Christoph Oelckers
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5147826eeb
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- consolidated precaching code and rewrote the core to work on texture IDs.
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2022-12-18 13:37:54 +01:00 |
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Christoph Oelckers
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ff71ab14ce
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- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
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b202cf7a12
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- added option to show the level stats on the automap.
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2022-10-15 17:14:34 +02:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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8900cc2f2e
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- cleanup of automap label printing.
Moved larger parts of the font selection logic into common code.
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2021-05-31 21:20:32 +02:00 |
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Christoph Oelckers
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9c60ab791b
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- implemented all needed font overrides for localization.
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2021-05-31 21:20:31 +02:00 |
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Christoph Oelckers
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90bcba302e
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- layout adjustments for localized texts.
In particular SW's main menu was far too tightly spaced, allowing no room for accents.
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2021-05-31 21:20:31 +02:00 |
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Christoph Oelckers
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781cb32dcf
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- fixed all issues with Duke's/RR's status bar.
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2021-05-15 16:46:08 +02:00 |
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Christoph Oelckers
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f84f58e714
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- ported Duke and RR status bars.
Compiles but not tested yet.
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2021-05-15 14:27:32 +02:00 |
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