Commit graph

664 commits

Author SHA1 Message Date
Christoph Oelckers
ab89708c80 - the last int_vel's. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
54acf530e7 - another portion of z-velocity awfulness. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
44803c1109 - lots of z-velocity crap.
The math for this is atrocious...
2022-10-17 17:03:51 +02:00
Christoph Oelckers
5a3d4a4b42 - set_int_ang, add_int_ang in SW 2022-10-17 17:03:51 +02:00
Christoph Oelckers
37b8b63dac - handle all remaining int_ang in weapon.cpp. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
b2b1522185 - fixed a few bad length calculations 2022-10-17 17:03:51 +02:00
Christoph Oelckers
0e57a9f3c7 - some more angles. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
dd22e812a6 - handle several angle assignments 2022-10-17 17:03:51 +02:00
Christoph Oelckers
276960ac08 - handle PlayerFacingRange 2022-10-17 17:03:51 +02:00
Christoph Oelckers
2fd918674d - floatify FacingRange 2022-10-17 17:03:51 +02:00
Christoph Oelckers
8b70326da5 - handle PlayerDamageSlide and ActorDamageSlide. 2022-10-17 17:03:11 +02:00
Christoph Oelckers
16cc147173 - fixed bad distance check.
This originally was 18000, not 10000
2022-10-17 07:12:38 +02:00
Christoph Oelckers
2f1cda39fa - floatified DoBloodWorm 2022-10-16 23:54:20 +02:00
Christoph Oelckers
f6a21216ee - floatified InitEnemyFireball 2022-10-16 23:54:20 +02:00
Christoph Oelckers
a1993bbde4 - floatified InitTurretMgun 2022-10-16 23:54:20 +02:00
Christoph Oelckers
a75531a5b8 - floatified InitSobjMachineGun 2022-10-16 23:54:20 +02:00
Christoph Oelckers
622dea3ebf - floatify InitTurretMicro 2022-10-16 23:54:20 +02:00
Christoph Oelckers
fdabd75422 - got rid of DistanceI. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
9a464e81e7 - deal with distances and CloseRangeDist. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
b7b5e34fb6 - floatified WeaponAutoAimHitscan 2022-10-16 23:54:19 +02:00
Christoph Oelckers
150202d782 - third batch 2022-10-16 23:54:19 +02:00
Christoph Oelckers
2932cb81b2 - floatify TraverseBreakableWalls. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
5f5b7d90f1 - second batch of weapon.cpp floatification 2022-10-16 23:54:19 +02:00
Christoph Oelckers
8cd65bf5d9 - first round of weapon.cpp floatification 2022-10-16 23:54:19 +02:00
Christoph Oelckers
75476d84dd - add a floating point wrapper for USER:Radius.
Changing the variable causes more problems than it solves.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
a441e01363 - several DISTANCE calls in weapon.cpp 2022-10-16 23:54:18 +02:00
Christoph Oelckers
ab8fbb0f35 3 x DISTANCE in weapon.cpp 2022-10-16 23:54:18 +02:00
Christoph Oelckers
cc73e90ce5 - function separators and dead code removal in weapon.cpp and wallmove.cpp 2022-10-16 23:54:18 +02:00
Christoph Oelckers
3df3676468 - got rid of int_ppos() 2022-10-16 10:59:03 +02:00
Christoph Oelckers
64b5ba8c68 - pass floating point velocities to SpawnActor
Also remove the fixed point variant
2022-10-16 10:31:12 +02:00
Christoph Oelckers
327161de9f - floatified SpawnSplashXY 2022-10-16 10:26:30 +02:00
Christoph Oelckers
2e31e9d97c - floatified SpawnShotgunSparks, SpawnBoatSparks and ContinueHitscan 2022-10-16 10:26:30 +02:00
Christoph Oelckers
b73809c90c - floatified SpawnSwordSparks 2022-10-16 10:26:30 +02:00
Christoph Oelckers
9486d39360 - floatiified SW PlaySound 2022-10-16 10:26:30 +02:00
Christoph Oelckers
211ee808eb - missed two lines. 2022-10-16 09:40:28 +02:00
Christoph Oelckers
2936cb022c - migrated all FAFhitscan calls to the DVector3 variant.
Most with temporary wraps - this is needed to migrate the function itself to DVector3.
2022-10-16 09:40:12 +02:00
Christoph Oelckers
f9f26bbfe2 - cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp. 2022-10-16 09:21:20 +02:00
Christoph Oelckers
d1e29aad36 - floatified GetOverlapSector and its callers 2022-10-15 18:22:09 +02:00
Christoph Oelckers
7b05beeb75 - floatified several Distance calls 2022-10-15 18:22:08 +02:00
Christoph Oelckers
c3510091b0 - unwrapped PlayerDamageSlide and removed the wrappers. 2022-10-15 17:52:08 +02:00
Christoph Oelckers
a5f0788f15 - PlayerSlide and PlayerMove unwrapped. 2022-10-15 17:52:08 +02:00
Christoph Oelckers
608c964f02 - unwrap all places where the vect vectors were just used in their native form. 2022-10-15 17:52:07 +02:00
Christoph Oelckers
66474142a4 - wrapped as much of _slide_vect as possible. 2022-10-15 17:52:07 +02:00
Christoph Oelckers
4547372d4d - use access functions for reading _vect. 2022-10-15 17:52:07 +02:00
Christoph Oelckers
9d101a4f73 - renamed player vector variables 2022-10-15 17:52:06 +02:00
Christoph Oelckers
77bc524950 - eliminated add_int_change 2022-10-15 17:52:06 +02:00
Christoph Oelckers
e81dba2ea9 - random angle cleanup 2022-10-15 17:52:06 +02:00
Christoph Oelckers
9651a7f694 - minor code cleanup 2022-10-15 17:49:34 +02:00
Christoph Oelckers
5653793bdc - floatified DoBloodSpray 2022-10-15 17:49:33 +02:00
Christoph Oelckers
0644add7be - floatified AutoBreakWall and WallBreakPosition 2022-10-15 17:16:57 +02:00