Commit graph

610 commits

Author SHA1 Message Date
Christoph Oelckers
ca27a2e47f - floatified SpawnGrenadeExp 2022-10-14 18:19:02 +02:00
Christoph Oelckers
02ad203a79 - floatified SpawnCoolieExp 2022-10-14 18:19:01 +02:00
Christoph Oelckers
99b8457eb4 - FindDistance in DoExpDamageTest 2022-10-14 18:19:01 +02:00
Christoph Oelckers
cef65c4ba4 - very simple replacements 2022-10-14 18:19:01 +02:00
Christoph Oelckers
dd171cd158 - floatified GetRepeatFromHeight's input. 2022-10-14 18:18:59 +02:00
Christoph Oelckers
c6bb8cea89 - some simple replacements. 2022-10-14 18:18:59 +02:00
Christoph Oelckers
933e5eb35a - floatified WeaponAutoAimZVel 2022-10-14 18:18:59 +02:00
Christoph Oelckers
1bf6170fc1 - two one-liners 2022-10-14 18:18:59 +02:00
Christoph Oelckers
8a23a5d16b - floatified VectorWormSeek 2022-10-14 18:18:58 +02:00
Christoph Oelckers
07f2039095 - floatified most of WeaponAutoAim 2022-10-14 18:18:58 +02:00
Christoph Oelckers
cbf929fc50 - floatified VectorMissileSeek 2022-10-14 18:18:58 +02:00
Christoph Oelckers
c2064fc5c0 - floatified ComboMissileSeek 2022-10-14 18:18:58 +02:00
Christoph Oelckers
75d2b4560d - floatified MissileSeek. 2022-10-14 18:18:58 +02:00
Christoph Oelckers
02e411080c - SW: floatified SpawnBlood 2022-10-14 18:18:28 +02:00
Christoph Oelckers
3ce9c15829 - floatified SpawnShrap 2022-10-14 18:13:50 +02:00
Christoph Oelckers
c9ab96f504 - floatified SpriteOverlapZ 2022-10-14 18:13:48 +02:00
Christoph Oelckers
9717082759 - int_change is gone 2022-10-14 18:13:48 +02:00
Christoph Oelckers
4b25400e40 - floatified SlopeBounce 2022-10-14 18:13:47 +02:00
Christoph Oelckers
d946e5de70 - floatified WallBounce 2022-10-14 18:13:47 +02:00
Christoph Oelckers
9aedc3fe9e - more change wrappers removed 2022-10-14 18:13:47 +02:00
Christoph Oelckers
a5d6e1d406 - more int_change gone 2022-10-14 18:13:47 +02:00
Christoph Oelckers
a59f363224 - eliminated some int_change calls 2022-10-14 18:13:46 +02:00
Christoph Oelckers
620de9ebf7 - handle all remaining move_sprite calls.
int_ceiling_dist and int_floor_dist are gone
2022-10-14 18:13:46 +02:00
Christoph Oelckers
e7197e2d73 - migrate all remaining move_missile calls 2022-10-14 17:17:37 +02:00
Christoph Oelckers
f7d2ab20d8 - handle more move_missile calls 2022-10-14 17:17:36 +02:00
Christoph Oelckers
9803041dfb - refactored move_missile calls 2022-10-14 17:17:36 +02:00
Christoph Oelckers
93ce8f77be - got rid of temporary helper wrappers 2022-10-14 17:17:36 +02:00
Christoph Oelckers
153b5b84f3 - wrapped almost everything 2022-10-14 17:17:01 +02:00
Christoph Oelckers
8bb609fbb1 - set_int_change_z 2022-10-14 17:17:01 +02:00
Christoph Oelckers
8bb4bc55eb - set_int_change_y 2022-10-14 17:17:01 +02:00
Christoph Oelckers
b6c0560430 - set_int_change_x 2022-10-14 17:17:01 +02:00
Christoph Oelckers
390dd4d9df - wrapped a few more 2022-10-14 17:17:00 +02:00
Christoph Oelckers
6334b7d3b8 - wrapped half of the remaining access to user.change
Strictly search and replace.
2022-10-14 17:17:00 +02:00
Christoph Oelckers
420636f7ee - a bit more lightening on change 2022-10-14 17:17:00 +02:00
Christoph Oelckers
10e08556c1 - put more access to user.change behind wrappers 2022-10-14 17:16:59 +02:00
Christoph Oelckers
f81aada041 - lightened the number of references to user.change by 1/3rd
The less, the better for refactoring
2022-10-14 17:16:31 +02:00
Christoph Oelckers
ab3e7df1b9 - use UpdateChangeXY in a few more places 2022-10-14 00:06:30 +02:00
Christoph Oelckers
502994fb0a - floatified SpawnExpZadjust’s interface 2022-10-14 00:06:29 +02:00
Christoph Oelckers
f656d8b1a3 - floatified SpawnExpZadjust 2022-10-14 00:06:29 +02:00
Christoph Oelckers
4a486f5a10 - deal with an extremely redundant code fragment
Consolidates almost 100 lines that still need work in a small subfunction. :)
2022-10-13 22:54:43 +02:00
Christoph Oelckers
785575604b - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2 - renamed walltype::delta and walltype::center 2022-10-13 22:54:42 +02:00
Christoph Oelckers
0fcbe57111 - pos in DoBloodWorm 2022-10-13 19:59:15 +02:00
Christoph Oelckers
06be4eeb91 - floatified most of SpriteWarpToUnderwater 2022-10-13 19:59:15 +02:00
Mitchell Richters
2e25ccaa4d - SW: Replace some set_int_ang() usage. 2022-10-13 00:59:02 +02:00
Christoph Oelckers
0edd12bc11 - set_int_ang(getangle 2022-10-13 00:59:01 +02:00
Christoph Oelckers
f45e6317ab - SpriteWarpToSurface 2022-10-13 00:59:00 +02:00
Christoph Oelckers
2f896b859b - made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
2022-10-12 22:12:30 +02:00
Christoph Oelckers
f269ceff64 slope functions with position vectors 2022-10-12 22:10:37 +02:00
Christoph Oelckers
0499be0c26 - getting rid of some int_pos calls. 2022-10-12 22:10:37 +02:00
Christoph Oelckers
12b238b2bf - the remaining SpawnActor calls. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
80f019c429 - next batch of SpawnActor calls. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
c7437da255 - more SpawnActors 2022-10-12 22:10:35 +02:00
Christoph Oelckers
da6e8e9341 - several SpawnActor and getangle calls. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
f0769048ed - yet another bunch of SpawnActor calls in weapon.cpp 2022-10-12 22:10:35 +02:00
Christoph Oelckers
5e28b2cca3 - lots of SpawnActor calls in weapon.cpp 2022-10-12 22:10:34 +02:00
Christoph Oelckers
f77ecbed32 - several HitBreakWall calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
d8f379c8fa - SetActorZ vectors 2022-10-10 17:37:20 +02:00
Christoph Oelckers
e76dfa5d3c - GetActor pos replacement 2022-10-10 17:37:19 +02:00
Christoph Oelckers
ed12e333e3 - RANDOM_ANGLE + move_debris 2022-10-10 17:31:30 +02:00
Christoph Oelckers
9444bd4370 - last FAFcansee bunch 2022-10-10 17:31:29 +02:00
Christoph Oelckers
4aa5de689c - renamed old FAFcansee function for easier searching. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
ff6d1fd284 - FAFcansee refactoring, part 3. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
7eb2dede6a - FAFcansee refactoring, part 2. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
98b06697f7 - pass position pointers to DISTANCE. 2022-10-10 17:31:28 +02:00
Christoph Oelckers
6497456471 - most of int_phiz,int_ploz 2022-10-09 22:29:54 +02:00
Christoph Oelckers
13d9505662 - PLAYER::hiz,loz refactoring, part 1 2022-10-09 22:00:43 +02:00
Christoph Oelckers
31dfd1af7a - eliminated most int_upos calls. 2022-10-09 21:57:30 +02:00
Christoph Oelckers
0d24aeb3f5 - handle all remaining trivial int_loz. 2022-10-09 14:53:11 +02:00
Christoph Oelckers
5e14361dd6 - another set of 2 Utilities prepared for floatification. 2022-10-09 14:53:11 +02:00
Christoph Oelckers
9ed66acd44 - renamed 2 integer functions to add float variants 2022-10-09 14:53:10 +02:00
Christoph Oelckers
f53a61693b - floatified user.pos.
Special care needed to be taken for two cases where it did not store a coordinate.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
f43a8d4fce - user.pos wrapping. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
bc853d3a00 - user.zclip floatified 2022-10-09 08:21:56 +02:00
Christoph Oelckers
4021d13e8d - completed floatification of ceiling_dist and floor_dist. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
5416100ba2 - trivial assignments
(does not compile, this commit is only supposed to reduce the noise on the next one.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
5f12f0deaa - missed 3. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
8672a9f051 - wrapped user.floor_dist reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
4f073dec26 - wrapped user.ceiling_dist reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
467ab9f7ee - int_hiz/int_loz replacements. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
65d1e5cac9 - wrapped user.z_tgt reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
d117544da8 - wrapped user.hiz reads. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
ac3f6d73e3 - wrapped all reads to user.loz. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
766ddeb445 - one more batch of trivial replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
6111b11359 - trivial replacements in SW. 2022-10-09 08:21:53 +02:00
Christoph Oelckers
b32c4444c4 - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
Christoph Oelckers
4a6f9f316a - one assignment 2022-10-08 19:28:57 +02:00
Christoph Oelckers
5df5520754 - one more 2022-10-08 16:11:23 +02:00
Christoph Oelckers
5db79fecd7 - more int_ppos 2022-10-06 20:50:45 +02:00
Christoph Oelckers
8e966fc575 - int_ppos replacements 2022-10-06 20:50:45 +02:00
Christoph Oelckers
da73d2bba4 - renamed player position variables. 2022-10-06 20:50:45 +02:00
Christoph Oelckers
b9dbcebe2e - floatified SECTOR_OBJECT::pmid 2022-10-06 20:50:44 +02:00
Christoph Oelckers
48cbdeb697 - replaced all possible __int_pmid with access functions. 2022-10-06 20:50:44 +02:00
Christoph Oelckers
819297a409 - SW: renamed SECTOR_OBJECT::pmid 2022-10-06 20:50:44 +02:00
Christoph Oelckers
049c6f948d - deleted unused SpawnWallHole function. 2022-10-06 20:50:43 +02:00
Christoph Oelckers
e8d18e42d1 - SW: QueueHole 2022-10-06 20:50:43 +02:00
Christoph Oelckers
661655fb67 - SW: use a DVector3 in SpawnVis 2022-10-06 20:50:43 +02:00
Christoph Oelckers
3a9f9988f4 - redid clipinsidebox* functions.
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
643d3e7eba - SW’s BulletHitSprite 2022-10-05 18:19:56 +02:00
Christoph Oelckers
b3d9320d54 - Distance in SW 2022-10-05 18:18:27 +02:00