Christoph Oelckers
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5d4f137623
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- migrated Duke's entire HUD weapon code to texture names.
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2023-04-29 09:16:46 +02:00 |
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Christoph Oelckers
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34160a4354
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- ported the scuba mask drawers to texture IDs.
These were also the last places in Duke using tileWidth and tileHeight.
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2023-04-29 07:06:42 +02:00 |
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Christoph Oelckers
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0eea776065
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- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
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Mitchell Richters
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99508e6f15
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
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Christoph Oelckers
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b3bcedda6c
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
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