Commit graph

96 commits

Author SHA1 Message Date
Mitchell Richters
0c6e55d1b8 - Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference. 2021-12-26 23:09:50 +01:00
Christoph Oelckers
0a9792ac28 - adapted SW's sound system to actors. 2021-12-26 23:09:46 +01:00
Christoph Oelckers
30f36e4871 - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
Christoph Oelckers
a5ccd2ccd2 - adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
1a7c70cbbd - use pointers in FAFHitscan 2021-12-26 23:08:51 +01:00
Christoph Oelckers
6ae8e93de8 - hitinfo.hitwall is also gone. 2021-12-26 23:08:51 +01:00
Christoph Oelckers
f495097663 - first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
2021-12-26 23:08:50 +01:00
Christoph Oelckers
e17da708e7 - lots of ->sectnum search & replace. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
d1f156dec3 - most InsertActor calls. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
82447233a7 - several getangle(delta) blocks. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
0a0cc85407 - renamed HITINFO fields. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
1c5fc16fa5 - SW: fixed two bad user assignments 2021-12-25 19:54:45 +01:00
Christoph Oelckers
a073ef65e7 - low level move functions now return a Collision struct.
# Conflicts:
#	source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
057de89b9b - u->ret cleanup. 2021-11-29 00:56:02 +01:00
Christoph Oelckers
da1e97469e - FAFhitscan migration to HITINFO. 2021-11-29 00:55:52 +01:00
Christoph Oelckers
deddd7d514 - it is not necessary to clear the owner of a freshly spawned actor.
They are always spawned owner-less.
2021-11-29 00:55:49 +01:00
Christoph Oelckers
0b3b30170c - DoActorZRange parameters. 2021-11-29 00:55:45 +01:00
Christoph Oelckers
e2e697e9bb - do better owner checks in weapon code.
Due to poor data clearing logic there is a chance that the owner of a sprite is 0 if invalid, but this code never properly checked all conditions before accessing the owner's user's ID.
2021-11-29 00:55:37 +01:00
Christoph Oelckers
e32a1af7b2 - lots of PlaySound calls migrated to actors. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
da683ddf7a - ripper2.cpp 2021-11-29 00:55:33 +01:00
Christoph Oelckers
65da74538c - ActorFollowTrack. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
e7dcd279af - PickJumpMaxSpeed. 2021-11-29 00:55:22 +01:00
Christoph Oelckers
ef23f69072 - EnemyDefaults. 2021-11-29 00:55:16 +01:00
Christoph Oelckers
4231119717 - owner stuff 2021-11-29 00:55:15 +01:00
Christoph Oelckers
0de816d308 - replaced tgt_sp wrapper. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
c0c27dfd1a - replaced lo_sp with an actor pointer, both in USER and PLAYER. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
d60d3cd307 - second large batch of NewStateGroup calls. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
02031c77d0 - first large batch of NewStateGroup calls. 2021-11-29 00:55:09 +01:00
Christoph Oelckers
d98fe4af73 - renamed NewStateGroup.
As refactoring aid.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
fdcff8002d - move_actor 2021-11-29 00:55:09 +01:00
Christoph Oelckers
8d5243bd64 - most calls of SetState 2021-11-29 00:55:07 +01:00
Christoph Oelckers
771b4bcf43 - renamed ChangeState to ChangeSpriteState. 2021-11-29 00:55:07 +01:00
Christoph Oelckers
76f0724d24 - global search & replace for all occurences of tgt_sp where it is only used to access a field in the sprite. 2021-11-29 00:55:05 +01:00
Christoph Oelckers
697d4f2253 - replaced USER::tgt_sp with an actor pointer.
Most access is still through a wrapper.
2021-11-29 00:55:04 +01:00
Christoph Oelckers
3dbd002319 - DoActorSetSpeed + ActorFlaming. 2021-11-29 00:55:03 +01:00
Christoph Oelckers
c7f6b7a8c2 - DoFall + DoBeginFall. 2021-11-29 00:55:03 +01:00
Christoph Oelckers
dc6ea40911 - DoFall 2021-11-29 00:55:02 +01:00
Christoph Oelckers
ad0ed0c377 - KeepActorOnFloor 2021-11-29 00:55:02 +01:00
Christoph Oelckers
8f19dc12d8 - SW: code/data pointer saving cleanup.
* a large number of code pointer records were removed because none of these functions ever gets assigned to a pointer
* instead of looking up entries by index, do it by name. This is far less fragile and will survive deeper refactoring. The old storage by table index will break as soon as a single entry gets removed.

Since the old savegames got broken due to this problem recently it was a good time to change the setup.
2021-11-11 23:28:28 +01:00
Christoph Oelckers
e8f9afb174 - DoScaleSprite. 2021-10-30 17:30:03 +02:00
Christoph Oelckers
509124c1dd - redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
2021-10-29 20:55:31 +02:00
Christoph Oelckers
e241e7dc52 - SW: changed Animator interface to use USERp parameters. 2021-10-28 23:37:07 +02:00
Christoph Oelckers
2af688dd62 - replaced RANDOM_RANGE macro with direct calls to RandomRange 2021-10-10 11:47:19 +02:00
Mitchell Richters
9d64779da0 - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
Christoph Oelckers
bbb53bc717 - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/sw/src/ripper2.cpp (Browse further)