Commit graph

312 commits

Author SHA1 Message Date
Christoph Oelckers
a014b3436b - implemented GetRadiusDamageType virtuals. 2023-04-09 09:46:09 +02:00
Christoph Oelckers
da0b429751 - migrated attackertype to class objects. 2023-04-09 09:46:09 +02:00
Christoph Oelckers
ae4ef6401c - use the actual actor flags.
Not fully working yet...
2023-04-09 09:45:42 +02:00
Christoph Oelckers
510afe16fb - NODAMAGEPUSH is the default for RR.
The game never had this feature
2023-04-09 09:35:38 +02:00
Christoph Oelckers
b908ede470 - reviewed actor flags and applied several fixes. 2023-04-09 09:35:37 +02:00
Christoph Oelckers
8172a9ac0c - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
Christoph Oelckers
281dbfb14c - added BADGUY/KILLCOUNT combos to all enemies. 2023-04-09 09:35:37 +02:00
Christoph Oelckers
672374c5f4 - added fullbright flags where appropriate 2023-04-09 09:35:37 +02:00
Christoph Oelckers
f4c176988a - first round of flag additions. 2023-04-09 09:35:36 +02:00
Christoph Oelckers
7d747489ec - fixed a typo 2023-04-09 09:35:27 +02:00
Christoph Oelckers
307276a276 - WIP for a default scale property.
For now a NOP, we need to get a little further with the scriptification work before this can be made operational.
2023-04-08 09:38:46 +02:00
Christoph Oelckers
980b3f257a - converted the final set of actor classes the native code needs to reference. 2023-04-07 13:15:06 +02:00
Christoph Oelckers
2ba204444c - merged the spawn init code now that all differences are externalized 2023-04-07 13:15:06 +02:00
Christoph Oelckers
aae2c2dc3c - exported RR's enemies 2023-04-07 13:15:06 +02:00
Christoph Oelckers
779026162d - exported all of RR's pickup items. 2023-04-07 13:14:19 +02:00
Christoph Oelckers
3dd87cfd7f - got rid of checkType. 2023-04-07 12:22:46 +02:00
Christoph Oelckers
87bccb8933 - file for next stuff. 2023-04-07 12:22:46 +02:00
Christoph Oelckers
f2d802b537 - exported RR's remaining controllers. 2023-04-07 12:22:45 +02:00
Christoph Oelckers
0e169759d5 - animatesprites_r.cpp cleanup 2023-04-07 12:22:45 +02:00
Christoph Oelckers
f9e5f2c137 - final clenaup on animatesprites_d.cpp.
Only the player actor is left, which is also the messiest part...
2023-04-07 12:22:44 +02:00
Christoph Oelckers
ce00183707 - scriptified PlayerOnWater. 2023-04-07 12:17:56 +02:00
Christoph Oelckers
3106c8e6f5 - exported most of the remaining content in spawn_d.cpp 2023-04-07 12:14:16 +02:00
Christoph Oelckers
8b04f42ab5 - exported several fire related actors. 2023-04-07 11:52:53 +02:00
Christoph Oelckers
ef6a8c010a - exported ceilingsteam and consolidated movefallers functions. 2023-04-07 11:52:53 +02:00
Christoph Oelckers
82d04756be - exported a few of Duke's decorations 2023-04-07 11:52:53 +02:00
Christoph Oelckers
551e0af58d - exported the egg, also marking it non-killcount. 2023-04-07 11:52:53 +02:00
Christoph Oelckers
b4dcf8ddcf - exported the remaining Duke enemies. 2023-04-07 11:52:53 +02:00
Christoph Oelckers
0636358b5f - fixes for RR items. 2023-04-07 11:52:53 +02:00
Christoph Oelckers
1bc7c53351 - move the recon's FTA sound into the scripted actor. 2023-04-07 11:52:52 +02:00
Christoph Oelckers
ef54987a58 - exported WT's Firefly 2023-04-07 11:52:52 +02:00
Christoph Oelckers
4e0dad54a5 - exported all of Duke's pickup items. 2023-04-07 11:51:41 +02:00
Christoph Oelckers
7a699e032f - cleaned up Duke's very broken kill count system.
This now uses a static flag to denote an actor as countable and an internal flag to track its killed state, because CON can toggle that at will.
2023-04-07 09:49:20 +02:00
Christoph Oelckers
d7224245e3 - added back WT's fireball's postHitEffect.
This somehow got lost during scriptification.
2023-04-07 08:30:58 +02:00
Christoph Oelckers
58ee80564b - Duke: fixed scale default for non-ememies. 2023-04-07 00:15:15 +02:00
Christoph Oelckers
0706a8a5bb - exported LizTrooper and Lizman. 2023-04-02 17:37:30 +02:00
Christoph Oelckers
7b034b5eab - handle stayput for bosses.
The generic code is not ready yet so it has to be done manually.
2023-04-02 17:34:43 +02:00
Christoph Oelckers
240b24d771 - exported all females. 2023-04-02 17:34:37 +02:00
Christoph Oelckers
52ea497b50 - fixed lotsofstuff VM export. 2023-04-02 13:19:35 +02:00
Christoph Oelckers
30d066cee9 - added script exports for Duke's bosses.
This allows removing a few hack checks.
2023-04-02 13:13:45 +02:00
Christoph Oelckers
7f240a0a7a - converted all remaining classes used by PicForName.
This means all functions using this can now pass class pointers directly to the native code.
2023-04-02 13:13:45 +02:00
Christoph Oelckers
c9888ae6cb - exported several RR enemies/animals needed for the UFO spawner. 2023-04-02 13:13:06 +02:00
Christoph Oelckers
9b96f8312a - pig cop converted 2023-04-02 13:13:06 +02:00
Christoph Oelckers
bc50f596e8 - exported two more classes used by PicForName. 2023-04-02 13:10:34 +02:00
Christoph Oelckers
7b4d5eb26d - scriptified SHRINKEREXPLOSION and WATERBUBBLE. 2023-04-02 13:10:26 +02:00
Christoph Oelckers
673ea69d35 - scriptified a few more skeleton items needed by PicforName. 2023-04-02 13:00:13 +02:00
Christoph Oelckers
ccc048136f - exported TOILETWATER, BURNING and EXPLOSION2.
All types needed for cleaning up PicForName
2023-04-02 13:00:13 +02:00
Christoph Oelckers
e0bd038391 - scriptified the native parts of TRANSPORTERSTAR and TRANSPORTERBEAM 2023-04-02 13:00:13 +02:00
Mitchell Richters
03eb105df1 - Duke: Move RRRA vehicle tilting out of the input code and into the playsim. 2023-04-02 18:24:05 +10:00
Christoph Oelckers
bae18b3023 - removed debug output 2023-04-02 09:14:15 +02:00
Christoph Oelckers
77bcea409b - Duke: fixed potential logic deadlocks with the green slimer.
It depended on the devoured actor not disappearing from the map prematurely to work as intended, so a new check had to be added to get out of the deadlock.
2023-03-25 14:33:10 +01:00