Christoph Oelckers
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a728555ec7
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- skel.cpp
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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07f61e061e
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- serp.cpp
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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7704042df4
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- the rest of sector.cpp.
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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98c1684c13
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- OperateSprite
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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1e00a4ff18
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- second batch of sector.cpp
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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2b8ea7ae1b
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- first half of sector.cpp.
Mostly iterators replaced.
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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edf8ba0aa1
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- cleanup pass on sector.cpp.
No functional changes here.
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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cfebfbca8a
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- rest of rotator.cpp.
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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1388794032
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- first half of rotator.cpp.
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2021-11-29 00:55:34 +01:00 |
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Christoph Oelckers
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0a18edfdad
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- iterators in rooms.cpp.
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
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6b92ee1ee6
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- InitPlayerSprite
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
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eb3131df97
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- cleanup
mostly redundant comments.
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
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da683ddf7a
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- ripper2.cpp
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
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3ed3029345
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-some overlooked User’s.
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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82b4385ede
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- ripper.cpp
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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4661f6d7c5
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- iterators in quake.cpp
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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0e629eb322
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- sop.match_event_sprite
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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04657ab559
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- QueueWallBlood callers.
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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2fdc2ec00f
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- small stuff
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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2fe71a65a8
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- added a few fallthrough annotations that were missed last time.
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
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74fce3bf58
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- sector object sprite list
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2021-11-29 00:55:31 +01:00 |
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Mitch Richters
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2a7d0e6fe3
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- gi->AddExcludedEpisode() : Pass FString variable through as reference instead of by value.
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2021-11-29 00:55:31 +01:00 |
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Mitch Richters
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974ca7bd1d
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- Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the ignoredata TMap when we're adding it to the game-side after processing it.
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
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78e0719eca
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- SW: removed unused SpawnUnderSplash function.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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c6bd5c04c7
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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f7fdc5af41
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- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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fc6de9097f
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- ZMusic header update
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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dcccb0d653
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- Duke: added [[fallthrough]] annotations wherever needed.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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910a51b290
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- proper actor handling in all of SOP interpolation
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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e4e164a07f
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- use a dedicated type for SOP angle interpolation
This allows reusing the already existing pointer.
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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e75258f57b
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- SOP spriteofang
Still needs work
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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5078750569
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- sprite indices in mirrors converted to actor pointers
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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1152ec0b54
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- use actor pointers in animation system.
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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826b514571
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- removed a few pointless or unused macros.
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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1011f10c0b
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- SpriteP fully replaced in player.cpp
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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a583a9cb14
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- some smaller changes in various places.
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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bc584f6ff6
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- the rest pf player.cpp
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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ba4b5bbbcb
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- PLAYER::Killer
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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f2058933ed
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- DoPlayerBeginDie
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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c40fc488e5
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- SpawnBubble.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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d3302d6cf9
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- minor changes in multiple functions in player.cpp
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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7d7000f6ab
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- FindNearSprite + PLAYER::remote_sprite.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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0e37e0904e
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- sop::sp_child.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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b6c741892e
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- player movement functions.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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89ef1c0961
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- DoPlayerZRange + DoPlayerSlide.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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48b1ce0c62
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- savegame compatibility.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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02671dbe2f
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- PlayerUnderSprite.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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dd684f36a4
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- a few player functions.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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448e57c86c
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- PickEnemyTarget
prioritized to get rid of some recent mess.
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2021-11-29 00:55:24 +01:00 |
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