Commit graph

20421 commits

Author SHA1 Message Date
Mitchell Richters
7fe82690a7 - Exhumed: Fix moving block sound setup to match PowerslaveGDX.
* Setup we had looked wrong by comparison, and it eliminates the last goto in the player tick code!
2023-03-24 19:50:26 +11:00
Mitchell Richters
62de240c27 - Exhumed: Reduce branch depth in CheckMovingBlocks() to make next change more visible. 2023-03-24 19:50:26 +11:00
Mitchell Richters
0e39dbfc95 - Exhumed: Make CheckMovingBlocks() work on player pointer. 2023-03-24 19:50:26 +11:00
Mitchell Richters
e256ac06e9 - Exhumed: Split out player death pitch code. 2023-03-24 19:50:25 +11:00
Mitchell Richters
8812831c73 - Exhumed: Split out player yaw code.
* Consider where this is executed. Should it come after the Ramses check, or be performed along-side player's pitch?
2023-03-24 19:50:25 +11:00
Mitchell Richters
9b3c726458 - Exhumed: Split out player pitch code. 2023-03-24 19:50:25 +11:00
Mitchell Richters
806dca975a - Exhumed: Remove goto out of updatePlayerAction().
* Doesn't really make sense and PowerslaveGDX doesn't do any jumping like this here.
2023-03-24 19:50:25 +11:00
Mitchell Richters
4c8b7e6804 - Exhumed: Initial cleanup of updatePlayerAction(). 2023-03-24 19:50:25 +11:00
Mitchell Richters
791504b5eb - Remove some pointless weapon functions. 2023-03-24 19:38:10 +11:00
Mitchell Richters
7fe6befef8 - Exhumed: Split out player actions code. 2023-03-24 19:36:43 +11:00
Mitchell Richters
a6cec3d4f1 - Exhumed: Just use pPlayer->nAction in player code, don't store on the stack. 2023-03-24 15:14:07 +11:00
Mitchell Richters
0842ea3c14 - Exhumed: Clean out some stale goto calls that were commented out.
* Only two remaining gotos to handle now.
2023-03-24 15:11:32 +11:00
Mitchell Richters
611d7bae98 - Exhumed: Bring player neartag() call to branch where it's needed. 2023-03-24 15:11:32 +11:00
Mitchell Richters
ed2c557297 - Exhumed: Remove ClearSpaceBar() and just directly clear the input bit.
* Also fix issue where `SB_OPEN` bit never seemed to be cleared properly.
* Also just directly test/use the player's input actions to minimise stack variables during this cleanup process.
2023-03-24 15:11:32 +11:00
Mitchell Richters
7293a1f5d1 - Exhumed: Pass player pointer through to updatePlayerTarget(). 2023-03-24 11:59:34 +11:00
Mitchell Richters
cdffb61cc7 - Exhumed: Remove prototype POSIX targets didn't like. 2023-03-23 21:25:49 +11:00
Mitchell Richters
f80b98fe92 - Fix CMakeLists.txt.
* Didn't know these were in there... 🤦‍♂️.
2023-03-23 21:16:04 +11:00
Mitchell Richters
5d6744836f - Exhumed: Have feebtag() return an actor pointer instead. 2023-03-23 21:00:35 +11:00
Mitchell Richters
22e135afeb - Exhumed: Rename pickup actor in pickup code. 2023-03-23 20:52:04 +11:00
Mitchell Richters
757d7b3660 - Exhumed: Split out player pickup code to separate file.
* Want to work on this in isolation.
* Can likely optimise this out to a lookup array of function pointers.
2023-03-23 20:50:08 +11:00
Mitchell Richters
f68c168ae4 - Blood: Delete empty file that got missed. 2023-03-23 20:36:37 +11:00
Mitchell Richters
764ec032c1 - Exhumed: Split out player current item code. 2023-03-23 19:48:27 +11:00
Mitchell Richters
f7433234b2 - Exhumed: Split out player quake code. 2023-03-23 19:48:26 +11:00
Mitchell Richters
04ab6f4640 - Exhumed: Split out player invincibility code. 2023-03-23 19:47:41 +11:00
Mitchell Richters
1a8dcda5b6 - Exhumed: Split out player invisibility code. 2023-03-23 19:47:11 +11:00
Mitchell Richters
374f0bb295 - Exhumed: Split out player double code. 2023-03-23 19:46:45 +11:00
Mitchell Richters
b51623b415 - Exhumed: Split out player torch code. 2023-03-23 19:46:18 +11:00
Mitchell Richters
8f21a89abc - Exhumed: Remove some duplicated code already covered in InitPlayers(). 2023-03-23 19:14:57 +11:00
Mitchell Richters
27144c0bc3 - Exhumed: Store the player's index within the player's struct. 2023-03-23 19:14:26 +11:00
Mitchell Richters
645d75ba0b - Exhumed: Use pointers to access player in AIPlayer::Tick(). 2023-03-23 18:50:30 +11:00
Mitchell Richters
75de294560 - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
Mitchell Richters
fb9ff7d105 - Exhumed: Increase quake precision in SetQuake(). 2023-03-23 17:38:18 +11:00
Mitchell Richters
bd30e31b8d - Exhumed: Move nQuake[] array into Player struct. 2023-03-23 17:38:18 +11:00
Mitchell Richters
05fd2911a4 - Exhumed: Move dVertPan[] array into Player struct. 2023-03-23 17:38:18 +11:00
Mitchell Richters
095b33fa67 - Exhumed: Clean out the rest of enginesubs.cpp. 2023-03-23 17:38:16 +11:00
Mitchell Richters
e85162df97 - Removed unused lastTic global. 2023-03-23 17:38:01 +11:00
Mitchell Richters
e5f3f5f149 - Make setForcedSyncInput() require a player index.
* This should only ever apply to the console player.
2023-03-23 17:09:02 +11:00
Mitchell Richters
7da3b097fb - Remove the extern status for gamesetinput.
* We don't need to save this variable, we reset it at the start of every tic anyway.
2023-03-23 17:03:43 +11:00
Mitchell Richters
183ad0c61c - Adjust a few setForcedSyncInput() calls. 2023-03-23 16:34:33 +11:00
Mitchell Richters
fa5490b834 - Exhumed: Just move analyzesprites() into gi->processSprites(). 2023-03-23 15:55:00 +11:00
Mitchell Richters
0ac7af6cd7 - Exhumed: Avoid unnecessarily iterating through tsprites twice. 2023-03-23 15:54:59 +11:00
Mitchell Richters
10ebc00853 - Exhumed: Attempt to make player pTarget updating MP friendly.
* This probably works better than using the temporary view pos vector of the console player, anyway.
* Might assist with #626 as well.
2023-03-23 15:54:59 +11:00
Mitchell Richters
3b889d5c36 - Exhumed: Make main loop player index aware. 2023-03-23 15:54:59 +11:00
Mitchell Richters
c486940b2c - Exhumed: Ensure playsim runs with PlayClock at 0 for first tic. 2023-03-23 15:54:59 +11:00
Mitchell Richters
eed1d14b9d - Exhumed: Split out velocity updating to static function. 2023-03-23 15:54:59 +11:00
Mitchell Richters
187710e9e2 - Exhumed: Set nFreeze input locking in right spot. 2023-03-23 15:54:58 +11:00
Mitchell Richters
895304ccee - Exhumed: Split out weapon updating to static function. 2023-03-23 15:54:58 +11:00
Mitchell Richters
e9e36fedb2 - Exhumed: Split out inventory updating to static function. 2023-03-23 15:54:58 +11:00
Mitchell Richters
4d6419732a - Duke: Add CVAR to allow disabling pitch reset with pitch input.
* Need to add this to the menu to address #853.
2023-03-23 15:54:58 +11:00
Mitchell Richters
88e6a6e894 - Rework ff652f454c slightly to accept an InputPacket pointer. 2023-03-22 20:08:53 +11:00