Commit graph

88 commits

Author SHA1 Message Date
Christoph Oelckers
c0d5ca8ab8 - Config work almost done.
The only thing still referencing the old config file is Shadow Warrior's config read function.
2019-10-27 13:40:24 +01:00
Christoph Oelckers
249f6e9d62 - consolidated the joystick and mouse setup code. 2019-10-26 23:45:55 +02:00
Christoph Oelckers
8431266d27 - refactoring of music CVARs
This is a lot of changes in a lot of code because nothing here was abstracted into the sound system. :(

Hopefully most of the affected code here can be tossed out soon, it's not pretty.
2019-10-22 02:01:05 +02:00
Christoph Oelckers
279c0caea4 - autosave variables 2019-10-22 00:58:51 +02:00
Christoph Oelckers
dbe3cadd0f - refactored autorunning CVARs 2019-10-22 00:52:07 +02:00
Christoph Oelckers
30e9eed1b3 - the next CVAR, cl_autoaim 2019-10-22 00:05:21 +02:00
Christoph Oelckers
79d02a405e - started transitioning the CVARs.
This is going to be a lot of work consolidating the 3 frontends' settings but a necessary evil for eventually getting Shadow Warrior to work as it is quite lacking here.
2019-10-21 23:29:48 +02:00
Christoph Oelckers
5022c58a63 - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
Christoph Oelckers
2be5727137 - refactored all file reading in the savegame code to the FileReader interface.
In this case a different open function is used because this is normally files on the hard drive and not assets, so being able to have a different setup for finding them is important.
2019-10-20 21:04:55 +02:00
terminx
ad6d94b0f5 Patch from Doom64hunter to address a couple of issues with per-map art
git-svn-id: https://svn.eduke32.com/eduke32@8167 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/tiles.cpp
2019-10-20 08:28:44 +02:00
terminx
802f69d324 Partial timer cleanup
After this revision, the only place timerUpdate() is called is from within handleevents(). S_Cleanup(), MUSIC_Update(), and G_HandleSpecialKeys() are now called from a timer callback set with timerSetCallback(). This more or less deprecates the usage of faketimerhandler() in EDuke32 and Mapster32, but other games still rely on the functionality.

git-svn-id: https://svn.eduke32.com/eduke32@8139 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/astub.cpp
2019-10-20 07:48:13 +02:00
Christoph Oelckers
9a52e8039c - rerouted tileCreate and tileSetExternal calls. 2019-10-15 23:18:52 +02:00
Christoph Oelckers
fbc22e0125 - sanitized walock.
Sorry, but having a globally writable pointer to every texture is just insane and makes any functional management impossible.
This is merely a preparation for adding a real texture manager. That cannot be done if any code can write over the data at will. For that, it now has to make the texture writable first or create a writable empty texture.
2019-10-11 23:31:59 +02:00
Christoph Oelckers
3621aae3f0 - rerouted all write accesses to tilesiz and picsiz through a function interface.
These will have to do some texture management bookkeeping so directly changing the values is problematic.
This required changing the parameter interface in polymost.cpp because a few places hacked around with the global state to pass parameters to subfunctions.
2019-10-11 21:04:31 +02:00
Christoph Oelckers
55a879fcc0 - put EDuke frontend source into a namespace.
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
30c47a8511 - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
Christoph Oelckers
7721ed31c0 - removed Lunatic remains.
This looks as dead as it could be, so away it goes.
2019-09-21 20:27:29 +02:00
pogokeen
222e593437 Change some clocks to support sub-tick precision using a new class, ClockTicks.
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
hendricks266
4f5434dffe Don't clobber E1L8 for user maps
git-svn-id: https://svn.eduke32.com/eduke32@8016 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:21 +02:00
terminx
0a5cdea62a Run savegame events as myconnectindex instead of screenpeek
This doesn't really matter right now, but it's wrong.

git-svn-id: https://svn.eduke32.com/eduke32@7934 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:58 +02:00
hendricks266
ca8f8c0dbd save name in exts
git-svn-id: https://svn.eduke32.com/eduke32@7924 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:18 +02:00
hendricks266
4523515a33 ext updates
git-svn-id: https://svn.eduke32.com/eduke32@7901 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:17 +02:00
terminx
9f9a158946 Replace runtime pow2 calculations with pow2char LUT usage
I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.

git-svn-id: https://svn.eduke32.com/eduke32@7876 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 15:34:08 +02:00
terminx
ed40842bad Apply "reset object trackers on savegame load" patch
git-svn-id: https://svn.eduke32.com/eduke32@7860 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:01 +02:00
hendricks266
fdaee03dfb ext loading
git-svn-id: https://svn.eduke32.com/eduke32@7850 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:26:44 +02:00
terminx
7c88548074 Remember to delete .esv.ext file when deleting .esv file itself
git-svn-id: https://svn.eduke32.com/eduke32@7840 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:52 +02:00
hendricks266
36bde42d8c This may be my worst commit ever.
git-svn-id: https://svn.eduke32.com/eduke32@7814 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:49 +02:00
terminx
c233d58cf8 QOL change: print save filename to console for manual savegames, too, not just ones generated through the script
git-svn-id: https://svn.eduke32.com/eduke32@7779 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:40:15 +02:00
terminx
c1d261965f Clarify incompatible savegame log message
git-svn-id: https://svn.eduke32.com/eduke32@7745 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:15:03 +02:00
terminx
ccdba037b5 Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
This was necessary because everything is already allocated with the Xmalloc() functions, but a future commit will make blocks allocated with those functions no longer compatible with the system implementation of free(), which Bfree() wraps.

git-svn-id: https://svn.eduke32.com/eduke32@7705 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/mdsprite.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/build/src/texcache.cpp
#	source/build/src/voxmodel.cpp
2019-09-20 12:07:10 +02:00
terminx
1fae340426 Fix a bunch of improperly defined bitmap arrays
git-svn-id: https://svn.eduke32.com/eduke32@7594 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-19 14:36:54 +02:00
hendricks266
7414f29348 Add buildvfs, abstraction layer for file I/O.
Currently it passes calls through to the system libraries as before.

Also adds an incomplete implementation on PhysFS.

git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
terminx
54bc64ea10 EDUKE32_STANDALONE guard some more Duke3D-specific behavior
git-svn-id: https://svn.eduke32.com/eduke32@7227 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:55 +00:00
terminx
ad7d61baa1 Use range-based loops for simplicity
git-svn-id: https://svn.eduke32.com/eduke32@7130 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:40 +00:00
terminx
1c007c56c5 More sound work
git-svn-id: https://svn.eduke32.com/eduke32@7119 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:29 +00:00
terminx
71c06d5d95 Savegame cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7112 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:45 +00:00
terminx
2b01ea19b1 Shut up a warning about potentially passing a null ptr to strlen() by way of a bad FILE ptr. The condition wasn't actually possible, but this is just as or more correct than it was before. This sure is a long commit message for something that only adds an 'else'.
git-svn-id: https://svn.eduke32.com/eduke32@7099 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:41 +00:00
terminx
9613bbac33 Use std::min and std::max instead of min and max macros.
git-svn-id: https://svn.eduke32.com/eduke32@7078 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:54 +00:00
terminx
e9797fe24d Remove redundant return statements
git-svn-id: https://svn.eduke32.com/eduke32@7069 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:42 +00:00
terminx
fbbaeff95a Fix potential null pointer dereference
git-svn-id: https://svn.eduke32.com/eduke32@6996 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:50 +00:00
terminx
c33d6a6e89 https://imgur.com/N2v8kjU
git-svn-id: https://svn.eduke32.com/eduke32@6989 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-03 00:43:31 +00:00
terminx
dd1058c767 Actually fix savegame crash... probably.
git-svn-id: https://svn.eduke32.com/eduke32@6987 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-29 01:54:52 +00:00
terminx
220d86a583 Fix savegame crash issue
git-svn-id: https://svn.eduke32.com/eduke32@6983 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:48 +00:00
terminx
388a649ee5 Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet
git-svn-id: https://svn.eduke32.com/eduke32@6973 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:10 +00:00
terminx
f1cedd03f4 Remove compiled CON script from savegames in favor of storing a simple CRC32 value computed from the uncompiled CON text--this means that savegames can now only be loaded if the currently loaded CONs match what was in use when the game was saved.
git-svn-id: https://svn.eduke32.com/eduke32@6964 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:06:49 +00:00
hendricks266
bf043adb73 [facepalm emoji]
git-svn-id: https://svn.eduke32.com/eduke32@6962 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-02 01:21:19 +00:00
terminx
ddd8b7e5bb Cheap fix for load game menu crash
git-svn-id: https://svn.eduke32.com/eduke32@6957 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-26 16:34:03 +00:00
hendricks266
cc999ff883 Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]
git-svn-id: https://svn.eduke32.com/eduke32@6950 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:56 +00:00
terminx
19c43b84b3 Function names
git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:47 +00:00
terminx
e5bcc1cf81 More function name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6830 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:30 +00:00