It seems like I broke the blitty/patchy way of drawing it with one of
the last commits.
git-svn-id: https://svn.eduke32.com/eduke32@2926 1a8010ca-5511-0410-912e-c29ae57300e0
This really fixes clearing the borders to the left and right with widescreen
and hud_bgstretch=0. Also, it seems to fix glitches when the "screen size"
is small (ud.screen_size is large).
git-svn-id: https://svn.eduke32.com/eduke32@2924 1a8010ca-5511-0410-912e-c29ae57300e0
Classic HUD now has correct aspect in widescreen modes, so with the full status
bar, there may be patches of free room left to the left and right.
git-svn-id: https://svn.eduke32.com/eduke32@2914 1a8010ca-5511-0410-912e-c29ae57300e0
setaspect(), which is called by setaspect_new, already uses the *dimen variables,
so it's the same thing done twice. Now, a change from the original full status
bar to the original mini status bar keeps the horizontal FOV again and only
bumps the view a little higher, as with the classic aspect determination.
git-svn-id: https://svn.eduke32.com/eduke32@2913 1a8010ca-5511-0410-912e-c29ae57300e0
Also, change type of g_numPlayerSprites (global and mapstate) from inconsistent
uint8_t/char to int8_t.
git-svn-id: https://svn.eduke32.com/eduke32@2897 1a8010ca-5511-0410-912e-c29ae57300e0
This makes sounds like DUKE_GET (item pickup) be heard for the second player
in the splitscreen mod, too.
git-svn-id: https://svn.eduke32.com/eduke32@2890 1a8010ca-5511-0410-912e-c29ae57300e0
This includes mirrors, rooms and masks. Any value other than 0 or 1
that is returned is considered an error (reserved for future use).
git-svn-id: https://svn.eduke32.com/eduke32@2889 1a8010ca-5511-0410-912e-c29ae57300e0
Of course, it still affects the whole screen. Handles pain and lizard spit.
git-svn-id: https://svn.eduke32.com/eduke32@2886 1a8010ca-5511-0410-912e-c29ae57300e0
The sound distance is the minimum of the two. Both point sources as well
as MUSICANDSFX ambient sound is handled.
git-svn-id: https://svn.eduke32.com/eduke32@2885 1a8010ca-5511-0410-912e-c29ae57300e0
The two instances in S_PlaySound3D() and S_Update() were slightly
different as far as sequencing is concerned. However, I think making
it the same has only benefits and may fix some popping sounds when
starting to play a sound and updating it with a different distance
value on the second buffer fill.
git-svn-id: https://svn.eduke32.com/eduke32@2884 1a8010ca-5511-0410-912e-c29ae57300e0
The story: Duke3D 1.5 source had "short frags[MAXPLAYERS][MAXPLAYERS]" and
"clearbufbyte(&frags[0][0],(MAXPLAYERS*MAXPLAYERS)<<1,0L);". In r1625,
g_player[].frags[MAXPLAYERS] was changed from an array of int32_t to one of
uint8_t, but the clearing code
("clearbufbyte(&g_player[i].frags[0],MAXPLAYERS<<1,0L);") stayed. In r2201, I
rewrote clearfrags() under the assumption that it really is supposed to clear
stuff beyond .frags[].
The moral:
1. Write clean code.
2. Use sizeof.
3. Write clean code!
git-svn-id: https://svn.eduke32.com/eduke32@2878 1a8010ca-5511-0410-912e-c29ae57300e0
This makes the code rather more readable in some places. Unlike the two
preceding commits, this one is actually purely textual replacement.
git-svn-id: https://svn.eduke32.com/eduke32@2877 1a8010ca-5511-0410-912e-c29ae57300e0
Functions affected are G_Move* in actors.c and A_Shoot in player.c.
Here, the p variable had function scope, now it's redeclared in shorter
blocks. I'm still relatively sure that no observable behavior was changed,
though not as sure as in part 1. Also, some dead assignments and the like
are eliminated.
git-svn-id: https://svn.eduke32.com/eduke32@2876 1a8010ca-5511-0410-912e-c29ae57300e0
The p variable (sometimes named differently) has short scope in all cases,
so I'm almost sure that the replacements amount to an identity transformation.
git-svn-id: https://svn.eduke32.com/eduke32@2875 1a8010ca-5511-0410-912e-c29ae57300e0
... against invalid weapon indices and arguments accessed from arrays/structs.
git-svn-id: https://svn.eduke32.com/eduke32@2873 1a8010ca-5511-0410-912e-c29ae57300e0
Also, rewrite the mapastats iterator and the LIZTROOP hitscan timing
in terms of that.
git-svn-id: https://svn.eduke32.com/eduke32@2858 1a8010ca-5511-0410-912e-c29ae57300e0
Also fix error handling path in our_require(), i.e. when loadstring fails.
git-svn-id: https://svn.eduke32.com/eduke32@2857 1a8010ca-5511-0410-912e-c29ae57300e0
erratum in r2844 commit message:
ydim vs. bytesperline --> xdim vs. bytesperline
git-svn-id: https://svn.eduke32.com/eduke32@2849 1a8010ca-5511-0410-912e-c29ae57300e0
This was narrowed to int8_t in r1625, breaking CON code that wanted
to lock the player for a longer time than 127 game tics.
git-svn-id: https://svn.eduke32.com/eduke32@2847 1a8010ca-5511-0410-912e-c29ae57300e0
The tiles used are BIGHOLE (1141) and VIEWBORDER (3250). Ideally we'd draw the
console background using something specially-coded instead of rotatesprite if
it's fully black anyway.
git-svn-id: https://svn.eduke32.com/eduke32@2846 1a8010ca-5511-0410-912e-c29ae57300e0
If input is cleared before, it can become impossible to cancel the video
when decoding and displaying a frame takes longer than a frame.
git-svn-id: https://svn.eduke32.com/eduke32@2833 1a8010ca-5511-0410-912e-c29ae57300e0
On an AMD Phenom II X4 system with generic memory modules, this brings down
the mean time for this conversion from 16.5 to 10.5 ms.
(GCC 4.6.1, optimized build)
git-svn-id: https://svn.eduke32.com/eduke32@2830 1a8010ca-5511-0410-912e-c29ae57300e0
The event is run after drawing the scene, but before the overlays. To
make a screenshot from a script, set DOSCRSHOT to non-zero. It will then
be scheduled to run once after the drawing but before the above-mentioned
event. The screenshots will be called mcapXXXX.{png,tga}.
git-svn-id: https://svn.eduke32.com/eduke32@2818 1a8010ca-5511-0410-912e-c29ae57300e0
The editor colors are the ones listed on page 9 of the Mapster32 built-in help.
git-svn-id: https://svn.eduke32.com/eduke32@2816 1a8010ca-5511-0410-912e-c29ae57300e0
The map iterator now has init/finish capability, making it possible to
write scripts that aggregate data over multiple map files. One such example
calculates some statistics, the other loads art metadata and looks for
red walls with non-pow2 ysize tiles.
git-svn-id: https://svn.eduke32.com/eduke32@2814 1a8010ca-5511-0410-912e-c29ae57300e0
This was introduced with r2771, which fixed e.g. AMC TC city_si's mirrors,
but instructed the base drawrooms inside yax_drawrooms to not correct the
passed sectnum. Therefore, stuff would get drawn wrongly when passing
sector boundaries, like from the platform to the rails in trueror1.map.
git-svn-id: https://svn.eduke32.com/eduke32@2810 1a8010ca-5511-0410-912e-c29ae57300e0
-Wwrite-strings is useful to detect code where string literals and e.g. alloc'd
strings are used side-by-side, potentially creating dangerous situations, or to
find uses of old, non-constified APIs. However, enabling it would still flood
the log with too many warnings. Also, GCC wrongly warns for initializations of
char arrays.
git-svn-id: https://svn.eduke32.com/eduke32@2796 1a8010ca-5511-0410-912e-c29ae57300e0
Most differences are handled with function parameters, except that one instance
checked SpriteProjectile[i].spawns for being >0 instead of >=0. The factored
function always checks for >=0.
git-svn-id: https://svn.eduke32.com/eduke32@2794 1a8010ca-5511-0410-912e-c29ae57300e0
uhypsq calculates the hypotenuse using unsigned multiplication. This is
permissible since for arbitrary int32s a and b, the following holds in
two's complement arithmetic:
(int32_t)((uint32_t)a * b) == (int32_t)((int64_t)a * b)
("Signed and unsigned multiplication is the same on the bit level.")
This fixes various overflows where wall lengths for walls of length > 46340
are calculated, but does not rid us of other overflows in the same vein
(usually dot products between vectors where one point is a wall vertex and
the other a position in a sector).
git-svn-id: https://svn.eduke32.com/eduke32@2791 1a8010ca-5511-0410-912e-c29ae57300e0
The latter shows that "int32_t ksqrt(int32_t)" also copes with values in the
range INT32_MIN..-1, effectively interpreting them as uint32_t (i.e. adding
2**32). However, this should not be relied on from CON.
git-svn-id: https://svn.eduke32.com/eduke32@2790 1a8010ca-5511-0410-912e-c29ae57300e0
The bug was introduced with SAMESIZE_ACTOR_T enabling in r2208.
This fixes being unable to read the messages in A.Dream* by zykov eddy.
git-svn-id: https://svn.eduke32.com/eduke32@2788 1a8010ca-5511-0410-912e-c29ae57300e0
Arrays inside structs must not be accessible, since they're not bound-checked
by the FFI. Therefore, we flatten them into repeated scalar fields and need
to write accessor functions later.
git-svn-id: https://svn.eduke32.com/eduke32@2786 1a8010ca-5511-0410-912e-c29ae57300e0
This fixes an integer overflow when a distance is calculated later.
git-svn-id: https://svn.eduke32.com/eduke32@2785 1a8010ca-5511-0410-912e-c29ae57300e0
- hitscan & related types and constants
- profiling with gethitickms
- translator: eval the opening parts of block commands early
- fix getbunch
git-svn-id: https://svn.eduke32.com/eduke32@2779 1a8010ca-5511-0410-912e-c29ae57300e0
Doesn't work: indexed-color modes, gamma (at least for X11), mouse wheel,
special keys like ENTER or BACKSPACE in the OSD, probably more...
In build/Makefile.shared, we now have logic to autodetect an SDL2 installed
in /usr/local, however OS X and Wii builds follow other Makefile code paths,
it seems. Note that the matching SDL2_mixer must be used then, too.
In source/jaudiolib/src/driver_sdl.c, change the #includes from <SDL/SDL_xxx.h>
to "SDL_xxx.h". SDL wiki says this is the most portable way, hopefully this
doesn't break builds for anyone.
git-svn-id: https://svn.eduke32.com/eduke32@2777 1a8010ca-5511-0410-912e-c29ae57300e0