Christoph Oelckers
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38ddbfe65f
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- activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
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2020-10-07 01:31:41 +02:00 |
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Christoph Oelckers
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5726b693bd
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- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
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2020-10-07 01:12:57 +02:00 |
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Christoph Oelckers
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0968a9d97e
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
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603c3b50ec
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- reimplemented Blood's menu items.
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2020-10-07 00:50:26 +02:00 |
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Christoph Oelckers
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a7035a932f
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- added a DrawSelector hook to the customizer.
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2020-10-07 00:03:05 +02:00 |
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Christoph Oelckers
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06b00887f5
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- added a menu control for Blood's dripping blood.
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2020-10-06 23:49:34 +02:00 |
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Christoph Oelckers
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3ddc544a85
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- added a caption drawer control for ListMenus.
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2020-10-06 23:11:04 +02:00 |
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Christoph Oelckers
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99e6c718d7
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- Added Exhumed's Mummy Staff graphics after getting MaxED's ok.
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2020-10-06 22:42:55 +02:00 |
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Christoph Oelckers
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1ea6084478
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- Exhumed also done.
Also using proper assets now.
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2020-10-06 22:35:25 +02:00 |
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Christoph Oelckers
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17a68bc60a
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- SW's caption done, too.
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
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2020-10-06 22:01:20 +02:00 |
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Christoph Oelckers
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5bcb72f7a9
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- create names for several of SW's textures.
Not complete, but should cover most that is really needed.
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2020-10-06 21:35:26 +02:00 |
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Christoph Oelckers
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b8941a09ad
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- we need this...
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2020-10-06 21:11:37 +02:00 |
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Christoph Oelckers
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bec1f67178
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- implemented the menu caption for Duke et.al.
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2020-10-06 20:49:55 +02:00 |
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Christoph Oelckers
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d22bdf9dc7
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- use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
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2020-10-06 20:05:51 +02:00 |
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Christoph Oelckers
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55e7e34707
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- added texture aliases so that tiles can given real names in the texture manager.
Use this to turn Duke's and RR's tile enums into real names, leaving out RRTILExx - the few that are needed were renamed.
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2020-10-06 19:26:22 +02:00 |
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sinisterseed
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e27077bee1
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- added menu entry for the alternative nuke initialization toggle
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2020-10-06 18:39:24 +02:00 |
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Mitchell Richters
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bbc60e8424
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- Duke: Ensure tripbomb's ammo_count decrements with use.
* Note: Unsure whether `isWW2GI()` was meant to be inversed but do not believe so. Have removed check for now.
* Fixes #104.
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2020-10-06 16:31:28 +11:00 |
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Mitchell Richters
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478f20b845
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- SW: Apply fix from c86af08a19 not to just when stopping operation of remote objects, but all objects.
* Fixes #105.
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2020-10-06 16:23:54 +11:00 |
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Mitchell Richters
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d5bd7ba309
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- Exhumed: Fix positioning of air level meter when underwater.
* Fixes #103.
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2020-10-06 16:19:01 +11:00 |
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Christoph Oelckers
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1e131eda9e
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- implemented Blood's menu caption
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2020-10-06 00:34:35 +02:00 |
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Christoph Oelckers
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3dbb8cbb11
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- safety commit
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2020-10-05 21:47:53 +02:00 |
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Christoph Oelckers
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29a4955f79
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- missing global variables.
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2020-10-05 20:44:30 +02:00 |
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Christoph Oelckers
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4d712cd5a0
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- date code from GZDoom.
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2020-10-05 20:28:19 +02:00 |
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Christoph Oelckers
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c03644ea76
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- base.zs cleanup and extendable structs.
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2020-10-05 20:03:28 +02:00 |
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Christoph Oelckers
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be55e26689
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- menu code update.
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2020-10-05 18:39:16 +02:00 |
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Christoph Oelckers
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afea519b10
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- fixed issues with underwater sound pitch.
This would repeatedly lower the pitch until the sound got inaudible.
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2020-10-05 16:20:40 +02:00 |
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Christoph Oelckers
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53980787b6
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- added global offset for 2D drawer.
This is needed to handle Duke's scrolling menus transparently to the menu code.
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2020-10-05 01:42:47 +02:00 |
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Christoph Oelckers
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9606b09ddd
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- update of language code from GZDoom.
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2020-10-05 00:46:24 +02:00 |
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Christoph Oelckers
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dd5c3eee91
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- Exhumed: Fully initialize the sfxinfo struct for newly added sounds
This was using its own incomplete code instead of calling AddSoundLump for it.
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2020-10-05 00:35:17 +02:00 |
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Christoph Oelckers
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7c89db69bd
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-menuCustomizer from GZDoom.
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2020-10-05 00:23:30 +02:00 |
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Christoph Oelckers
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f670d35ba1
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- added a game-module wide lump filter for Duke and related games.
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2020-10-05 00:20:33 +02:00 |
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Christoph Oelckers
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70e7176531
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- made adjustments for new Menudef format.
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2020-10-04 22:42:13 +02:00 |
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Christoph Oelckers
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16431e9f0a
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- SetupMenuColors restored.
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2020-10-04 22:21:11 +02:00 |
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Christoph Oelckers
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6a4b72cfef
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- removed obsolete calls from menudef.cpp.
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2020-10-04 22:14:20 +02:00 |
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Christoph Oelckers
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27ff78ed51
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- removed the GZDoom menu CCMDs.
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2020-10-04 22:02:10 +02:00 |
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Christoph Oelckers
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f233345ba1
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- move most of the menu code into the backend.
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2020-10-04 21:57:35 +02:00 |
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Christoph Oelckers
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26a31a626d
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- option menus are working, although all colors are still wrong and the captions are not displayed.
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2020-10-04 21:42:40 +02:00 |
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Christoph Oelckers
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7f6b02c451
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- merged string table and system callbacks.
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2020-10-04 21:15:51 +02:00 |
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Christoph Oelckers
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5d76cbcbdb
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- game compiles and starts again (without menu, of course)
Now it's time to rebuild the menu.
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2020-10-04 20:53:37 +02:00 |
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Christoph Oelckers
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9cc318da93
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- ugh
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2020-10-04 20:14:15 +02:00 |
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Christoph Oelckers
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b0301d6fc9
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- progress.
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2020-10-04 20:11:04 +02:00 |
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Christoph Oelckers
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4790773ec2
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- script update for key bindings.
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2020-10-04 20:11:03 +02:00 |
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Christoph Oelckers
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7be2d44108
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- corrected includes.
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2020-10-04 20:11:03 +02:00 |
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Christoph Oelckers
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0b9c6fe559
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- added GZDoom's menu script code.
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2020-10-04 20:11:03 +02:00 |
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Christoph Oelckers
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82612a1330
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
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Christoph Oelckers
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46a1fe3826
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- updated script definitions to silcence startup warnings.
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2020-10-04 20:10:13 +02:00 |
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Christoph Oelckers
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dff8339ba3
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- backend update from GZDoom.
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2020-10-04 19:33:50 +02:00 |
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Christoph Oelckers
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58dcf0586b
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- scale weapons down to the original tile's size.
Needed because hires replacements contain no scaling info.
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2020-10-04 15:33:12 +02:00 |
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Christoph Oelckers
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393b0a1db2
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- added missing punctuation characters to Exhumed's SmallFont.
In particular this provides the required colon and slash characters for the level stats display.
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2020-10-03 19:32:42 +02:00 |
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Christoph Oelckers
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bd25019b33
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- added punctuation characters to SW's BigFont.
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2020-10-03 19:03:02 +02:00 |
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