Christoph Oelckers
7a9138cde0
- made the confirmation screen functional.
...
This works but still needs a bit of visual work.
2019-12-05 23:17:55 +01:00
Christoph Oelckers
db425a1228
- fixed keybinding and mouse cursor display.
...
- fixed some merge issues in Shadow Warrior.
2019-12-05 21:39:02 +01:00
Christoph Oelckers
223c6d628e
Merge branch 'master' into menu_for_real
2019-12-05 21:08:46 +01:00
Christoph Oelckers
169d68f583
- fixed stuff and cleaned out most of the old menu code.
2019-12-05 19:00:40 +01:00
hendricks266
5624c9b5b0
SW: Avoid a one-pixel tall hall of mirrors above the full status bar
...
git-svn-id: https://svn.eduke32.com/eduke32@8355 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-05 17:23:06 +01:00
hendricks266
007d16712c
SW: Draw the status bar under the menu instead of over it
...
git-svn-id: https://svn.eduke32.com/eduke32@8354 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-05 17:23:05 +01:00
hendricks266
22a778a22c
SW: Don't show the status bar during the end of level screen
...
git-svn-id: https://svn.eduke32.com/eduke32@8353 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-05 17:23:04 +01:00
hendricks266
1507e9fd15
SW: Left-pin the mini HUD in widescreen
...
git-svn-id: https://svn.eduke32.com/eduke32@8352 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/text.cpp
2019-12-05 17:23:03 +01:00
Christoph Oelckers
628bd9efc6
Filled in the rest of the menus
...
Sound is only partially functional, video mode completely nonfunctional, but it makes no sense adjusting them to the current backend code when it's due for replacement.
2019-12-05 00:47:05 +01:00
Christoph Oelckers
cb0538d0f2
- mouse aiming cleanup.
...
Reverted this to a sane setting, as it was in the original games and in all other games I have ever seen, i.e. there is a global setting to enable mouse view, and a button to manually trigger it. The toggle can be easily handled by flipping the CVAR directly.
The main problem here was that it triggered a few cases for mouse-less gameplay in the default case with a mouse present, because the mouseaim CVAR was no longer what the game expected.
This misguided change seems to have originated in JFDuke but by now had propagated to all the other games as well, the code was in all 4 frontends.
2019-12-05 01:08:35 +01:00
Christoph Oelckers
3ea526055f
- added a generic message display, using ZDoom's code.
...
This is mainly meant for Nam and WW2GI which have an ugly-as-hell font for these texts.
2019-12-04 23:07:02 +01:00
Christoph Oelckers
6d04f0f159
- added option to print custom messages with Duke Nukem's quote system.
...
- hooked up all front ends with a generic message printing function so that common code can access the native message displays. This is needed for consolidation of some input actions which are mostly identical but print messages.
- preparations for a generic message system.
2019-12-04 21:35:35 +01:00
Christoph Oelckers
4cefc1db83
Merge branch 'master' into menu_for_real
2019-12-04 17:25:40 +01:00
Christoph Oelckers
c561255018
- moved the application of in_mousebias and in_mousedeadzone into the backend code.
...
This piece was repeated 6x for each call to CONTROL_GetInput, creating quite a bit of redundancy.
2019-12-03 20:58:43 +01:00
Christoph Oelckers
6f9494435a
- adjustment for last commit.
2019-12-03 17:40:35 +01:00
hendricks266
c27616508e
SW: Move HIT_PLAX_WALL out of the bit range used for limit raised struct IDs
...
git-svn-id: https://svn.eduke32.com/eduke32@8350 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:50 +01:00
hendricks266
863d35d7c2
SW: Activate ASSERT macro with RELEASE=0 builds
...
git-svn-id: https://svn.eduke32.com/eduke32@8349 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:49 +01:00
hendricks266
823e47f3e8
SW: Fix assertions and OOB so that the player can noclip OOB
...
git-svn-id: https://svn.eduke32.com/eduke32@8348 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:48 +01:00
hendricks266
f19848a1b3
SW: Address Sanitization commenceth
...
git-svn-id: https://svn.eduke32.com/eduke32@8347 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:46 +01:00
hendricks266
820bd2545c
SW: Get widescreen aspect working
...
git-svn-id: https://svn.eduke32.com/eduke32@8346 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:45 +01:00
Christoph Oelckers
65ae00fb74
- completion of controls menu
...
- some message printing cleanup in SW frontend. This still has its native console that needs to be removed.
2019-12-03 00:57:03 +01:00
Christoph Oelckers
79ced02d36
- implemented the Shadow Warrior menu interface.
2019-12-03 00:01:04 +01:00
Christoph Oelckers
702f91b6b5
- disconnected Shadow Warrior's menu so it can be replaced.
...
Unlike the other games this was a lot more invasive
2019-12-02 21:05:19 +01:00
Christoph Oelckers
26daff79db
- fixed compile errors and updated string table.
2019-12-02 18:11:10 +01:00
Christoph Oelckers
aed05840ae
- removed the mouseInactiveConditional interface function.
...
This was only a crutch to let the input interface work with the original menus.
Now that the one in Blood is gone, all the conditions are no longer relevant. (Shadow Warrior never got far enough to implement this)
2019-12-01 10:31:44 +01:00
Christoph Oelckers
55ba1116ec
- fixing the last commit.
2019-12-01 09:03:51 +01:00
Christoph Oelckers
8a98f9b3ca
- removed quitevent.
...
This was some meticulously preserved relic of bad old DOS times used to block OS facilities to close an app.
Since this has been worked around at a lower level already the variable was essentially without function but some quite bad code depended on it.
2019-12-01 09:02:17 +01:00
Christoph Oelckers
2a9e4fca46
WIP safety commit
2019-11-30 19:23:54 +01:00
Christoph Oelckers
9cb6c65223
- fixed errors in SW merge.
2019-11-30 10:07:25 +01:00
Christoph Oelckers
3c4c8af20c
Merge branch 'master' into menu_for_real
2019-11-30 09:33:35 +01:00
hendricks266
68668058c9
SW: Fix cheats only granting one Uzi instead of two
...
git-svn-id: https://svn.eduke32.com/eduke32@8343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:28:11 +01:00
hendricks266
769b359928
SW: Add Alt Weapon Mode gamefunc and bind it to MOUSE3 by default
...
git-svn-id: https://svn.eduke32.com/eduke32@8342 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/_functio.h
# source/sw/src/function.h
2019-11-30 09:28:10 +01:00
hendricks266
361a964067
SW: Fix NUMGAMEFUNCTIONS and mouse button select menu
...
git-svn-id: https://svn.eduke32.com/eduke32@8340 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/function.h
# source/sw/src/menus.cpp
2019-11-30 09:26:50 +01:00
hendricks266
15b8bc959f
SW: Add Equip Pickups weapon auto-switching toggle
...
git-svn-id: https://svn.eduke32.com/eduke32@8339 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/swconfig.cpp
2019-11-30 09:26:02 +01:00
hendricks266
8d2159ab70
SW: Implement Darts option, including bloody frames
...
git-svn-id: https://svn.eduke32.com/eduke32@8338 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/menus.cpp
# source/sw/src/panel.cpp
# source/sw/src/sprite.cpp
# source/sw/src/swconfig.cpp
2019-11-30 09:24:32 +01:00
hendricks266
69c01587c7
SW: Make quick save and load actually quick
...
git-svn-id: https://svn.eduke32.com/eduke32@8337 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/game.h
# source/sw/src/menus.cpp
2019-11-30 09:23:47 +01:00
hendricks266
8b78440f76
SW: Upgrade SoundAngle() from the original 5-bit precision to EDuke32's 7-bit
...
git-svn-id: https://svn.eduke32.com/eduke32@8336 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:40 +01:00
hendricks266
1cac2c76c6
SW: Add debug_break() to _Assert()
...
git-svn-id: https://svn.eduke32.com/eduke32@8335 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:39 +01:00
Christoph Oelckers
07ac12110f
- removed some piece of obsolete code merged from upstream.
2019-11-30 01:07:46 +01:00
Christoph Oelckers
6d110da209
- removed some piece of obsolete code merged from upstream.
2019-11-29 20:14:45 +01:00
Christoph Oelckers
a7bbd7324e
Merge branch 'master' into menu_for_real
2019-11-29 19:55:16 +01:00
hendricks266
f19c9eb840
SW: Clean up startup messages
...
git-svn-id: https://svn.eduke32.com/eduke32@8328 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/grpscan.cpp
2019-11-29 17:29:11 +01:00
Christoph Oelckers
5590abd471
Merge branch 'master' into menu_for_real
2019-11-29 00:49:33 +01:00
hendricks266
0dbf0a36a1
SW: Rename the poorly named "Cool Stuff" menu entry to "Credits" and clean it up
...
git-svn-id: https://svn.eduke32.com/eduke32@8326 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-29 00:48:17 +01:00
hendricks266
d4eb10d10d
SW: Fix saves
...
Dynamically-allocated structs strike again.
git-svn-id: https://svn.eduke32.com/eduke32@8325 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/saveable.h
2019-11-29 00:48:16 +01:00
Christoph Oelckers
324056ad88
- more cleanup on music code
...
* removed some redundant functionality (e.g. Shift-F5 to change - use the console for that!)
* removed a few more leftover parts of the old music system
* savegames should not do more than resuming the music at the point of saving. (DN3D and RR only so far. Blood to be done.)
* handle music enabling/disabling in the backend, which simply knows better what to do. This was only working in the menu, so changing the CVAR had no effect.
2019-11-28 03:18:58 +01:00
Christoph Oelckers
8492e3c67a
- migrated SW's savegame code to the same containers as the other front ends.
...
Fortunately everything here was wrapped in macros so that it was relatively simple to change.
2019-11-27 19:31:58 +01:00
Christoph Oelckers
3bb46a4d8d
Merge branch 'master' into menu_for_real
2019-11-27 18:04:44 +01:00
hendricks266
0a70c5e55f
SW: Sanitize all uses of wall.nextwall to prevent OOBs
...
git-svn-id: https://svn.eduke32.com/eduke32@8322 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/jnstub.cpp
# source/sw/src/sector.cpp
2019-11-27 18:04:01 +01:00
Christoph Oelckers
723b210c95
- major work on savegame code
...
Not tested yet!
* Added a JSON-based header to the savegames so that the unified menu can read from a common data source.
* moved loading and saving of frontend independent data to the wrapper so that support is automatic.
2019-11-27 00:41:26 +01:00