Christoph Oelckers
7bf3d5186f
- Blood font refactoring.
2020-07-31 21:05:09 +02:00
Christoph Oelckers
2bc1708870
- removed the complete crosshair color hackery.
...
The code needs to be refactored anyway to allow better crosshair control but this also seemed to affect global render state, considering how poorly it was all implemented.
2020-01-18 16:14:31 +01:00
Christoph Oelckers
8db6a4331b
- added savepic generation for Blood.
2020-01-14 21:20:46 +01:00
nukeykt
2e085b559f
Precache more tiles on level start
...
# Conflicts:
# source/blood/src/fx.cpp
# source/blood/src/gib.cpp
# source/blood/src/gib.h
# source/blood/src/qav.cpp
# source/blood/src/weapon.h
2020-01-02 19:20:11 +01:00
nukeykt
7af92bb327
blood: Precache fonts
2020-01-02 19:20:11 +01:00
nukeykt
a5351620db
Fix blood compiling
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# Conflicts:
# source/blood/src/config.cpp
# source/blood/src/osdcmd.cpp
# source/blood/src/screen.cpp
# source/blood/src/sound.cpp
# source/blood/src/sound.h
# source/blood/src/view.cpp
# source/blood/src/view.h
2019-12-29 22:29:50 +01:00
Christoph Oelckers
a1a9770b44
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
...
- changed time display for rendering to exclude VSync and playsim times to get more meaningful information.
2019-11-10 11:42:25 +01:00
Christoph Oelckers
18430c6c9f
- refactored r_fpslimit
...
Also removed the entire cruft related to this - the pointless offsetting value and the precalculation of the timer value (as if we could not afford a single division for something that WAITS!
Unfortunately this required removal of the menu option for the time being.
2019-10-23 17:07:29 +02:00
Christoph Oelckers
63f020996e
- a few more CVARs
2019-10-23 01:30:43 +02:00
Christoph Oelckers
5dec4736ce
- r_drawweapon, r_showfps, r_showfpsperiod
2019-10-23 01:04:07 +02:00
Grind Core
f5f012ccb9
- Added names for statnums
...
- Added names for system RX/TX channels
- Detect if map requires new features to work properly via special TX and command
- Effect Gen update
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/eventq.h
# source/blood/src/triggers.cpp
# source/blood/src/triggers.h
2019-10-08 22:27:45 +02:00
Christoph Oelckers
0d98e7f256
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
CommonLoon102
13a1861c8d
Show messages by priority ( #175 )
...
# Conflicts:
# source/blood/src/triggers.cpp
2019-09-21 11:46:54 +02:00
CommonLoon102
9be59caef8
Colorful view messages ( #173 )
2019-09-21 11:45:13 +02:00
nukeykt
d6d8762400
Seamless ROR transition
2019-09-21 10:51:48 +02:00
nukeykt
7a9209d857
Fix compile error
...
# Conflicts:
# source/blood/src/ai.cpp
# source/blood/src/aiunicult.cpp
# source/blood/src/blood.cpp
# source/blood/src/choke.cpp
# source/blood/src/credits.cpp
# source/blood/src/gamemenu.cpp
# source/blood/src/gamemenu.h
# source/blood/src/gui.cpp
# source/blood/src/mapedit.cpp
# source/blood/src/replace.cpp
2019-09-21 10:51:29 +02:00
nukeykt
2762044313
Fix interpolation bitmap OOB issue
2019-09-21 10:21:26 +02:00
nukeykt
107a630883
Add TROR rendering
...
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/include/editor.h
# source/build/include/polymer.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
2019-09-21 10:11:02 +02:00
Christoph Oelckers
0254bf82d3
- added NBlood source.
2019-09-20 00:42:45 +02:00