Christoph Oelckers
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530c29973e
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- more walls in sectors_d.cpp
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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7268e779a7
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- checkhitswitch_d
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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8cf3963901
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- animatewalls_d
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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7615a52126
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-operatesectors + operateforcefields.
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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60f16e8fb8
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- handle_st09
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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463ce55d0b
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- premap
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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7a504e27d2
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- premap_d
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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6b8e7b3fbc
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- RR: movement code
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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1953f0f599
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- delete unused variables.
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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aee2668088
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- RR shootWeapon
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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b97f8706ad
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- operateTripBomb
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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e88047fc45
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- wall[] in shootknee, shootweapon and shootlaser.
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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81894fd831
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- Duke: shootbloodsplat
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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2fa027a686
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- RR: deal with wall[] in actor_lava.cpp
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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399f254629
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- the definitely last bit: There was still a spritenum reference in NEAR_TAG_INFO
SW done!
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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b97760db29
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- forgotten cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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ed2d8373fc
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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e12ae040de
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- collision code cleanup.
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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898f56dd86
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- User[] is mostly gone.
All access is now through the actor.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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cd73cd616e
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- ActorDrop.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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56760d1824
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- CanGetWeapon
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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88a5a95cde
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- SpriteNum cleanup.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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03c9ef6d20
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- SetGunQuake
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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2f1e23a654
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- replaced PLAYER::PlayerSprite with PLAYER::actor
# Conflicts:
# source/games/sw/src/save.cpp
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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5b10e9f2d5
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- got rid of SpriteP pointers in PLAYER and USER.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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8d95b9cb98
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- got rid of the PlaySound variant taking a sprite pointer.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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580b7002fb
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- PlaySound calls in DoGet.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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6f8480ebc3
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- KillGet... functions.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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95b7949f7d
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- minor sprite.cpp cleanup.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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cb477d4ab7
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- ActorSpawn cleanup.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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d8ea4db5b2
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- Got rid of SpawnSprite.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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a57af58d4c
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- get rid of KillSprite.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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431103032f
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- SpriteOverlapZ
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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66e61d799d
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- handle the remaining SectIterators.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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df5d980f79
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- handle all remaining StatIterators.
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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69223af7b0
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- SpriteControl and subfunctions.
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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591a3f623d
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- dead code removal.
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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79dcd2c178
|
- iterators in CollectPortals
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
|
8df851c3e3
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- unsaved bits.
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
|
f8105dc92b
|
- track.cpp complete.
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
|
4796ebc73c
|
- track setup code
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
|
92c497ac29
|
- TrackSetup
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
|
c34f0ab210
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- SectorObjectSetupBounds
Note: Do proper checks on crashing mapping errors. Asserts are insufficient for these!
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
|
41f8c6f4af
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- owner fixes in weapons.cpp.
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
|
e908e4ff44
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- final bit of weapon.cpp cleanup.
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
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31f4a7464a
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- finishing up with DoDamage.
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
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487e2b7a1e
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- ActorHealth + ActorPain
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
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93ad08a167
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- ActorStdMissile + ActorDamageSlide
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
|
2c39177c07
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- ActorChooseDeath
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
|
604731bc08
|
- GetDamage
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:11 +01:00 |
|