Commit graph

77 commits

Author SHA1 Message Date
terminx
3509a4dc8c Fixes
git-svn-id: https://svn.eduke32.com/eduke32@404 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 21:18:21 +00:00
terminx
70a60c34f9 More of an optimization
git-svn-id: https://svn.eduke32.com/eduke32@396 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 03:35:45 +00:00
terminx
d0ef9e1133 I guess this is some kind of an optimization :o
git-svn-id: https://svn.eduke32.com/eduke32@393 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 01:21:30 +00:00
terminx
bee93c60b7 git-svn-id: https://svn.eduke32.com/eduke32@388 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-06 06:27:07 +00:00
terminx
a53a03eb88 ATI fog fix
git-svn-id: https://svn.eduke32.com/eduke32@387 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 23:14:14 +00:00
terminx
ccb93c19d8 Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
git-svn-id: https://svn.eduke32.com/eduke32@384 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 20:39:29 +00:00
terminx
e4afb39e66 git-svn-id: https://svn.eduke32.com/eduke32@379 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-04 04:08:14 +00:00
terminx
b93ae5baa9 Blar.
git-svn-id: https://svn.eduke32.com/eduke32@377 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-03 00:27:43 +00:00
terminx
5ebab8df83 git-svn-id: https://svn.eduke32.com/eduke32@361 1a8010ca-5511-0410-912e-c29ae57300e0 2006-11-26 21:15:20 +00:00
terminx
cac0d84384 Fixes
git-svn-id: https://svn.eduke32.com/eduke32@359 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-22 01:25:35 +00:00
terminx
4de01782d3 Hm, I think this actually works correctly now
git-svn-id: https://svn.eduke32.com/eduke32@358 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-21 15:54:13 +00:00
terminx
3884546474 git-svn-id: https://svn.eduke32.com/eduke32@357 1a8010ca-5511-0410-912e-c29ae57300e0 2006-11-21 06:59:59 +00:00
terminx
a6a64c52b5 GL_EXP2 fog/shading re-adjustment... haha, whiners are going to crucify me.
git-svn-id: https://svn.eduke32.com/eduke32@356 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-21 05:38:22 +00:00
terminx
32c50b0c57 git-svn-id: https://svn.eduke32.com/eduke32@355 1a8010ca-5511-0410-912e-c29ae57300e0 2006-11-20 04:56:22 +00:00
terminx
730129aee6 More warning fixes
git-svn-id: https://svn.eduke32.com/eduke32@347 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 01:28:51 +00:00
terminx
37dea75dc6 Formatting change
git-svn-id: https://svn.eduke32.com/eduke32@331 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-13 23:12:47 +00:00
Plagman
6dcdd0148a Animation, interpolation, fixed cliplanes, fixed map switching.
git-svn-id: https://svn.eduke32.com/eduke32@313 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-16 22:07:15 +00:00
Plagman
d91977d23f VC project
git-svn-id: https://svn.eduke32.com/eduke32@307 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-04 09:54:25 +00:00
terminx
d7a133eefd Whitespace cleanup
git-svn-id: https://svn.eduke32.com/eduke32@286 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-31 01:56:43 +00:00
terminx
138a4ab95f Makefile shite
git-svn-id: https://svn.eduke32.com/eduke32@285 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-31 01:54:23 +00:00
Plagman
0a0f399ba0 More Polymer (for win32 platform, still test code), added polymost.h for external access to some structs and funcs.
git-svn-id: https://svn.eduke32.com/eduke32@283 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-30 23:32:39 +00:00
Plagman
86cf42aa20 Another go at sorting, along with some polymer stuff.
git-svn-id: https://svn.eduke32.com/eduke32@278 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-29 01:58:59 +00:00
terminx
16f520f2a1 Fix for HUD model shading oddities
git-svn-id: https://svn.eduke32.com/eduke32@269 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-19 01:28:59 +00:00
terminx
55161d9044 Fix building with USE_OPENGL = 0 and POLYMOST = 1, because some people in the world are retarded and we don't want to give them a hard time.
git-svn-id: https://svn.eduke32.com/eduke32@260 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-07 20:08:59 +00:00
terminx
4918ba6fde Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
git-svn-id: https://svn.eduke32.com/eduke32@248 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-24 02:47:47 +00:00
terminx
2a1b4418ad Minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@247 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-23 21:12:46 +00:00
Plagman
77b555a9c0 Alpha linear-filtered artifacts removed. Ditched the clean two-textures assembling process to just overwriting the fullbright texels (walls were in GL_ALWAYS and sprites are in LEQUAL). If any z-accuracy issues happen on fullbright pixels on sprites, I'll put it back.
git-svn-id: https://svn.eduke32.com/eduke32@246 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-23 16:03:43 +00:00
Plagman
59fbf83db5 git-svn-id: https://svn.eduke32.com/eduke32@244 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-22 22:52:24 +00:00
terminx
07562f737e git-svn-id: https://svn.eduke32.com/eduke32@240 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-22 04:33:33 +00:00
terminx
814a274d5f Change default texture filtering mode to GL_NEAREST and add a cfg file option for it to build
git-svn-id: https://svn.eduke32.com/eduke32@238 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 03:08:46 +00:00
Plagman
66e597ab4f Fixing last (hopefully) problems with fullbrights. E2 looks awesome now :)
git-svn-id: https://svn.eduke32.com/eduke32@237 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 02:54:22 +00:00
Plagman
6310806b44 git-svn-id: https://svn.eduke32.com/eduke32@235 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-22 02:32:03 +00:00
Plagman
c4cd9ca1ef git-svn-id: https://svn.eduke32.com/eduke32@231 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-21 22:06:08 +00:00
Plagman
793ae80fa8 Fullbright art sprites and walls. Hurray for red eyes.
git-svn-id: https://svn.eduke32.com/eduke32@228 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-21 21:53:31 +00:00
terminx
dd82035120 def file control over shading harshness
git-svn-id: https://svn.eduke32.com/eduke32@224 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-20 01:50:56 +00:00
terminx
ece23acfc6 I hate this game
git-svn-id: https://svn.eduke32.com/eduke32@223 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-19 17:35:11 +00:00
terminx
c120d9f915 git-svn-id: https://svn.eduke32.com/eduke32@218 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-13 03:16:51 +00:00
terminx
7a742f1646 Test cvars for shading stuff
git-svn-id: https://svn.eduke32.com/eduke32@213 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-06 18:23:06 +00:00
terminx
621da0a840 Mostly stuff from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@212 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-06 06:18:18 +00:00
terminx
e9aca89385 Remove HUD model correction and more Polymost shading tweaks
git-svn-id: https://svn.eduke32.com/eduke32@211 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-05 02:05:39 +00:00
terminx
d93ed5b8cd git-svn-id: https://svn.eduke32.com/eduke32@209 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-04 19:01:10 +00:00
terminx
d826db409e git-svn-id: https://svn.eduke32.com/eduke32@208 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-04 05:46:38 +00:00
terminx
d25cf07e54 Getting closer
git-svn-id: https://svn.eduke32.com/eduke32@207 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 04:23:14 +00:00
terminx
a99b97689e More polymost shading stuff
git-svn-id: https://svn.eduke32.com/eduke32@206 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 00:46:24 +00:00
terminx
55fd4337b8 This is definitely getting very, very close
git-svn-id: https://svn.eduke32.com/eduke32@205 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-03 06:40:17 +00:00
terminx
450047627a Allow disabling of the HOM correction hack
git-svn-id: https://svn.eduke32.com/eduke32@204 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 21:25:33 +00:00
terminx
8b8cb97b77 git-svn-id: https://svn.eduke32.com/eduke32@203 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-02 20:43:26 +00:00
terminx
957a48fb23 Fullbright walls and sectors
git-svn-id: https://svn.eduke32.com/eduke32@202 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 19:38:22 +00:00
terminx
504cbf9b88 Fix building with Watcom and move the KenBuild test game stuff out of the engine source
git-svn-id: https://svn.eduke32.com/eduke32@201 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 17:33:49 +00:00
terminx
50474b8e5a Attempt to make Polymost look closer to the classic renderer in terms of shading and fix a couple of minor things I noticed in the game and editor
git-svn-id: https://svn.eduke32.com/eduke32@200 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 04:01:28 +00:00