Christoph Oelckers
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a31bc4be6b
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- added the needed parts to start the game from the menu.
Levels render, but gameplay has not been hooked up yet.
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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f09db4c943
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- fixed issues with the skill menu.
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2020-10-31 14:07:41 +01:00 |
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Christoph Oelckers
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629737bd72
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- main 3D render function.
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2020-10-31 14:07:41 +01:00 |
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Christoph Oelckers
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15eae9c4a2
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- added native notify text positioning for Witchaven.
Nothing fancy here - just a single line of text in the top left - just offset a bit from the edge of the screen.
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2020-10-31 14:07:41 +01:00 |
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Christoph Oelckers
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30e96293cf
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- implemented the game progression interface.
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2020-10-31 14:07:40 +01:00 |
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Christoph Oelckers
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9952e6d2b0
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- added 'dophysics'.
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2020-10-31 14:07:40 +01:00 |
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Christoph Oelckers
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434e4479a1
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- added the loading screen - although this will be disabled just like the other games for now.
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2020-10-31 14:07:40 +01:00 |
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Christoph Oelckers
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abc61902bb
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- added the WH! victory sequence.
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2020-10-31 14:07:40 +01:00 |
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Christoph Oelckers
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18e37577bc
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- ported the statistics screen.
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2020-10-31 14:07:39 +01:00 |
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Christoph Oelckers
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0e051a9d96
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- precaching for WH.
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2020-10-31 14:07:39 +01:00 |
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Christoph Oelckers
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33f44c5627
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- temporarily reinstated rotatesprite, for easier porting of the 2D code. This will have to be removed again afterward.
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2020-10-31 14:07:39 +01:00 |
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Christoph Oelckers
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23c6f4434e
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- analyzesprites function.
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2020-10-31 14:07:39 +01:00 |
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Christoph Oelckers
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5c22908dc2
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- added the screen flash code, although I have no idea how to properly render this.
What's there is an extrapolation of how Exhumed handled a similar blend mode but this needs thorough testing to fine tune.
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2020-10-31 14:07:38 +01:00 |
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Christoph Oelckers
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fca94d64ed
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- added savegame code.
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2020-10-31 14:07:38 +01:00 |
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Christoph Oelckers
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0a03331400
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- added a bit more code for the main loop.
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2020-10-31 14:07:38 +01:00 |
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Christoph Oelckers
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82f23a4733
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- implemented the sound system for Witchaven.
The sound system itself is as primitive as it can get, the main change was to link sounds to sprites and not just their coordinates.
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2020-10-31 14:07:37 +01:00 |
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Christoph Oelckers
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45d2fd95a9
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- implementing the Witchaven menu.
Main menu is working, skill menu still to do.
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2020-10-31 14:06:12 +01:00 |
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Christoph Oelckers
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6dfd36dba7
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- draw the menu background.
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2020-10-31 14:06:12 +01:00 |
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Christoph Oelckers
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f32e9b25e0
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- Witchaven 2 font
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2020-10-31 14:05:39 +01:00 |
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Christoph Oelckers
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2bebe0fa6a
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- the WH intro movies are playing now.
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2020-10-31 14:05:01 +01:00 |
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Christoph Oelckers
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a23839b8e8
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WIP
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2020-10-31 14:05:01 +01:00 |
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Christoph Oelckers
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7f7a576961
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- music code.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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a4ce1688d5
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- hooked up the Witchaven frontend with the core.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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d9757017ee
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- re-added the texture animation code.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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e1a9ce86be
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- grpinfo IDs.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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ff06895470
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- added game identifiers for Witchaven 1+2
Lacking any main resource file, this checks for the JOESND containers to avoid rewriting the detection logic to work without containers.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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fb2629002f
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- fixed things so that everything compiles.
This isn't usable yet because only the play code is present.
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2020-10-31 14:04:59 +01:00 |
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Christoph Oelckers
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f50b0f937d
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- added most of the remaining play code.
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2020-10-31 14:04:59 +01:00 |
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Christoph Oelckers
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96637a25d1
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- importing Witchaven code from GDX
This is a straight port of the GDX Java code to C++ with as few changes made as possible.
Part 1: AI code.
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2020-10-31 14:04:59 +01:00 |
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Christoph Oelckers
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7a482c6284
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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7de6528a1f
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- the status bars work as objects.
# Conflicts:
# source/common/menu/menudef.cpp
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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3b7ce26c86
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- final function moves and renamed hud_scale to hud_scalefactor.
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2020-10-31 13:20:00 +01:00 |
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Christoph Oelckers
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0270dcd5f6
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- cleaned up leftovers.
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2020-10-31 13:20:00 +01:00 |
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Christoph Oelckers
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37024df405
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- Status bar draw code is now identical with GZDoom's.
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2020-10-31 13:20:00 +01:00 |
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Christoph Oelckers
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3a0c84d3ca
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- split statusbar.cpp in two.
To keep Raze-exclusive content out of the main file that's about to be edited.
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2020-10-31 13:19:59 +01:00 |
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Christoph Oelckers
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41e1e9b51c
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- ifhitbyweapon.
# Conflicts:
# source/games/duke/src/actors_d.cpp
# source/games/duke/src/actors_r.cpp
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2020-10-31 13:19:26 +01:00 |
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Christoph Oelckers
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92c21e7259
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- ifhitbyweapon cleanup.
Variables renamed and array accesses replaced with pointers in RR version.
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2020-10-31 13:19:26 +01:00 |
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Christoph Oelckers
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28d0bc7477
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- movecrane interface cleanup.
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2020-10-31 13:19:26 +01:00 |
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Christoph Oelckers
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08f3e9e722
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- variable renaming in movecrane for clarity
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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d95131cb4d
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- actor iterators for movefx and its RRRA subfunction.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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801e94ca54
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- renamed variables in movefx for clarity.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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be0880f106
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- iterators in movedummyplayers and moveplayers updated.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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cf8da6c6e3
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- variable renaming for clarity.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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b03a637e10
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- ms function.
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2020-10-31 13:19:24 +01:00 |
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Christoph Oelckers
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c53653106e
|
- fixed compilation.
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2020-10-31 12:46:53 +01:00 |
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Christoph Oelckers
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e5ce1da9a3
|
- this is 0.7.3.
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2020-10-31 12:41:17 +01:00 |
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Christoph Oelckers
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668c34d4c1
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- ensure for all games that deleting a sprite unlinks all sounds from it.
This was only present in Duke but is needed for all games.
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2020-10-29 00:08:06 +01:00 |
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Christoph Oelckers
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f341fbc1fb
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- backend update.
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2020-10-28 21:46:43 +01:00 |
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Christoph Oelckers
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5abc5c0509
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- option menu positioning fix.
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2020-10-25 17:11:45 +01:00 |
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Christoph Oelckers
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7dda316391
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- define console background for Blood.
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2020-10-25 15:31:20 +01:00 |
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