Christoph Oelckers
1a98f9b478
- Duke: change all checks for mirrors to texture IDs
2022-12-18 13:52:10 +01:00
Christoph Oelckers
a63ee8079a
- implemented customizable breakable walls and ported all hard coded variants to use this.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
0df5be7ad0
- also renamed all RR tile names.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
fd26f7fd2d
- set some more flags.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
1cfba8e989
- cleaned up the main thinker loops, using a flag to denote actors that are not on STAT_ACTOR but need to run CON code.
...
This should not be automatic as it may cause problems with mods not expecting this.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
bdc474d04f
- scriptified all remaining Duke actors with specific init code and no CON part.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
15bee4ca6a
- scriptified the remaining Duke destructibles, except the toilets.
2022-12-11 19:43:52 +01:00
Christoph Oelckers
be6ead173a
- scriptified several smaller actors
2022-12-11 19:43:51 +01:00
Christoph Oelckers
e69772637c
- define Duke's skies by name.
2022-12-11 19:43:50 +01:00
Christoph Oelckers
5358b3d98c
- added a new sprite flag for those types which can trigger respawn actions.
2022-12-11 19:43:50 +01:00
Christoph Oelckers
403141807f
- scriptified all simple and explosive RR projectiles.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
f4bc5d6df8
- scriptified Duke's RPG.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
44fa420387
- added a few new flags and renamed some sprites.
...
All this is preparations for scriptifying the projectiles.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
9d1384449c
- scriptified the Recon.
2022-12-11 19:43:47 +01:00
Christoph Oelckers
2ab5e63386
- added a few new actor flags.
2022-12-11 19:43:47 +01:00
Christoph Oelckers
dbb7965550
- added two new flags for later use.
2022-12-11 19:43:46 +01:00
Christoph Oelckers
f43dc9d925
- Duke: fixed Jibs animation and scale.
2022-12-11 19:43:46 +01:00
Christoph Oelckers
9e29c3970d
- generic destructibles
2022-12-11 19:43:45 +01:00
Christoph Oelckers
786c335489
- added SFLAG2_NORADIUSPUSH flag.
2022-12-11 18:46:40 +01:00
Christoph Oelckers
93ef4b34d7
- scriptified the guts spawning function.
2022-12-11 18:46:40 +01:00
Christoph Oelckers
67e807de26
- exported the tile flag setters to .def.
2022-12-11 18:42:01 +01:00
Christoph Oelckers
347d725ba0
- Duke: gave all switch animation phases proper texture names.
2022-12-11 18:41:52 +01:00
Mitchell Richters
4a6e2683f2
- Duke/RR: Properly fix movement()
so the player's Z always makes it back to floorz.
...
* The `abs(k)` here was really messing it up.
* RR's height of 40 is actually a fix of Duke's 38, which left the player slightly off the ground.
* Duke when returning from crouching, jumping, or otherwise changing the Z always correctly ends up at the floor's Z now.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
76fabcd1c7
- chickenplant scriptified.
2022-12-11 18:41:50 +01:00
Christoph Oelckers
5528725985
- got rid of deletesprite, plus one new flag.
2022-11-20 19:25:23 +01:00
Christoph Oelckers
dee33ba4dd
- scriptified viewscreen and camera.
2022-11-19 17:35:04 +01:00
Christoph Oelckers
11acb92553
- scriptified the bolts.
2022-11-19 12:54:50 +01:00
Christoph Oelckers
b106fb693a
- scriptified OozFilter + Seenine
...
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
d253468b22
- scriptified the scraps.
...
A Duke-ish mess of epic proportions.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
5fea500f92
- flammable actors scriptified.
2022-11-14 16:31:45 +01:00
Christoph Oelckers
35f6ece473
- renamed RR’s weapon sprites to match their weapons
2022-10-30 16:51:38 +01:00
Christoph Oelckers
14b5984664
- removed int_playerheight
2022-10-22 11:33:14 +02:00
Christoph Oelckers
0c7274752c
- falladjustz
2022-10-20 22:25:10 +02:00
Christoph Oelckers
591dcc995a
- added a float version of gs.playerheight.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
8487d693f5
- flags for the bolts.
2022-01-27 01:05:12 +01:00
Christoph Oelckers
82898e42a6
- fix the camera.
...
- camera flag added
2022-01-27 01:05:12 +01:00
Christoph Oelckers
8e89bc29e4
- new explosion flags
2022-01-27 01:05:12 +01:00
Christoph Oelckers
fba8f54bb3
- two more flags to get sprite indices out of movecrack.
...
# Conflicts:
# source/games/duke/src/constants.h
2022-01-27 00:48:39 +01:00
Christoph Oelckers
c0a40cb7d7
- renamed RR's TRIPBOMBSPRITE to POWDERKEG
2022-01-27 00:46:46 +01:00
Christoph Oelckers
3d0c794224
- two more flags for LASERLINE.
2022-01-27 00:46:24 +01:00
Christoph Oelckers
a776e5c56e
- turned the exclude lists for initspriteforspawn into a flag.
2022-01-27 00:45:55 +01:00
Christoph Oelckers
0574da7cd4
- SE24 cleanup using flags.
...
The whole setup is actually very simple, once all the mess got removed from the code.
2022-01-27 00:42:49 +01:00
Christoph Oelckers
2468debe34
- added a new flag for non-teleporting items.
2022-01-27 00:42:16 +01:00
Christoph Oelckers
fc94fb9651
- replaced checktimetosleep with a flag.
2022-01-27 00:42:07 +01:00
Christoph Oelckers
72510a47fa
- replaced one more actor list check in hitradius with a flag.
2022-01-27 00:41:57 +01:00
Christoph Oelckers
125c3e8004
- flammable flags.
2022-01-27 00:41:33 +01:00
Christoph Oelckers
58b718d2a2
- turn all special actor type checks in moveflammable into flags.
...
Also wrap all flag checks in actorflag function
2022-01-27 00:34:21 +01:00
Christoph Oelckers
5bc8b1c2d3
- Duke: added two more flags to eliminate the references to the crane's tile numbers.
2022-01-25 22:26:53 +01:00
Christoph Oelckers
da5a92852f
- cleanup of Duke's actor flags.
2022-01-11 00:12:32 +01:00
Mitchell Richters
771a84338e
- Fix typo in MOVEFTA flag (was NOVEFTA
). Thanks Gaerzi!
2022-01-08 22:30:34 +11:00