
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fb4fcef2c2
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- cleanup
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2021-11-29 00:53:48 +01:00 |
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Christoph Oelckers
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aef95b52bc
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- the remaining functions in nnexts.cpp
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2021-11-29 00:53:47 +01:00 |
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Christoph Oelckers
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ca13a35ccf
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- formatting
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-11-29 00:53:47 +01:00 |
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Christoph Oelckers
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cc4309f7eb
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- aiPatrolThink + aiPatrolFlagsMgr
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2021-11-29 00:53:47 +01:00 |
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Christoph Oelckers
|
9004b102fe
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- formatting
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2021-11-29 00:53:47 +01:00 |
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Christoph Oelckers
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a67da5003a
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- made voodooTarget a pointer and removed most direct references to target_i.
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2021-11-29 00:53:47 +01:00 |
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Christoph Oelckers
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bf424b6439
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- aiPatrolSearchTargets
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2021-11-29 00:53:46 +01:00 |
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Christoph Oelckers
|
c2ff8b0941
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- formatting
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2021-11-29 00:53:46 +01:00 |
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Christoph Oelckers
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a1d01d5419
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- spritesTouching, readyForCrit
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2021-11-29 00:53:46 +01:00 |
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Christoph Oelckers
|
5ff17fec35
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- patrolalarm
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2021-11-29 00:53:46 +01:00 |
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Christoph Oelckers
|
ffdb976f5b
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- marker stuff.
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2021-11-29 00:53:46 +01:00 |
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Christoph Oelckers
|
af7164c91d
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- partial rework of aiPatrolSetMarker
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2021-11-29 00:53:45 +01:00 |
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Christoph Oelckers
|
f8a4ecc90f
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- findNextMarker + markerIsNode
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2021-11-29 00:53:45 +01:00 |
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Christoph Oelckers
|
a76f2feb63
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- aiPatrolStop API changed to actors.
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2021-11-29 00:53:45 +01:00 |
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Christoph Oelckers
|
7175439496
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- aiPatrolStop cleaned up.
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2021-11-29 00:53:45 +01:00 |
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