Commit graph

73 commits

Author SHA1 Message Date
Christoph Oelckers
1a98f9b478 - Duke: change all checks for mirrors to texture IDs 2022-12-18 13:52:10 +01:00
Christoph Oelckers
a63ee8079a - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
Christoph Oelckers
0df5be7ad0 - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
Christoph Oelckers
fd26f7fd2d - set some more flags. 2022-12-11 19:43:54 +01:00
Christoph Oelckers
1cfba8e989 - cleaned up the main thinker loops, using a flag to denote actors that are not on STAT_ACTOR but need to run CON code.
This should not be automatic as it may cause problems with mods not expecting this.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
bdc474d04f - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
15bee4ca6a - scriptified the remaining Duke destructibles, except the toilets. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
be6ead173a - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
Christoph Oelckers
e69772637c - define Duke's skies by name. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
5358b3d98c - added a new sprite flag for those types which can trigger respawn actions. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
403141807f - scriptified all simple and explosive RR projectiles. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
f4bc5d6df8 - scriptified Duke's RPG. 2022-12-11 19:43:48 +01:00
Christoph Oelckers
44fa420387 - added a few new flags and renamed some sprites.
All this is preparations for scriptifying the projectiles.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
9d1384449c - scriptified the Recon. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
2ab5e63386 - added a few new actor flags. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
dbb7965550 - added two new flags for later use. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
f43dc9d925 - Duke: fixed Jibs animation and scale. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
9e29c3970d - generic destructibles 2022-12-11 19:43:45 +01:00
Christoph Oelckers
786c335489 - added SFLAG2_NORADIUSPUSH flag. 2022-12-11 18:46:40 +01:00
Christoph Oelckers
93ef4b34d7 - scriptified the guts spawning function. 2022-12-11 18:46:40 +01:00
Christoph Oelckers
67e807de26 - exported the tile flag setters to .def. 2022-12-11 18:42:01 +01:00
Christoph Oelckers
347d725ba0 - Duke: gave all switch animation phases proper texture names. 2022-12-11 18:41:52 +01:00
Mitchell Richters
4a6e2683f2 - Duke/RR: Properly fix movement() so the player's Z always makes it back to floorz.
* The `abs(k)` here was really messing it up.
* RR's height of 40 is actually a fix of Duke's 38, which left the player slightly off the ground.
* Duke when returning from crouching, jumping, or otherwise changing the Z always correctly ends up at the floor's Z now.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
76fabcd1c7 - chickenplant scriptified. 2022-12-11 18:41:50 +01:00
Christoph Oelckers
5528725985 - got rid of deletesprite, plus one new flag. 2022-11-20 19:25:23 +01:00
Christoph Oelckers
dee33ba4dd - scriptified viewscreen and camera. 2022-11-19 17:35:04 +01:00
Christoph Oelckers
11acb92553 - scriptified the bolts. 2022-11-19 12:54:50 +01:00
Christoph Oelckers
b106fb693a - scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
d253468b22 - scriptified the scraps.
A Duke-ish mess of epic proportions.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
5fea500f92 - flammable actors scriptified. 2022-11-14 16:31:45 +01:00
Christoph Oelckers
35f6ece473 - renamed RR’s weapon sprites to match their weapons 2022-10-30 16:51:38 +01:00
Christoph Oelckers
14b5984664 - removed int_playerheight 2022-10-22 11:33:14 +02:00
Christoph Oelckers
0c7274752c - falladjustz 2022-10-20 22:25:10 +02:00
Christoph Oelckers
591dcc995a - added a float version of gs.playerheight. 2022-10-02 20:46:58 +02:00
Christoph Oelckers
8487d693f5 - flags for the bolts. 2022-01-27 01:05:12 +01:00
Christoph Oelckers
82898e42a6 - fix the camera.
- camera flag added
2022-01-27 01:05:12 +01:00
Christoph Oelckers
8e89bc29e4 - new explosion flags 2022-01-27 01:05:12 +01:00
Christoph Oelckers
fba8f54bb3 - two more flags to get sprite indices out of movecrack.
# Conflicts:
#	source/games/duke/src/constants.h
2022-01-27 00:48:39 +01:00
Christoph Oelckers
c0a40cb7d7 - renamed RR's TRIPBOMBSPRITE to POWDERKEG 2022-01-27 00:46:46 +01:00
Christoph Oelckers
3d0c794224 - two more flags for LASERLINE. 2022-01-27 00:46:24 +01:00
Christoph Oelckers
a776e5c56e - turned the exclude lists for initspriteforspawn into a flag. 2022-01-27 00:45:55 +01:00
Christoph Oelckers
0574da7cd4 - SE24 cleanup using flags.
The whole setup is actually very simple, once all the mess got removed from the code.
2022-01-27 00:42:49 +01:00
Christoph Oelckers
2468debe34 - added a new flag for non-teleporting items. 2022-01-27 00:42:16 +01:00
Christoph Oelckers
fc94fb9651 - replaced checktimetosleep with a flag. 2022-01-27 00:42:07 +01:00
Christoph Oelckers
72510a47fa - replaced one more actor list check in hitradius with a flag. 2022-01-27 00:41:57 +01:00
Christoph Oelckers
125c3e8004 - flammable flags. 2022-01-27 00:41:33 +01:00
Christoph Oelckers
58b718d2a2 - turn all special actor type checks in moveflammable into flags.
Also wrap all flag checks in actorflag function
2022-01-27 00:34:21 +01:00
Christoph Oelckers
5bc8b1c2d3 - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
Christoph Oelckers
da5a92852f - cleanup of Duke's actor flags. 2022-01-11 00:12:32 +01:00
Mitchell Richters
771a84338e - Fix typo in MOVEFTA flag (was NOVEFTA). Thanks Gaerzi! 2022-01-08 22:30:34 +11:00