Christoph Oelckers
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3edbec4f55
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- use copyXY method where possible.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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f307e22f4b
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- fixed SW's flash bomb.
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2022-10-01 14:33:56 +02:00 |
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Christoph Oelckers
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e732e2f947
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- SW: replaced spr.pos globally (except two functions)
# Conflicts:
# source/games/sw/src/_polymost.cpp
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2022-08-26 19:53:09 +02:00 |
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Christoph Oelckers
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6a5384f39e
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- SW: eighth batch of spr.pos wraps.
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2022-08-26 19:53:09 +02:00 |
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Christoph Oelckers
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212b9e8bab
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- SW: fourth batch of spr.pos wraps.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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871f0c4ec6
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- SW: first batch of spr.pos wraps.
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2022-08-26 19:53:08 +02:00 |
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Mitchell Richters
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00e12ea031
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- Remove some uses of xs_Float.h functions in game-side code where overflow protection isn't needed.
* Went a little bit nuts and just used this everywhere back way back when.
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2022-07-23 10:37:32 +10:00 |
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Christoph Oelckers
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e302c45a0b
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Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
This reverts commit 29da39dda0 .
Something in here was wrong, so back to the start with it.
The positive effect was too small anyway.
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2022-01-02 17:35:12 +01:00 |
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Christoph Oelckers
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84ca96c52c
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eliminated STATEp
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2021-12-31 16:00:14 +01:00 |
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Christoph Oelckers
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d1be430fbf
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
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Christoph Oelckers
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98492aae54
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- eliminated walltype aliases.
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2021-12-31 15:41:39 +01:00 |
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Christoph Oelckers
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552668418a
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- moved opos and oang to DCoreActor.
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2021-12-30 18:21:02 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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ab6b9fd083
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- SW: Replace USER zchange with change.Z calls.
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2021-12-31 00:23:30 +11:00 |
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Mitchell Richters
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50cb85e389
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- SW: Replace USER ychange with change.Y calls.
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2021-12-31 00:22:48 +11:00 |
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Mitchell Richters
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ad0ea3f2f1
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- SW: Replace USER xchange with change.X calls.
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2021-12-31 00:22:42 +11:00 |
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Mitchell Richters
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5515830e2b
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- SW: Replace PLAYERstruct yvect with vect.Y calls.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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f2497d7d08
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- SW: Replace PLAYERstruct xvect with vect.X calls.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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9c1e54a148
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- SW: Replace USER sz with pos.Z calls.
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2021-12-30 20:40:29 +11:00 |
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Mitchell Richters
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0d70d26625
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- SW: Replace USER sy with pos.Y calls.
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2021-12-30 20:31:09 +11:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Mitchell Richters
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bf7437c827
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- SW: Remove ON pre-processor define and eliminate mytypes.h .
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2021-12-30 09:58:46 +01:00 |
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Mitchell Richters
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48b0058d38
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- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2) .
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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5316e23737
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2))
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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8df3966d08
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2) .
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2021-12-30 09:58:44 +01:00 |
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Christoph Oelckers
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96396385e7
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- more TEST() replacements.
This covers roughly half of the original use.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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08fcfb382c
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- the remaining RESET() calls.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
|
d15c3aeff6
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- got rid of the DIV2 macro.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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387d65abb4
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- the remaining SET()s.
These had to be done manually.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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fe292fce0d
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- yet more SET flag replacements
90% done.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
92ed3fa728
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- replaced more SET() macros.
This covers another 30-35%.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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34f14aa4c3
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
|
Christoph Oelckers
|
29da39dda0
|
- added two FAFcansee variants that take shorter parameter lists for clearer code.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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bf3f580d52
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- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
|
78fa76678d
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- deleted u variables in jweapon.cpp
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2021-12-30 09:57:57 +01:00 |
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Christoph Oelckers
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08244a70f3
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- renamed u-> in jweapon.cpp
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2021-12-30 09:57:57 +01:00 |
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Christoph Oelckers
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a023087e2d
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- handle non u = actor->u() cases in jweapon.cpp.
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2021-12-30 09:57:57 +01:00 |
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Christoph Oelckers
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6b0e944e7b
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- deleted wu variables in jweapon.cpp
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2021-12-30 09:57:56 +01:00 |
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Christoph Oelckers
|
7be6bfeb0e
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- replacing wu-> in jweapon.cpp
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2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
4eb32d5b18
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- renaming stuff
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2021-12-30 09:57:56 +01:00 |
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Christoph Oelckers
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91a355a82e
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- handle all hu = itActor.u();
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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86704b264e
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- deleted nu variables.
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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13e14553eb
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- renamed all nu-> outside weapon.cpp.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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38224f05b7
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- all nu not referring to actorNew->u()
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
|
eba5d222c0
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- the remaining s()'s in jweapon.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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967385a87c
|
- rotator.cpp, slidor.cpp and a few single ones elsewhere.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
|
8e8f59caa1
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- refactored GetSpriteZOfMiddle (and all s() close by)
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
|
9ad23631f5
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- several s().
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
|
6ce1f57b5e
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- deleted all wp variables.
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
|
cc3c477992
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- renamed all wp in jweapon.cpp and weapon.cpp
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
|
cd7f13c4ba
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- all wp not referencing actorNew.
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
|
33c8668325
|
- deleted all np variables.
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
|
b2d4375cde
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- renamed all np-> in jweapons.cpp
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2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
0175d27ffa
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- handle all 'np->' not referencing actorNew.
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
|
63fc668d57
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- don't use auto when making local copies of TObjPtr.
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2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
1d6b5e621d
|
- sp cleanup in jweapon.cpp.
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2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
b3b6001248
|
- sp-> replacements in jweapon.cpp
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
42a525692d
|
- fixed check on wrong actor in DoChemBomb.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
|
76809965ad
|
- some sp replacements as preparation for replacing most of 'actor->s()'.
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2021-12-30 09:57:33 +01:00 |
|
Mitchell Richters
|
c26b5d2303
|
- SW: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
|
Christoph Oelckers
|
c9628e2034
|
- partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
|
2021-12-30 09:57:28 +01:00 |
|
Mitchell Richters
|
05a4ad4729
|
- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
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2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
ae3369d2a3
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- SW: Replace PLAYERstruct posy with pos.Y calls.
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2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
3a0ee322ae
|
- SW: Replace PLAYERstruct posx with pos.X calls.
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2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
|
2021-12-30 09:57:00 +01:00 |
|
Mitchell Richters
|
65a55d3589
|
- SW: Tidy up function declarations where return type was on its own line.
|
2021-12-26 23:10:05 +01:00 |
|
Christoph Oelckers
|
6cb260d916
|
- SW GC preparation commit noise.
|
2021-12-26 23:10:00 +01:00 |
|
Christoph Oelckers
|
321608e5ac
|
- made cursectnum et. al. real pointers.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
30f36e4871
|
- use backend's collision struct in SW.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
52c80f187a
|
- added coreactor.h
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
db95dc95d1
|
- FAF_Sector + SpawnQuake
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
0c9d465e4c
|
- FAF_Connect* functions and related code.
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
d447e3e86f
|
- make the sector reference in SINE_WAVE_FLOOR a pointer.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
e3ad05d4d7
|
- quick cursectnum replacements.
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
9c21483279
|
- wall[] in light.cpp and player.cpp
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
302016956f
|
- sector parameters in SpawnActor calls.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
e17da708e7
|
- lots of ->sectnum search & replace.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
eb82f60981
|
- FAFcansee.
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
82447233a7
|
- several getangle(delta) blocks.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
7d2404ce76
|
- made sector a TArray.
|
2021-12-25 21:28:49 +01:00 |
|
Christoph Oelckers
|
5cda292d98
|
- lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
|
2021-12-25 21:28:46 +01:00 |
|
Christoph Oelckers
|
a5fac26a90
|
- DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
|
2021-12-25 21:28:45 +01:00 |
|
Christoph Oelckers
|
1c5fc16fa5
|
- SW: fixed two bad user assignments
|
2021-12-25 19:54:45 +01:00 |
|
Christoph Oelckers
|
487e2b7a1e
|
- ActorHealth + ActorPain
|
2021-11-29 00:56:11 +01:00 |
|
Christoph Oelckers
|
604731bc08
|
- GetDamage
# Conflicts:
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:56:11 +01:00 |
|
Christoph Oelckers
|
2c4862b220
|
- DoDamageTest + DoHitscanDamage + DoFlamesDamageTest
|
2021-11-29 00:56:10 +01:00 |
|
Christoph Oelckers
|
a073ef65e7
|
- low level move functions now return a Collision struct.
# Conflicts:
# source/games/sw/src/sprite.cpp
|
2021-11-29 00:56:09 +01:00 |
|
Christoph Oelckers
|
606ce997ac
|
- cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
|
2021-11-29 00:56:09 +01:00 |
|
Christoph Oelckers
|
151306d763
|
- SpawnFireballFlames
# Conflicts:
# source/games/sw/src/weapon.cpp
# source/games/sw/src/weapon.h
|
2021-11-29 00:56:06 +01:00 |
|
Christoph Oelckers
|
f3037a0b0c
|
- SpawnGrenadeExp
# Conflicts:
# source/games/sw/src/weapon.h
|
2021-11-29 00:56:03 +01:00 |
|
Christoph Oelckers
|
e2c5b33ae1
|
- MissileSetPos
This removes a lot of GetSpriteIndex references. :)
|
2021-11-29 00:56:01 +01:00 |
|
Christoph Oelckers
|
7f031f06ef
|
- HelpMissileLateral.
# Conflicts:
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:55:59 +01:00 |
|
Christoph Oelckers
|
2455c197bf
|
- DoShrapVelocity + SlopeBounce.
|
2021-11-29 00:55:48 +01:00 |
|
Christoph Oelckers
|
58749b2770
|
- NewStateGroup wrappers replaced.
|
2021-11-29 00:55:48 +01:00 |
|