Christoph Oelckers
|
624ad6a2ad
|
- cleanup stuff.
Removed unneeded prototypes, renamed some variables; no logic changes.
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2021-12-25 21:29:05 +01:00 |
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Christoph Oelckers
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943641d18e
|
- renamed all nSector pointers to pSector
No logic changes!
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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f09e7ed32f
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- spawn functions.
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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a3f1821670
|
- nPlayerViewSect
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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eaa155d52e
|
- various sectnums,
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
|
9b19845dfb
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- AddMovingSector/CheckPushBlock
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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63d66e95c5
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- runlist_ProcessSectorTag
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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a58548c2f9
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- AIElev
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
|
7713723045
|
- Bullets and bobs.
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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b191bca49e
|
- BuildAnim
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
|
aee560624d
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- some more sectors.
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
|
78d9b78193
|
- most of the rest of the walls.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
|
5374dafb56
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- switches
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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5e01841f1e
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- MoveSector et.al.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
|
e57f9e08e9
|
- slides.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
|
44639faabb
|
- Flickers
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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e90d1266ae
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- Glows.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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dfbb5192fb
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- addFlash at.al.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
|
20891f276d
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- use pointers in runlist_ProcessWallTag and all its subfunctions.
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
|
033a73bce0
|
- Exhumed short review, part 2.
Down to 350.
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
|
1790ced1f8
|
- Exhumed: renamed disassembly fields in player struct.
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
|
30b42d24a0
|
- Exhumed short review
(down to < 550)
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
|
7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
|
269f2580b9
|
- obsolete prototypes in Exhumed
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
|
4f493d3de1
|
- Exhumed: made all nPlayer variables ints
This looks safe
|
2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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b9b4f1e037
|
- shorts replaced in Exhumed
only a small part, the easy stuff
|
2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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d63b6cda37
|
- exhumed: made all nAngle variables full ints
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
|
2fdc2ec00f
|
- small stuff
|
2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
|
5465c9976c
|
- replaced a few chars in Exhumed
|
2021-11-09 17:46:39 +01:00 |
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Christoph Oelckers
|
baa3e531d4
|
- Exhumed: more ints for shorts
|
2021-11-09 17:32:50 +01:00 |
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Christoph Oelckers
|
9b52b3b451
|
- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
|
2021-11-09 17:27:54 +01:00 |
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Christoph Oelckers
|
3811147f70
|
- use proper clipmove variant in Blood and Exhumed
This merely extends some shorts to full ints to match the desired parameter's size.
|
2021-11-08 23:11:30 +01:00 |
|
Mitch Richters
|
0ac63fd663
|
- Exhumed: Replace use of clipmove_old() inline wrapper with clipmove() .
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2021-10-30 17:30:01 +02:00 |
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Christoph Oelckers
|
91ecda2fcb
|
- cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
|
2021-10-28 18:57:50 +02:00 |
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Christoph Oelckers
|
791240786d
|
- use a wrapper function to check for the radial damage event.
|
2021-10-28 18:43:54 +02:00 |
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Christoph Oelckers
|
97b4116f28
|
- run list API
|
2021-10-28 14:23:15 +02:00 |
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Christoph Oelckers
|
4197a7ed84
|
- BlockInfo
|
2021-10-28 14:08:53 +02:00 |
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Christoph Oelckers
|
ee03eb1b3d
|
- movement and elevators.
|
2021-10-28 13:54:36 +02:00 |
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Christoph Oelckers
|
2195bc0b76
|
- got rid of several inline wrappers.
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2021-10-28 10:51:12 +02:00 |
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Christoph Oelckers
|
2b8893762c
|
- movesprite family mostly done.
|
2021-10-28 10:46:16 +02:00 |
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Christoph Oelckers
|
30541b09a4
|
- PlotCourseToSprite, FindPlayer and GetUpAngle.
|
2021-10-28 09:57:35 +02:00 |
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Christoph Oelckers
|
49c1163a33
|
- eliminated AngleChase inline.
|
2021-10-28 09:54:10 +02:00 |
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Christoph Oelckers
|
9d642e18e7
|
- BuildDrip / ProcessTrailSprite
|
2021-10-28 08:51:50 +02:00 |
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Christoph Oelckers
|
e6c7e5bc18
|
- radial stuff.
|
2021-10-28 08:32:08 +02:00 |
|
Christoph Oelckers
|
df9d1b1ceb
|
- the rest of object.cpp
|
2021-10-27 23:04:33 +02:00 |
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Christoph Oelckers
|
d3e55739c7
|
- energy blocks.
|
2021-10-27 23:02:56 +02:00 |
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Christoph Oelckers
|
51202cba78
|
- nFinaleSpr.
|
2021-10-27 20:58:13 +02:00 |
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Christoph Oelckers
|
56d0f41a36
|
- BuildTrap
|
2021-10-27 20:56:43 +02:00 |
|
Christoph Oelckers
|
73d415369d
|
- AddFlow API cleanup.
|
2021-10-27 20:56:42 +02:00 |
|
Christoph Oelckers
|
1591d6fbdb
|
- Regenerates.
MP only so not really relevant - the code looked broken anyway.
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
d04d92fd49
|
- destroyItemAnim, other replacements in AIPlayer::Tick
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
587cd09e8e
|
- BuildItemAnim
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
9ef4f0fa99
|
- Gravity function.
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
f60d20b50a
|
- handle the grenade.
|
2021-10-27 15:46:18 +02:00 |
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Christoph Oelckers
|
2a28908b1a
|
- pass radial damage inflictor through event struct
|
2021-10-27 00:30:57 +02:00 |
|
Christoph Oelckers
|
6d3f9ca0d6
|
- migrated a few functions to use actors.
|
2021-10-27 00:24:28 +02:00 |
|
Christoph Oelckers
|
345667f945
|
- handle the remaining old-style iterators.
|
2021-10-27 00:18:23 +02:00 |
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Christoph Oelckers
|
75b8a0579e
|
- elevator stuff.
|
2021-10-26 22:08:26 +02:00 |
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Christoph Oelckers
|
331ba71473
|
- BuildCreatureChunk wrapper.
|
2021-10-26 21:15:07 +02:00 |
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Christoph Oelckers
|
70a7656619
|
- handle the queen itself.
|
2021-10-26 21:10:51 +02:00 |
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Christoph Oelckers
|
ae271b272a
|
- made QueenEgg use actor pointers.
|
2021-10-26 20:13:03 +02:00 |
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Christoph Oelckers
|
99e189fa2b
|
- IgniteSprite
|
2021-10-25 23:15:59 +02:00 |
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Christoph Oelckers
|
c1598185f7
|
- parameter cleanup of BuildBullet.
|
2021-10-25 23:09:01 +02:00 |
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Christoph Oelckers
|
eece69fbbd
|
- renamed variables in BuildBullet and removed unused parameters.
|
2021-10-25 23:07:58 +02:00 |
|
Christoph Oelckers
|
fa657e23a3
|
- bullet.cpp, enemy pointer.
|
2021-10-25 23:07:42 +02:00 |
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Christoph Oelckers
|
bf1f87eff9
|
- converted Ra.
|
2021-10-25 21:19:32 +02:00 |
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Christoph Oelckers
|
d023f9633a
|
- converted the snake
|
2021-10-25 21:09:33 +02:00 |
|
Christoph Oelckers
|
4980e0ea41
|
- refactor Set to use actors.
|
2021-10-25 19:02:44 +02:00 |
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Christoph Oelckers
|
0b37c9afec
|
- did the bubbles.
|
2021-10-25 17:52:31 +02:00 |
|
Christoph Oelckers
|
5cc1a8934e
|
- refactored Anim to use actors.
|
2021-10-24 21:50:03 +02:00 |
|
Christoph Oelckers
|
3b0df0e9b4
|
- renamed fields in Anim to match DExhumedActor.
|
2021-10-24 20:14:36 +02:00 |
|
Christoph Oelckers
|
43e849ca40
|
- BuildSplash and BuildExplosion.
|
2021-10-24 19:18:11 +02:00 |
|
Christoph Oelckers
|
5ff8852d12
|
- refactor the wasp to use actors.
|
2021-10-24 18:35:13 +02:00 |
|
Christoph Oelckers
|
2c8da6fe72
|
- refactor the spider to use actors.
|
2021-10-24 13:06:41 +02:00 |
|
Christoph Oelckers
|
6821fef5e1
|
- refactor scorpion to use actors.
|
2021-10-24 12:22:32 +02:00 |
|
Christoph Oelckers
|
937e71cfbb
|
- refactor Roach to use actors.
|
2021-10-24 12:11:33 +02:00 |
|
Christoph Oelckers
|
f0f0ca020b
|
- refactor rex to use actors.
|
2021-10-24 10:59:45 +02:00 |
|
Christoph Oelckers
|
e88627b72a
|
- refactor the rat to use actors.
|
2021-10-23 21:57:13 +02:00 |
|
Christoph Oelckers
|
cd97fdaa30
|
- refactor the mummy to use actors.
|
2021-10-23 20:49:03 +02:00 |
|
Christoph Oelckers
|
cd2c796574
|
- refactor the lion to use actors.
|
2021-10-23 19:37:04 +02:00 |
|
Christoph Oelckers
|
77525cecf0
|
- refactor the lava dude to use actors.
|
2021-10-23 18:51:52 +02:00 |
|
Christoph Oelckers
|
657e5ef6be
|
- refactor the fish to use actors.
|
2021-10-23 13:02:43 +02:00 |
|
Christoph Oelckers
|
0ac449ab95
|
- refactored Anubis.
This now stores its data in the actor, not a static array.
|
2021-10-22 22:09:02 +02:00 |
|
Christoph Oelckers
|
5a9978a27b
|
- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
|
2021-10-17 16:22:25 +02:00 |
|
Christoph Oelckers
|
1b8d3f9a89
|
- Exhumed: some inlines for upcoming actor refactoring.
|
2021-10-17 15:21:29 +02:00 |
|
Christoph Oelckers
|
3419d6a901
|
- fixed compilation.
|
2021-10-16 15:36:34 +02:00 |
|
Christoph Oelckers
|
1839634d79
|
- small stuff
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
b1d15811c5
|
- make nBodygunSprite an actor array.
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
fe9ddabd35
|
- made nChunkSprite an actor array
# Conflicts:
# source/games/exhumed/src/move.cpp
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
c2467dc47b
|
- made nBodySprite an actor array.
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
9badd2e78b
|
- converted switches to classes.
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
601d358b49
|
- converted FuncWasp to a class.
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
8d7f37066f
|
- converted FuncSpider to a class
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
5a424bdd06
|
- converted FuncSnake to a class.
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
61df236588
|
- converted FuncSet/FuncSoul to a class.
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
d77a5208f3
|
- converted FuncScorp to a class.
|
2021-10-16 15:36:31 +02:00 |
|
Christoph Oelckers
|
5418c4326f
|
- converted FuncRoach to a class.
|
2021-10-16 15:36:31 +02:00 |
|
Christoph Oelckers
|
25de6fe4c5
|
- converted FuncRex to a class.
|
2021-10-16 15:36:31 +02:00 |
|
Christoph Oelckers
|
89d98ddf34
|
- fixed the rat.
- converted FuncRat to a class.
|
2021-10-16 15:36:11 +02:00 |
|
Christoph Oelckers
|
39ca524185
|
- converted FuncRa to a class.
|
2021-10-15 22:57:53 +02:00 |
|