Christoph Oelckers
|
00e7b2fa25
|
- simple stuff from the texture manager inclusion commit.
To get this out of the way first...
|
2020-05-24 00:27:24 +02:00 |
|
Christoph Oelckers
|
f929419a0a
|
- refactoring of the lookup tables.
|
2020-05-23 22:43:04 +02:00 |
|
Christoph Oelckers
|
4d44682603
|
- integrated ZScript backend
|
2020-05-23 22:43:03 +02:00 |
|
Christoph Oelckers
|
b971bc2717
|
- avoid using global palette settings when drawing 2D content with a custom palette.
Instead pass the palette info with the render call to avoid stale global state.
|
2020-05-23 22:43:01 +02:00 |
|
Christoph Oelckers
|
d0406e27b6
|
- all base palette data has been transitioned to GPalette.
|
2020-05-23 12:31:05 +02:00 |
|
Christoph Oelckers
|
d46ea7481f
|
- handle RRRA E1L2's fog in the shader instead of hacking the shade tables.
|
2020-04-12 08:30:43 +02:00 |
|
Christoph Oelckers
|
f1040fa699
|
- match with GZDoom's console code, move to 'common'.
|
2020-04-12 08:30:42 +02:00 |
|
Christoph Oelckers
|
8e87674d4c
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
|
Christoph Oelckers
|
2a9813eb5c
|
- code matching with GZDoom.
|
2020-04-12 08:30:38 +02:00 |
|
Christoph Oelckers
|
6ef93ba514
|
- match cmdlib.cpp/.h with GZDoom.
|
2020-04-12 08:30:36 +02:00 |
|
Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|