Christoph Oelckers
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fb53f32603
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- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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059412b75e
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- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
We need this for implementing "precise" rendering to flag vertices as dirty.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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c24aafd3d6
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- SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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96396385e7
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- more TEST() replacements.
This covers roughly half of the original use.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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7727597bd7
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- removed FLIP macro
was only used 3 times
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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08fcfb382c
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- the remaining RESET() calls.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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1ae7565a2a
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- SW macro cleanup.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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d15c3aeff6
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- got rid of the DIV2 macro.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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387d65abb4
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- the remaining SET()s.
These had to be done manually.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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fe292fce0d
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- yet more SET flag replacements
90% done.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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12ad85f6f8
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- SW: turned flag #defines into enums.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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92ed3fa728
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- replaced more SET() macros.
This covers another 30-35%.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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12619671e6
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- Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off.
Solution is the same as in RedNukem/EDuke32: do one hitscan directly in aiming order and if that hits a sprite, use it as aiming target.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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913f6e713d
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- Hack for Exhumed: palette 4 does not fade to black so sprites should not have shades above numshades.
The new renderer will treat such shades as completely black to ensure proper rendering of shadows - but for this palette this must be skipped.
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2021-12-30 09:58:09 +01:00 |
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Christoph Oelckers
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ce1daa82c2
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- Duke: make camera actors temporarily invisible before rendering a scene.
Mainly needed for voxel/model replacements of the security camera sprite.
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2021-12-30 09:58:09 +01:00 |
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Christoph Oelckers
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00a7be545d
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- added a map preview to the user map browser.
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2021-12-30 09:58:08 +01:00 |
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Christoph Oelckers
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745794a1f1
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- where did that comma go?
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
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34f14aa4c3
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
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29da39dda0
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- added two FAFcansee variants that take shorter parameter lists for clearer code.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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e3ce0da111
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- make all actor pointers in the player struct regular pointers.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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de3e66016c
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- removed the Actor() access method from Exhumed's player as well.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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bf3f580d52
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- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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d340a7e80c
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- u() and USERp are gone.
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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26f93ab724
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- the final u()'s.
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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cf88bcbecb
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- handle u-> in player.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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bfea02a192
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- a few in player.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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cc161fe66a
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- deleted u variables in track.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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c544046fb3
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- renamed u-> in track.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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055982f0db
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- smaller u in track.cpp
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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050d93a92c
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- deleted unused pointers and handled u() in the script interface.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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6df854d612
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- replaced one sprite inline with its actor variant.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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4e7724ece2
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- deleted all leftover SPRITEp stuff.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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f1c60e4a52
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- fixed SpawnFireballFlames and deleted leftover sprite pointers.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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2543a46278
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- deleted all u variables from weapon.cpp
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
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8739ef9182
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- renamed all u-> in weapon.cpp
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
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3e79c917f2
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- the last u in weapon.cpp that are not actor->u()
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
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b522356120
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- stuff that was missed.
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
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85b687ba13
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- all eu, which are expActor.
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
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e16caa0c62
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- eu, that are not expActor
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
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7147d3c89e
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- several non-u users in weapon.cpp
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2021-12-30 09:58:02 +01:00 |
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Christoph Oelckers
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9485816cf7
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- deleted u variables from sprite.cpp.
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2021-12-30 09:58:02 +01:00 |
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Christoph Oelckers
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b9a8647d73
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- renamed u-> in sprite.cpp
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2021-12-30 09:58:02 +01:00 |
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Christoph Oelckers
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02d8551330
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- non "u = actor" Users in sprite.cpp
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2021-12-30 09:58:02 +01:00 |
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Christoph Oelckers
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221f1dc69a
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- handle u-> in slidor.cpp
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2021-12-30 09:58:02 +01:00 |
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Christoph Oelckers
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9f27e05fef
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- deleted u variables in sector.cpp
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2021-12-30 09:58:02 +01:00 |
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Christoph Oelckers
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121ae62108
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- renamed u-> in sector.cpp
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2021-12-30 09:58:01 +01:00 |
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Christoph Oelckers
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65b9841666
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- handle u-> in rotator.cpp
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2021-12-30 09:58:01 +01:00 |
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