Mitchell Richters
de8353f085
- Eliminate BAngToDegree
constant.
2022-12-11 19:46:26 +01:00
Mitchell Richters
67b40ee1d5
- Convert angle in hud_drawsprite()
to work on true degrees, and in the right direction.
2022-12-11 19:46:26 +01:00
Mitchell Richters
3a1729a9ce
- Duke (RR): Final tidy-up of displayweapon_r()
.
2022-12-11 19:46:26 +01:00
Mitchell Richters
3eb3a29a7e
- Duke: Tidy up animateshrunken()
.
2022-12-11 19:46:26 +01:00
Mitchell Richters
c45b755773
- Duke (RR): Tidy up remaining uses of old weapon offset code.
2022-12-11 19:46:26 +01:00
Mitchell Richters
7ec2c1a0fa
- Duke (RR): Move displaysaw()
lambda to new weapon offsets.
2022-12-11 19:46:26 +01:00
Mitchell Richters
6d9b53af3d
- Duke (RR): Move displayblaster()
lambda to new weapon offsets.
2022-12-11 19:46:26 +01:00
Mitchell Richters
21fe395c2e
- Duke (RR): Move displaytits()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
717955d5ab
- Duke (RR): Move displaythrowingdynamite()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
70d7210462
- Duke (RR): Move displaydynamite()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
387e0286ac
- Duke (RR): Move displaypistol()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
755e2be0a4
- Duke (RR): Move displayrifle()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
82e9b96174
- Duke (RR): Move displayshotgun()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
c6380bfd7a
- Duke (RR): Move displaychicken()
lambda to new weapon offsets.
2022-12-11 19:46:25 +01:00
Mitchell Richters
79ae9e1f97
- Duke (RR): Move displaycrossbow()
lambda to new weapon offsets.
2022-12-11 19:46:24 +01:00
Mitchell Richters
be439918dc
- Duke (RR): Move displaypowderkeg()
lambda to new weapon offsets.
2022-12-11 19:46:24 +01:00
Mitchell Richters
40ec46e323
- Duke (RR): Move displaybowlingball()
lambda to new weapon offsets.
2022-12-11 19:46:24 +01:00
Mitchell Richters
6193d17dac
- Duke (RR): Move displayslingblade()
lambda to new weapon offsets.
2022-12-11 19:46:24 +01:00
Mitchell Richters
50c1c5b48d
- Duke (RR): Initial hookup of new weapon drawing offsets from the backend, starting with displaycrowbar()
.
2022-12-11 19:46:24 +01:00
Christoph Oelckers
0df5be7ad0
- also renamed all RR tile names.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
5a155730b4
- scriptified RR's bowling stuff.
2022-12-11 19:43:52 +01:00
Mitchell Richters
cca36b8061
- Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go.
2022-12-11 18:42:00 +01:00
Mitchell Richters
b9f5bb71cc
- Merge PlayerHorizon
and PlayerAngle
structs into PlayerAngles
struct.
2022-12-11 18:41:56 +01:00
Mitchell Richters
f305fbb370
- Rename PlayerAngle
getters in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
a11a366697
- some automatic replacements.
2022-10-30 16:51:21 +01:00
Christoph Oelckers
b2fd1fdaa4
- second part of final bsin replacement.
2022-10-22 12:09:54 +02:00
Mitchell Richters
f02035b15a
- Eliminate __interpvaluef()
and clean up Q16.16 smoothratio values where it made sense to do so.
2022-10-15 13:32:01 +02:00
Mitchell Richters
74167e1a7c
- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
2022-10-15 13:32:01 +02:00
Mitchell Richters
8fd6452baf
- Rename interpolatedvaluef()
in preparation for replacement.
2022-10-15 13:32:01 +02:00
Mitchell Richters
ee6abac699
- Duke: Apply same fistsign
fix from 4ee64df844
to RR code.
2022-06-06 11:04:59 +10:00
Mitchell Richters
600776da2e
- Duke: Change a few return types from int to bool in HUD code.
2022-06-06 09:57:51 +10:00
Christoph Oelckers
55cb5aaac6
- global search & replace of ->s-> with ->spr.
...
This is the largest part of uses of DDukeActor's 's' pointer.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
d1f7269ca8
replaced cursectnum with a cursector pointer
2021-12-25 21:28:56 +01:00
Christoph Oelckers
cc41f4e7c6
- migrated Duke's added sector properties.
2021-12-25 21:28:48 +01:00
Christoph Oelckers
fcbb7320a8
- Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer.
...
All places that were causing a crash are now guared by calling 'insector()'.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
dcccb0d653
- Duke: added [[fallthrough]] annotations wherever needed.
2021-11-29 00:55:29 +01:00
Christoph Oelckers
3a73a9f8ed
- Duke/RR: replaced more local short variables with ints.
2021-11-07 16:30:56 +01:00
Christoph Oelckers
15be44a931
- use explicitly sized types for static const arrays.
2021-11-07 16:30:55 +01:00
Christoph Oelckers
1eeb8864a4
- Duke/RR: eliminated all uses of 'char' outside of text management
2021-11-07 16:30:55 +01:00
Christoph Oelckers
e2faeec2ce
renamed all signed and unsigned chars to int8_t/uint8_t.
2021-11-07 16:30:55 +01:00
Christoph Oelckers
9a1c80c464
- Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer.
...
This eliminates more than 10% of the existing direct references to the sector[] array.
2021-11-06 21:59:42 +01:00
Christoph Oelckers
389f760d45
- address C++20 deprecation warnings with enums in floating point arithmetic.
2021-11-02 23:32:31 +01:00
Christoph Oelckers
cf22a70d82
- fixed all warnings in Duke.
2021-05-12 21:50:01 +02:00
Mitchell Richters
d34070b8ae
- gameinput.h: Remove precise bool from horizsumfrac()
, look_anghalf()
and looking_arc()
added in a4895cb270
.
...
* It looks terrible to have low precision math versions of look_anghalf and looking_arc since we always interpolate `look_ang` now, so lets just not.
2021-04-20 21:12:17 +10:00
Christoph Oelckers
dc8b72b2ce
Merge branch 'master' into newrenderer2
...
# Conflicts:
# source/games/duke/src/actors.cpp
# source/games/duke/src/hudweapon_d.cpp
# source/games/duke/src/hudweapon_r.cpp
# source/games/duke/src/render.cpp
2021-04-15 19:34:03 +02:00
Christoph Oelckers
96d78ab9e6
- made DukeActor::s a pointer.
...
As a reference we would never be able to export this to scripting
2021-04-15 19:21:43 +02:00
Mitchell Richters
242f958c41
- Duke: Clean up some duplicated code in hudweapon_*.cpp files.
2021-04-15 15:49:36 +10:00
Mitchell Richters
a4895cb270
- All Games: Allow for HUD interpolation to be disabled.
...
* Requested by users, really don't know why...
* Interpolation values are guarded by the CVAR.
* For Blood, integer truncation is employed just like original game.
* For all games where more precise sine/cosine math has been utilised, no changes have been made.
2021-04-15 13:35:53 +10:00
Mitchell Richters
e76f63e2c0
- Consolidate all game interpolation code into inline functions.
2021-04-11 16:45:35 +10:00