Mitchell Richters
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8526bd6a17
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- interpolate weapon HUD for RR and make full use of calcSinTableValue() 's double precision.
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2020-08-03 11:05:41 +10:00 |
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Mitchell Richters
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4499e05b06
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- pass smoothratio through to displayweapon() .
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2020-08-02 21:20:52 +02:00 |
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Christoph Oelckers
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b120bade95
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- fixed scuba gear display.
Fixes #37.
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2020-07-26 18:35:47 +02:00 |
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Christoph Oelckers
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a0cc798c9c
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
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Christoph Oelckers
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30a0fcfe46
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- disable rotation for hud_drawpal.
This was just a Build crutch to do x-flipping, with that being handled in the backend now the rotation angle must be 0.
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2020-07-25 09:02:47 +02:00 |
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Christoph Oelckers
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3028b3f3fd
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- merged game.h into global.h and game.cpp into global.cpp.
Meaning that all global declarations are in one file now.
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2020-07-20 18:43:50 +02:00 |
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Christoph Oelckers
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fca4bdcafb
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- split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement.
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2020-07-16 18:58:31 +02:00 |
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Christoph Oelckers
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55feadd11c
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- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
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Christoph Oelckers
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39a6ab6f0e
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- input update - safety commit
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2020-07-15 23:44:07 +02:00 |
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Christoph Oelckers
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631398a35a
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- renamed a few things.
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2020-07-06 23:04:19 +02:00 |
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Christoph Oelckers
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e272245537
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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6be1a9a9e4
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- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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603afdde87
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- weapon draw code tested and old version removed.
# Conflicts:
# source/games/duke/src/zz_player.cpp
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2020-06-22 00:06:27 +02:00 |
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Christoph Oelckers
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e3153f143d
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hudweapon
# Conflicts:
# source/build/src/engine.cpp
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2020-06-22 00:05:07 +02:00 |
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