Mitchell Richters
25de63ffb5
- Cleanup of render draw code to use new angle getter.
2022-12-11 18:41:59 +01:00
Mitchell Richters
599a375d67
- Rename DCoreActor::interpolatedangle()
to DCoreActor::interpolatedyaw()
2022-12-11 18:41:59 +01:00
Mitchell Richters
abdeeac205
- Rework PlayerAngles::doViewPitch()
to apply at ticrate like PlayerAngles::doViewYaw()
.
2022-12-11 18:41:59 +01:00
Mitchell Richters
f9aeee5b4a
- Split out view angle stuff out of PlayerAngles::applyYaw()
into PlayerAngles::doViewYaw()
.
...
* Do all the view angle stuff as interpolated changes in the playsim as well, there's no need for these to be done at ticrate.
2022-12-11 18:41:59 +01:00
Mitchell Richters
d7d76d5fc4
- Move all PlayerAngles view angle properties into new DRotator objects.
2022-12-11 18:41:58 +01:00
Mitchell Richters
175b182805
- Invert rotscrnang
so it rolls forward, consistent with all other angles.
2022-12-11 18:41:58 +01:00
Mitchell Richters
630c10856e
- Re-write PlayerAngles
scaled adjustment methods.
2022-12-11 18:41:58 +01:00
Mitchell Richters
aa868232c8
- Clean up all previously annotated angle/yaw checks.
2022-12-11 18:41:58 +01:00
Mitchell Richters
01d9877c8c
- Blood: Repair synchronised input interpolation issues following changes.
2022-12-11 18:41:58 +01:00
Mitchell Richters
850c988dfa
- Wrap access to previous yaw.
2022-12-11 18:41:57 +01:00
Mitchell Richters
be466fec8d
- Wrap access to current yaw.
2022-12-11 18:41:57 +01:00
Mitchell Richters
15f1d89855
- Wrap access to current pitch.
2022-12-11 18:41:56 +01:00
Mitchell Richters
60a97f781e
- Add DCoreActor
pointer as PlayerAngles::pActor
, setting and nulling where the player's actor is set.
2022-12-11 18:41:56 +01:00
Mitchell Richters
b9f5bb71cc
- Merge PlayerHorizon
and PlayerAngle
structs into PlayerAngles
struct.
2022-12-11 18:41:56 +01:00
Mitchell Richters
d75ac9e445
- Rename PlayerAngle
prototypes in preparation for replacement work.
2022-12-11 18:41:56 +01:00
Mitchell Richters
353c2a20fd
- Rename remaining PlayerAngle
methods.
2022-12-11 18:41:55 +01:00
Mitchell Richters
f305fbb370
- Rename PlayerAngle
getters in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
a061f2baef
- Rename PlayerAngle::spin
to its destined final name.
2022-12-11 18:41:55 +01:00
Mitchell Richters
7d34288290
- Rename PlayerAngle::rotscrnang
in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
50cf22ec53
- Rename PlayerAngle::oang
in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
bd063de5f5
- Rename PlayerAngle::ang
in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
d810afa2e9
- Rename PlayerHorizon
prototypes in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
9ab8db04db
- Rename remaining PlayerHorizon
methods.
2022-12-11 18:41:54 +01:00
Mitchell Richters
3758d93ad8
- Rename PlayerHorizon
getters in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
216fad7e18
- Rename PlayerHorizon::horizoff
in preparation for replacement work.
2022-12-11 18:41:53 +01:00
Mitchell Richters
401a829d54
- Rename PlayerHorizon::horiz
in preparation for replacement work.
2022-12-11 18:41:53 +01:00
Mitchell Richters
110cc5149d
- Annotate all sprite angles that are being set as the player angle to review later.
...
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
...
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Mitchell Richters
597b291252
- Blood: Fix gi->WarpToCoords()
that messed up the Z.
2022-12-11 18:41:51 +01:00
Mitchell Richters
397acfa242
- Blood: Migrate to new actor viewzoffset
property (sort of).
...
* The way this game does it player Z in a distinct variable needs to be maintained as it's impossible to maintain proper Z velocities when trying to do without it.
2022-12-11 18:41:50 +01:00
Mitchell Richters
e55412f240
- Remove DCoreActor::ZeroVelocity()
.
2022-12-11 18:41:45 +01:00
Mitchell Richters
39d1a758ed
- Remove DCoreActor::ZeroVelocityXY()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
f524abdf47
- Blood: Utilise new weapon drawing offsets from the backend.
2022-12-11 18:41:37 +01:00
Mitchell Richters
ef52694365
- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
2022-11-30 10:03:52 +01:00
Christoph Oelckers
ed4f49ac86
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
Christoph Oelckers
c69e86d119
- Blood: unlimited the tracking conditions.
2022-11-16 11:55:41 +01:00
Christoph Oelckers
ef54579104
- Blood: updated nnexts with the parts not related to the condition rewrite.
2022-11-16 11:14:31 +01:00
Christoph Oelckers
e776e76ebf
- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
2022-11-16 07:53:21 +01:00
Christoph Oelckers
42e02d2956
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
Christoph Oelckers
5798fa067f
- cleaned up all -> accesses through firstWall().
2022-11-15 15:33:35 +01:00
Christoph Oelckers
af60408e63
- sector wall access cleanup.
...
lastWall was only used twice and firstWall() + index can be done better now.
2022-11-15 15:31:52 +01:00
Christoph Oelckers
7d9a4ea70d
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
Christoph Oelckers
bfae5ce1bc
- use a TArrayView to store the wall references in a sector.
...
This is a lot more scripting friendly than hacking around the indices.
2022-11-15 14:53:39 +01:00
Christoph Oelckers
c23db8ea35
- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
2022-11-15 12:21:21 +01:00
Christoph Oelckers
b7a7584059
- renamed wallnum and sectnum functions.
...
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
f7a2fd29ba
- Blood: fixed incorrect underwater movement speed
...
The 'posture == 1' case has gotten lost while consolidating the redundant code.
2022-11-12 10:19:15 +01:00
Christoph Oelckers
ac4be79e96
- implemented cl_weaponswitch for Duke.
2022-11-12 09:34:08 +01:00
Christoph Oelckers
3444991e4e
- fixed VSpriteBusy coordinate adjustment.
2022-11-07 10:31:10 +01:00
Mitchell Richters
ff7e0afa6f
- Use std::fma()
in the interpolation code.
...
* From everything I've read, this more accurate, can be ~5% faster and is heavily optimised on CPUs of the last 10-12 years.
* This homegrown solution can be removed for `std::lerp()` once we go C++20.
2022-11-07 19:28:34 +11:00
Mitchell Richters
88e92a15a6
- Clean up some interpolatedvalue()
calls.
2022-11-07 17:52:53 +11:00
Mitchell Richters
274899c9db
- Get rid of useless lerp()
function I added last night for lack of C++20.
...
* We already have a generic linear interpolator that _I_ added, so let's use it.
2022-11-07 17:31:17 +11:00
Mitchell Richters
043ebadbee
- Remove 2x Normalized180()
method calls on pitch where it's not needed.
...
* Pitch should always be +/- 90 degrees and never need normalization. If it's not, then this shouldn't mask an error caused elsewhere.
2022-11-07 16:53:55 +11:00
Mitchell Richters
c8114e7ed0
- Revert change to TAngle<T>
's /
operator that snuck in.
2022-11-07 15:43:00 +11:00
Mitchell Richters
8ec475aec8
- Replace clamped off tangent values with a linear interpolation of the player's pitch.
...
* Gives a tangent-like ramping where it's noticeable without having to use the tangent at all.
* Had to do homegrown lerper since we're not C++20 yet.
2022-11-06 21:59:04 +11:00
Christoph Oelckers
0e113dab79
- added true level compatibility map processing and deleted all related map hack code.
2022-10-31 10:45:47 +01:00
Christoph Oelckers
0c87bcb91b
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
2022-10-30 16:51:40 +01:00
Christoph Oelckers
32b2e84fdc
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
Christoph Oelckers
ff71ab14ce
- added a GZDoom-style alternative HUD.
...
So far only implemented for Blood.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
98e2fecd37
- another bunch of type conversion warnings fixed.
...
the ones in the findplayer functions are not critical in singleplayer.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
902f8c9706
- silenced lots of warnings for deliberate type conversions.
...
The ones in d_net.cpp are not in active code.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
9c097e1763
- revert to warning level 3.
...
Some stock warnings are far too noisy when level 4 is on.
2022-10-30 16:51:35 +01:00
Mitchell Richters
3f2d970b4f
- Blood: Fix minor issue where player death horizon was being applied at double speed.
2022-10-30 16:51:34 +01:00
Christoph Oelckers
3c6b64d621
- renamed everything back
2022-10-30 16:51:33 +01:00
Christoph Oelckers
81341ce4a6
- unwrapped SetScale as well.
...
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
15db7a7143
- unwrapped SetScaleX/Y.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
85b52b1c77
- removed Scale(), CopyScale() and MultScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
4aa765675e
- use a float vector to store the scale.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
fb164450a7
- use MultScale
2022-10-30 16:51:25 +01:00
Christoph Oelckers
5700d25120
- minor cleanup on scaling code
2022-10-30 16:51:25 +01:00
Mitchell Richters
ffc16635b2
- Blood: Make bobPhase
a proper float.
2022-10-30 16:51:24 +01:00
Christoph Oelckers
1c82d19d37
- handled all remaining x/yrepeat in Blood.
2022-10-30 16:51:23 +01:00
Christoph Oelckers
1d48b0776e
- cleanup in Blood plus repeats in aiunicult.cpp
...
* removed the picWidth/Height functions because their one use can be easily inlined
* deleted the unused initvals in GENDUDEEXTRA
2022-10-30 16:51:23 +01:00
Christoph Oelckers
8a8ef22e53
- mostly '>' comparisons with scale values.
2022-10-30 16:51:22 +01:00
Christoph Oelckers
f5e1709c37
- renamed yet another bunch of repeat variables.
2022-10-30 16:51:22 +01:00
Christoph Oelckers
78bf99434e
- removed some pointless comments.
2022-10-30 16:51:22 +01:00
Christoph Oelckers
4a3ff0bd50
- fixed two bad scale checks in Blood's fat zombie.
2022-10-30 16:51:22 +01:00
Christoph Oelckers
91c318b708
- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
...
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
adb3cb888e
- manual repeats in Blood.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
2589e7030c
- more repeats replaced by SetScale.
2022-10-30 16:51:19 +01:00
Christoph Oelckers
71d61b26df
- 34 more uses of SetScale.
2022-10-30 16:51:19 +01:00
Christoph Oelckers
e60fafec52
- got rid of most REPEAT_SCALE factors.
2022-10-30 16:51:19 +01:00
Christoph Oelckers
8c308c8d3e
- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
2022-10-30 16:51:18 +01:00
Christoph Oelckers
d8fac32459
- more simple SetScale replacements.
2022-10-30 16:51:17 +01:00
Christoph Oelckers
86d6ba43d4
- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
2022-10-30 16:51:17 +01:00
Christoph Oelckers
c7c3b2a20c
- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
2022-10-30 16:51:17 +01:00
Christoph Oelckers
30112e1289
- deal with clipdist in nnexts
2022-10-30 16:51:17 +01:00
Christoph Oelckers
9f19a1315b
- replaced most native_clipdist() calls
...
Only those in nnext using internal int storage remain.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
84dfe98f17
- replaced all set_native_clipdist in Blood
2022-10-30 16:51:16 +01:00
Christoph Oelckers
d22c473c31
- manual set_const_clipdist replacements
2022-10-30 16:51:15 +01:00
Christoph Oelckers
03d6826fce
- first batch of set_const_clipdist replacements
2022-10-30 16:51:14 +01:00
Christoph Oelckers
4af4983d3e
- floatified clipdist and replaced fClipdist wrapper.
...
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Christoph Oelckers
7cb2545f4b
- let TranslateSector update the player's angle if not in vanilla mode.
2022-10-30 16:51:13 +01:00
Mitchell Richters
cea2b6b428
- Rename PlayerHorizon::__horiz
back to horiz
.
2022-10-30 16:51:12 +01:00
Mitchell Richters
0600bf5860
- Negate everything to do with PlayerHorizon::__horiz
where appropriate, including some loose horizoff
members.
2022-10-30 16:51:11 +01:00
Mitchell Richters
619b8005ac
- Rename PlayerHorizon::horiz
in prep for negating this angle throughout code.
2022-10-30 16:51:11 +01:00
Christoph Oelckers
4af1461ec3
- got rid of int_clipdist.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
7d3babd678
- ported all pushmove calls to the float version.
2022-10-30 16:51:08 +01:00
Christoph Oelckers
69f27d42aa
- same for Blood's ClipMove
2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243
- map all clipmove calls to the version with a full float interface.
2022-10-30 16:50:48 +01:00
Christoph Oelckers
a4dd5bb4ce
- rewrote the model storage code.
...
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Mitchell Richters
8bc34f3dac
- Handle all remaining VecToAngle()
calls.
2022-10-27 16:55:53 +02:00
Mitchell Richters
9b98388215
- VecToAngle() with XY()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Mitchell Richters
c00c8d196e
- Simple VecToAngle() > .Angle() replacements.
2022-10-27 16:55:52 +02:00
Mitchell Richters
75047b6ad5
- Eliminate MulScaleF()
.
2022-10-27 16:55:52 +02:00
Mitchell Richters
355860f662
- Blood: Slightly cleaner view bobbing math.
2022-10-27 16:55:52 +02:00
Mitchell Richters
7eda11fa2c
- Blood: Move some effect code into viewUpdateShake()
along with the other effect code.
2022-10-27 16:55:52 +02:00
Mitchell Richters
dbdcdb934f
- Blood: Clamp tangent applied as Z offset in view.
...
* Value of `1.171875` == 150 (value between 180/120 - old min/max) / 128 (Build to pure Tan).
2022-10-25 07:07:15 +02:00
Mitchell Richters
fc8c0b80aa
- Clean up chase cam backwards scaling since we're now using floats of the same scale.
2022-10-25 07:07:14 +02:00
Christoph Oelckers
22ccf33569
- floatified walldist parameter of getzrange
2022-10-25 07:07:14 +02:00
Christoph Oelckers
a5afbce59d
- fixed fxSpawnActor calls
2022-10-25 07:07:13 +02:00
Christoph Oelckers
d41e370aad
- angular cleanup.
2022-10-25 07:07:13 +02:00
Christoph Oelckers
65a5394cf0
- only have one version of fxSpawnActor
2022-10-25 07:07:13 +02:00
Christoph Oelckers
10144b0436
- floatified tesla missile offset.
...
This was the last use of inttoworld outside of clipmove.
2022-10-25 07:07:13 +02:00
Christoph Oelckers
c0a628dc7f
- floatified SpawnBulletEject and SpawnShellEject
2022-10-25 07:07:13 +02:00
Christoph Oelckers
d525d41ed2
- floatified smaller stuff
2022-10-25 07:07:13 +02:00
Christoph Oelckers
f3bae2b0b8
- deleted several unused functions.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
7684b64b28
- floatified GENDUDEEXTRA::fireDist and all related things.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
47dff8e656
- added clean handling for the one case where a custom range needs to be passed to actFireVector.
...
This removes one godawful hack that forced an otherwise constant data table to be non-const.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
e52c311592
- added a wrapper for VECTORDATA::maxDist
2022-10-25 07:07:12 +02:00
Christoph Oelckers
f0b9509503
- deleted integer actFireThing version.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
b30c6137d5
- used maptoworld in Quake code.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
2afea7c477
- TranslateSector cleanup.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
c6e8f0bcdb
- merged the TranslateSector wrapper into the main function.
...
No floatification yet.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
3df5fb112e
- remove leftover conversion code.
2022-10-25 07:07:12 +02:00
Christoph Oelckers
ca96a2b41c
- move coordinate conversion from GetClosestSpriteSectors to CheckProximityWall.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
3c2e4a9c59
- deleted integer GetActorExtents version
2022-10-25 07:07:11 +02:00
Christoph Oelckers
5ab75f45e9
- floatified and consolidated throwPower handling.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
a87c4809f5
- deleted unused mulscale30r functions.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
b176ceda38
- floatified playerFireThing
2022-10-25 07:07:11 +02:00
Christoph Oelckers
cab00d05dc
- got rid of the int version of playerFireMissile
2022-10-25 07:07:11 +02:00
Christoph Oelckers
8673d692f0
- floatified genDudeAdjustSlope's dist.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
77d712dbc4
- got rid of the int aiSetTarget variant.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
fbed29e6ca
- bubbletime has no relation to world size so it should not use worldtoint.
2022-10-25 07:07:10 +02:00
Christoph Oelckers
310eff6e71
- clean out many wrappers.
2022-10-25 07:07:10 +02:00
Christoph Oelckers
d013e6fbd9
- eliminate the last 5 Sin calls
2022-10-25 07:07:10 +02:00
Christoph Oelckers
312b96fedc
- floatified aim and relAim
2022-10-25 07:07:10 +02:00
Christoph Oelckers
a9095a5a1e
- floatified all FireSpread functions.
2022-10-25 07:07:10 +02:00
Christoph Oelckers
bd011c69a6
- wrapped most of aim
2022-10-25 07:07:10 +02:00
Christoph Oelckers
1283c4d757
- renamed aim and relAim
2022-10-25 07:07:10 +02:00
Christoph Oelckers
b2dc69ad5d
- floatified dudeSlope.
2022-10-25 07:07:10 +02:00
Christoph Oelckers
27c0a00df6
- use dudeslope wrappers.
2022-10-25 07:07:10 +02:00
Christoph Oelckers
e44759d2ea
- renamed dudeSlope
2022-10-25 07:07:09 +02:00
Christoph Oelckers
f286565abc
- floatifying player::slope, part 2
2022-10-25 07:07:09 +02:00
Christoph Oelckers
1a03c56eec
- floatifying player::slope, part 1
2022-10-25 07:07:09 +02:00
Christoph Oelckers
22cf0ea2ad
-deleted approxDist
2022-10-25 07:07:09 +02:00
Christoph Oelckers
f1b5bba035
- length calculation in teslaHit.
2022-10-25 07:07:09 +02:00
Christoph Oelckers
3814dfcf0e
- floatified distance in AltFireVoodoo
2022-10-25 07:07:09 +02:00
Christoph Oelckers
b2bf137d72
- floatified UpdateAimVector
...
the biggest mess of all.
2022-10-25 07:07:09 +02:00
Christoph Oelckers
a843c0bdb6
- removed some unnecessary factors.
2022-10-25 07:07:09 +02:00
Christoph Oelckers
8ac5884232
- the first HitScan_ variant is gone.
2022-10-25 07:07:08 +02:00
Christoph Oelckers
fcc0d3bfea
- deprecating HitScan_.
2022-10-25 07:07:08 +02:00
Christoph Oelckers
702553d65e
- floatified HitScan call in nnextCanMove.
2022-10-25 07:07:08 +02:00
Christoph Oelckers
7f5ae54f93
- 3x use proper HitScan call.
2022-10-25 07:07:08 +02:00
Christoph Oelckers
e793b878c1
3 HitScan fixes
2022-10-25 07:07:08 +02:00
Christoph Oelckers
b7c63e08ec
- floatified DoSectorPanning
2022-10-25 07:07:08 +02:00
Christoph Oelckers
580bbccdf5
- handle angles in voodooTarget
2022-10-25 07:07:08 +02:00
Christoph Oelckers
56429ebbba
- floatified MGunFireSeqCallback
2022-10-25 07:07:08 +02:00
Christoph Oelckers
32ed2dd596
- some trivial things.
2022-10-25 07:07:08 +02:00
Christoph Oelckers
0577b678d2
- all of int_ang in aizombf.cpp
...
Note that the z-offset in ThrowSeqCallback was not correct - eyeHeight is in pixels, but this was passed as a Build-z-parameter which is scaled by 256, effectively rendering the offset almost ineffective.
2022-10-25 07:07:07 +02:00
Christoph Oelckers
e4f8178947
- all int_ang() in aiunicult.cpp
2022-10-25 07:07:07 +02:00
Christoph Oelckers
049220239c
- get rid of vel wrappers for nnext conditions.
...
The fixed point conversion here is unavoidable, so make it explcit.
2022-10-25 07:07:07 +02:00
Christoph Oelckers
5dc2d467ee
- the last remaining approxDist calls in nnexts.
2022-10-25 07:07:07 +02:00
Christoph Oelckers
cf2d29e921
- floatified aiFightGetFineTargetDist
2022-10-25 07:07:07 +02:00
Christoph Oelckers
139f68c804
- deleted unused GetDistToLine
2022-10-25 07:07:07 +02:00
Christoph Oelckers
2692684e73
- floatified distance checks in unicultThinkChase
2022-10-25 07:07:07 +02:00
Christoph Oelckers
2eb068e4a6
- deleted unused CheckProximityPoint and cleaned up earthquake calculations.
2022-10-25 07:07:07 +02:00
Christoph Oelckers
d99ed7676b
- reroute player firing functions directly to the floating point variants of the actor versions.
2022-10-25 07:07:06 +02:00
Christoph Oelckers
607f119bad
- floatified aiPatrolAlarmFull
2022-10-25 07:07:06 +02:00
Christoph Oelckers
99da5d78ab
- floatified GetZRangeAtXYZ
2022-10-25 07:07:06 +02:00
Christoph Oelckers
9b9116986b
- removed redundant function call.
2022-10-25 07:07:06 +02:00
Christoph Oelckers
6e03f87671
- floatified GetZRange
2022-10-25 07:07:06 +02:00
Christoph Oelckers
60e9e4d93a
- floatified EnemyBubble
2022-10-25 07:07:06 +02:00
Christoph Oelckers
caf6dacbb5
- floatified PlayerBubble
2022-10-25 07:07:06 +02:00
Christoph Oelckers
a63527c892
- floatified fxDynPuff
2022-10-25 07:07:06 +02:00
Christoph Oelckers
24f4e1894c
- floatified fxFlameLick
2022-10-25 07:07:05 +02:00
Christoph Oelckers
d349eabcbc
- floatified dudeLeechOperate
2022-10-25 07:07:05 +02:00
Christoph Oelckers
e54719e6f5
- floatified coordinate stuff in ThrowThing
2022-10-25 07:07:05 +02:00
Christoph Oelckers
e8718826ba
- renamed Heardist to HearDist.
...
This had to wait until the variable was refactored out.
2022-10-25 07:07:05 +02:00
Christoph Oelckers
94403684b2
- changed 2 seeDist references to the SeeDist() wrapper.
...
Although not necessary this makes it easier later to refactor DUDEINFO.
2022-10-25 07:07:05 +02:00
Christoph Oelckers
f0dc95597b
- deleted several unused wrappers and overloads.
2022-10-25 07:07:05 +02:00
Christoph Oelckers
9cd5766cd0
- deleted unused GetWallAngle function and comment cleanup
2022-10-25 07:07:05 +02:00
Christoph Oelckers
89cdd17cc2
- floatified PukeSeqCallback
2022-10-25 07:07:05 +02:00
Christoph Oelckers
8dd646a24f
- floatified HackSeqCallback
2022-10-25 07:07:04 +02:00
Christoph Oelckers
8edd0530cb
- renamed two functions.
2022-10-25 07:07:04 +02:00
Christoph Oelckers
7ae1d6fdc1
- floatified another Tchernobog callback.
2022-10-25 07:07:04 +02:00
Christoph Oelckers
65d696c2bb
- floatified sub_71BD4
2022-10-25 07:07:04 +02:00
Christoph Oelckers
dcde92d629
- floatified cerberusThinkGoto
2022-10-25 07:07:04 +02:00
Christoph Oelckers
8c00af40d0
- eliminated the last set_int_bvel call in fxZombieBloodSpurt
2022-10-25 07:07:04 +02:00
Christoph Oelckers
d213f7c92f
- floatified useUniMissileGen
2022-10-25 07:07:04 +02:00
Christoph Oelckers
0999ffd5c0
- floatified fxSpawnEjectingBrass/Shell and got rid of the inlines.
2022-10-25 07:07:03 +02:00
Christoph Oelckers
ee255b533d
- floatified SpidBirthSeqCallback
2022-10-25 07:07:03 +02:00
Christoph Oelckers
4376bd6581
- floatified SpidBiteSeqCallback and SpidJumpSeqCallback
2022-10-25 07:07:03 +02:00
Christoph Oelckers
3abd6aa996
- floatified ratBiteSeqCallback
2022-10-25 07:07:03 +02:00
Christoph Oelckers
c58e0d84ad
- floatified podAttack
2022-10-25 07:07:03 +02:00
Christoph Oelckers
c2fbbfbefe
- floatified the remaining parts of aihound.cpp.
2022-10-25 07:07:03 +02:00
Christoph Oelckers
0a2274a41d
- the remaining bits in aigilbst.cpp
2022-10-25 07:07:03 +02:00
Mitchell Richters
bb6e12a2b1
- Eliminate remaining calls to TAngle<T>::fromBuildf()
.
2022-10-25 07:07:03 +02:00
Christoph Oelckers
b7afaf3ed5
- floatified most of aiPatrolSearchTargets
2022-10-25 07:07:02 +02:00
Christoph Oelckers
769565997f
- floatified zombfThinkChase
2022-10-25 07:07:02 +02:00
Christoph Oelckers
5ba2eb4f64
- floatified myThinkTarget
2022-10-25 07:07:02 +02:00
Christoph Oelckers
211c77138b
- floatified most of unicultThinkChase
2022-10-25 07:07:02 +02:00
Christoph Oelckers
8382f12af2
- floatified sub_725A4
2022-10-25 07:07:02 +02:00
Christoph Oelckers
2620a8f644
- floatified ratThinkChase
2022-10-25 07:07:02 +02:00
Christoph Oelckers
edf6c69159
- floatified gillThinkChase
2022-10-25 07:07:02 +02:00
Christoph Oelckers
523400772e
- floatified zombaThinkChase and zombaThinkPonder
2022-10-25 07:07:01 +02:00
Christoph Oelckers
4388401e6e
- floatified unicultThinkGoto
2022-10-25 07:07:01 +02:00
Christoph Oelckers
6b72414038
- floatified tchernobogThinkChase
2022-10-25 07:07:01 +02:00
Christoph Oelckers
0385897be4
- floatified spidThinkChase
2022-10-25 07:07:01 +02:00
Christoph Oelckers
9586a2f16d
- floatified aiPodChase
2022-10-25 07:07:01 +02:00
Christoph Oelckers
6b6ab4e81e
- floatified innocThinkChase.
2022-10-25 07:07:01 +02:00
Christoph Oelckers
648ff00caf
- floatified houndThinkChase.
2022-10-25 07:07:01 +02:00
Christoph Oelckers
71c1840566
- floatified handThinkChase
2022-10-25 07:07:01 +02:00
Christoph Oelckers
21afef19e9
- floatified gillBeastSwimChase.
2022-10-25 07:07:00 +02:00
Christoph Oelckers
5d78c81acb
- 11x replacing the same pattern.
2022-10-25 07:07:00 +02:00
Christoph Oelckers
e3cc9879eb
- floatified ghostThinkGoto
2022-10-25 07:07:00 +02:00
Christoph Oelckers
d3e8db8861
- floatified ghostThinkTarget
2022-10-25 07:07:00 +02:00
Christoph Oelckers
babb45318f
- floatified ghostBlastSeqCallback
2022-10-25 07:07:00 +02:00
Christoph Oelckers
491c5628ff
- floatified ghostThrowSeqCallback
2022-10-25 07:07:00 +02:00
Christoph Oelckers
fbf49bc247
- floatified ghostSlashSeqCallback
2022-10-25 07:07:00 +02:00
Christoph Oelckers
81456e4d33
- floatified wave parameters for TranslateSector
2022-10-25 07:06:59 +02:00
Christoph Oelckers
12bfd830c9
- removed the wrappers.
2022-10-25 07:06:59 +02:00
Christoph Oelckers
4eeeb00c1b
- floatified VDoorBusy
2022-10-25 07:06:59 +02:00
Christoph Oelckers
55dea1d348
- floatified VSpriteBusy
2022-10-25 07:06:59 +02:00
Christoph Oelckers
d96c7c64c7
- floatified VCrushBusy
2022-10-25 07:06:59 +02:00
Christoph Oelckers
b9f192d6ee
- floatified plane stuff in ZTranslateSector
2022-10-25 07:06:59 +02:00
Christoph Oelckers
23f2e5a7b2
- use floats for floor/ceiling conditions.
2022-10-25 07:06:59 +02:00
Christoph Oelckers
3b88f7db3e
- floatified the variables.
2022-10-25 07:06:58 +02:00
Christoph Oelckers
4114f21323
- added wrapper function for these variables.
2022-10-25 07:06:58 +02:00
Christoph Oelckers
6dbb5a0b8c
- renamed 4 fields in XSECTOR
2022-10-25 07:06:58 +02:00
Christoph Oelckers
9c698c6044
- 3 minor changes.
2022-10-25 07:06:58 +02:00
Christoph Oelckers
89cfb87072
- floatified 2 functions in aigarg.cpp
2022-10-25 07:06:58 +02:00
Christoph Oelckers
9d19b61cf9
- 4 functions in aicult.cpp
2022-10-25 07:06:58 +02:00
Christoph Oelckers
64619478fa
- floatified 2 functions in aicaleb.cpp
2022-10-25 07:06:58 +02:00
Christoph Oelckers
1c23a2aa32
- floatified SeqAttackCallback
2022-10-25 07:06:58 +02:00
Christoph Oelckers
37ca106417
- floatified gargThinkTarget
2022-10-25 07:06:58 +02:00
Christoph Oelckers
8d18c005de
- floatified ThrowSSeqCallback
2022-10-25 07:06:57 +02:00
Christoph Oelckers
a7b23fe9ea
- floatified BlastSSeqCallback
2022-10-25 07:06:57 +02:00
Christoph Oelckers
8b2ddfadf6
- restore code as it was, buggy as it may be.
2022-10-25 07:06:57 +02:00
Christoph Oelckers
0399cf17fe
- floatified cerberusBurnSeqCallback2
2022-10-25 07:06:57 +02:00
Christoph Oelckers
6c77d1d5d3
- floatified cerberusBiteSeqCallback
2022-10-25 07:06:57 +02:00
Christoph Oelckers
ca1e9efbea
- 2 functions in aicaleb.cpp.
2022-10-25 07:06:57 +02:00
Christoph Oelckers
5e2e53d684
- more CanMove fixes, plus salvaging the rest of the old commit.
...
CanMove twice uses the texel-based nRange as a Build-unit value, this caused strange problems with the initial floatification.
2022-10-25 07:06:57 +02:00
Christoph Oelckers
138ba53ace
- fix the HitScan call in CanMove.
...
This was picking an unexpected overload because the second parameter was a float but with an integer-range value.
2022-10-25 07:06:57 +02:00
Mitchell Richters
180d020620
- Blood: Floatified CanMove()
.
2022-10-25 07:06:56 +02:00
Christoph Oelckers
2af18ec277
- remap all easy HitScan calls with zero range to the new base function.
2022-10-25 07:06:56 +02:00
Christoph Oelckers
6b579156aa
- Blood HitScan fixes
...
- changed target parameter of hitscan to a double to simplify its handling.
- HitScan's nRange parameter may be an int, but it is in texel units, not Build units.
2022-10-25 07:06:56 +02:00
Christoph Oelckers
1d8dccca04
- floatified HitScan and use a proper vector calculation for hitscangoal.
...
This should be on the trace, not use a totally different direction.
2022-10-25 07:06:56 +02:00
Christoph Oelckers
a4ec938526
- renamed HitScan to HitScan_ as a refactoring aid.
2022-10-25 07:06:56 +02:00
Christoph Oelckers
049ced83f6
- floatified cerberusBurnSeqCallback
2022-10-25 07:06:56 +02:00
Mitchell Richters
8d3f3c6025
- Cut over to DAngle
from fixedhoriz
and remove the latter.
2022-10-25 07:06:55 +02:00
Mitchell Richters
41bbbd9df5
- Remove all remaining uses of fixedhoriz::asbuild()
.
2022-10-25 07:06:55 +02:00
Mitchell Richters
92798b5a07
- Remove most buildhoriz()
calls.
2022-10-25 07:06:55 +02:00
Mitchell Richters
293a71ed55
- Remove horizon from gi->WarpToCoords()
since we don't even print the horizon in our stats.
2022-10-25 07:06:54 +02:00
Mitchell Richters
ca8f8d6d36
- Remove all remaining q16horiz()
calls, also correcting a long-standing Duke bug.
2022-10-25 07:06:54 +02:00
Mitchell Richters
8697e5f054
- Replace all q16horiz(0)
calls.
2022-10-25 07:06:54 +02:00
Mitchell Richters
22a9f89b64
- Remove all uses of fixedhoriz::asq16()
.
2022-10-25 07:06:54 +02:00
Mitchell Richters
5851c0f2c6
- Clean up some q16horiz usage and how the view pitch is clamped.
2022-10-25 07:06:53 +02:00
Mitchell Richters
4ef9ec93ea
- Remove fixedhoriz::asbuildf()
and associated buildf friend.
...
* The new friend `tanhoriz()` is just for the input code for now.
2022-10-25 07:06:53 +02:00
Mitchell Richters
d8a6471680
- Add fixedhoriz::Tan()
and replace most asbuildf()
calls with it.
2022-10-25 07:06:53 +02:00
Mitchell Richters
d00108b9cf
- Blood: Repair life leach turret mode where target's position and not velocity was used.
2022-10-25 07:06:52 +02:00
Mitchell Richters
ef4b72d18e
- Blood: Floatify LifeLeechOperate()
.
...
* These divscales hurt my soul...
2022-10-25 07:06:52 +02:00
Christoph Oelckers
1255fda4c1
- two more functions in aibeast.cpp.
...
Note that the eyeHeight adjustment was removed because it was applied incorrectly and essentially non-functional.
eyeHeight is in world coordinates but was used as if it was Q24.8, resulting in a value too small to be significant.
2022-10-25 07:06:52 +02:00
Christoph Oelckers
e9fc0d09a9
- renaming things in StompSeqCallback
2022-10-25 07:06:52 +02:00
Christoph Oelckers
0ed4b8b01a
- Blood: floatified SlashSeqCallback
2022-10-25 07:06:52 +02:00
Christoph Oelckers
c1da02de8a
- Blood: floatified calebThinkSwimChase
2022-10-25 07:06:52 +02:00
Christoph Oelckers
c85a95ca03
- Blood: floatified cultThinkChase
...
Welcome to spaghetti-land, this is one 400 line monstrosity. :(
2022-10-25 07:06:52 +02:00
Christoph Oelckers
3055a1e5a7
- Blood: renamed functions and floatified cultThrowSeqCallback3
2022-10-25 07:06:52 +02:00
Christoph Oelckers
fd7c47ce2b
- Blood: floatified cultThrowSeqCallback
2022-10-25 07:06:51 +02:00
Christoph Oelckers
c1e0e04016
- Blood: floatified cerberusThinkChase
2022-10-25 07:06:51 +02:00
Christoph Oelckers
79d17dc645
- floatified cerberusThinkTarget
2022-10-25 07:06:51 +02:00
Christoph Oelckers
d3c3363e92
- Blood: floatified calebThinkChase
2022-10-25 07:06:51 +02:00
Christoph Oelckers
9394691601
- Blood: floatified burnThinkGoto
2022-10-25 07:06:51 +02:00
Christoph Oelckers
3c2239533b
- Blood: floatified burnThinkChase
2022-10-25 07:06:51 +02:00
Christoph Oelckers
f2f74fc239
- Blood: floatified eelThinkChase
2022-10-25 07:06:51 +02:00
Christoph Oelckers
beefa700b7
- Blood: floatified eelThinkPonder
2022-10-25 07:06:51 +02:00
Christoph Oelckers
0672a1a958
- replaced mapangle(85) with DAngle15.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
2c46d66c1e
- Blood: floatified beastThinkChase
2022-10-25 07:06:50 +02:00
Christoph Oelckers
105e20a32d
- eliminated lots of approxDist calls.
...
Only the really simple ones.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
dcfac1c930
- handle a few nAccel values that do not match the generic pattern
2022-10-25 07:06:50 +02:00
Christoph Oelckers
9927d5e25d
- always use FrontSpeed() access function for nAccel.
...
This gets rid of a large amount of FixedToFloat calls.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
8b96a93e80
- turned TurnRange calculation into a subfunction.
...
This formula was used in 36 places
2022-10-25 07:06:50 +02:00
Christoph Oelckers
e309d05161
- use literal constant for this.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
6a0b552352
- floatified first half of aibat.cpp.
...
Note: The scale factor for actFireVector calls with XY set per ToVector is 64. The vector being passed to it uses the same scale for Z as for XY.
This means that XY is 1/16384 of the fixed point vector and Z is 1/256, meaning the scale for XY must be 64x higher.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
ca58e3fc6b
- the rest of ai.cpp.
2022-10-25 07:06:49 +02:00
Christoph Oelckers
48cadbd392
remaining floatification on aiLookForTarget
2022-10-25 07:06:49 +02:00
Christoph Oelckers
fafb4cfc29
- remaining floatification on aiThinkTarget
2022-10-25 07:06:49 +02:00
Christoph Oelckers
298d029d55
- found one last place where an integer wrapper was called in actor.cpp
2022-10-25 07:06:49 +02:00
Christoph Oelckers
6c98a07a60
- elininated the actSpawnThing wrapper.
2022-10-25 07:06:49 +02:00
Christoph Oelckers
f7fe24b19e
- some remaining cleanup on actor.cpp
2022-10-25 07:06:49 +02:00
Christoph Oelckers
b0160bb87c
- removed the int vector in actCheckExplosion.
2022-10-25 07:06:49 +02:00
Christoph Oelckers
080d6969ec
- Blood: floatified some smaller parts in actor.cpp
2022-10-25 07:06:49 +02:00
Christoph Oelckers
b29000c9e1
- this wasn't really a fixed point value - just some scaling factor, so it shouldn't use FixedToFloat.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
0ef9527209
- eliminated the last uses of int_hitpos.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
a655b3835f
- like actFireVector, the direction vector needs to have unit length in 2D for actFireMissile as well.
...
May later be turned into a 3D unit vector for pitch correct missile movement.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
5e4d45f6b8
- floatified actFireMissile
2022-10-25 07:06:48 +02:00
Christoph Oelckers
a070342f0c
- floatified actFireThing
2022-10-25 07:06:48 +02:00
Christoph Oelckers
5fa27c2a72
- replaced the last set_int_ang calls.
2022-10-23 18:47:17 +02:00
Christoph Oelckers
4500fe6325
- Blood: replaced all calls to randomAngle with RandomAngle
2022-10-23 18:47:17 +02:00