Christoph Oelckers
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a006482c07
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- this concludes all trivial int_zvel replacements.
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2022-10-14 22:57:37 +02:00 |
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Christoph Oelckers
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446b02c11b
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- Exhumed: separate AngleChase abuse from zvel variable.
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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999cd16b24
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- use clear_zvel
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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6ddfd8e97a
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- set_int_zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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70d0d0622b
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- wrapped 0 assignments to zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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3f7b423a4a
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- zvel wrapping, part 1.
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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d5bcc64206
|
- Exhumed: AddFlash floatified
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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8ee10c5488
|
- Exhumed: use DVector3 in BuildAnim and some related code
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2022-10-08 10:06:03 +02:00 |
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Christoph Oelckers
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fe6fcdff1f
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- use DAngle for actors
Note that intangle needs to be kept - primarily for SW's ST tags.
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2022-10-05 00:36:29 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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43bd8acb31
|
- Exhumed: renamed all spr.pos.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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aab13addb7
|
-renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
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2022-05-24 00:30:41 +02:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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de3e66016c
|
- removed the Actor() access method from Exhumed's player as well.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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33918ac554
|
- Exhumed: pActor->s() in items.cpp
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2021-12-30 09:57:24 +01:00 |
|
Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
|
Christoph Oelckers
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d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
|
988a91904a
|
- a large of Exhumed flags, most search& replace plus a few local variable types.
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2021-12-30 09:56:49 +01:00 |
|
Christoph Oelckers
|
5b65e214e0
|
- global search & replace of the more frequent sprite flag patterns.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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8d0013128e
|
- Exhumed: use symbolic constant CSTAT_SPRITE_INVISIBLE
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2021-12-30 09:56:45 +01:00 |
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Christoph Oelckers
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8dde6a3074
|
- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
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Christoph Oelckers
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b191bca49e
|
- BuildAnim
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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dfbb5192fb
|
- addFlash at.al.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
|
d73c7aa543
|
- short review and disasm variable renaming
(down to 200 shorts)
|
2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
|
033a73bce0
|
- Exhumed short review, part 2.
Down to 350.
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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4f493d3de1
|
- Exhumed: made all nPlayer variables ints
This looks safe
|
2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
|
b9b4f1e037
|
- shorts replaced in Exhumed
only a small part, the easy stuff
|
2021-11-29 00:55:42 +01:00 |
|
Christoph Oelckers
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01abe7b2ac
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
|
afec39aded
|
- reworked non-functional anim detection when picking up an item.
This would not unregister the item's run list entries because the logic was insufficient.
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2021-11-08 01:13:54 +01:00 |
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Christoph Oelckers
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eae1d589ec
|
- playerFloorSprite
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2021-10-28 09:25:13 +02:00 |
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Christoph Oelckers
|
11912486de
|
- moved all loose player related arrays into the Player struct.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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1591d6fbdb
|
- Regenerates.
MP only so not really relevant - the code looked broken anyway.
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
|
2f511b3cff
|
- UseItem + subfunctions.
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
|
d04d92fd49
|
- destroyItemAnim, other replacements in AIPlayer::Tick
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2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
587cd09e8e
|
- BuildItemAnim
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2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
5cc1a8934e
|
- refactored Anim to use actors.
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2021-10-24 21:50:03 +02:00 |
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Christoph Oelckers
|
a7b71c724e
|
- use the actor variant of BuildAnim wherever trivially doable.
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2021-10-24 19:12:06 +02:00 |
|
Christoph Oelckers
|
6f8a5ee2d2
|
- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
|
2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
|
f7a475aa94
|
- Exhumed: fixed sound origin in DoRegenerates.
Should be the actual sprite, not the table index...
# Conflicts:
# source/games/exhumed/src/items.cpp
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2021-09-12 18:27:17 +02:00 |
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Christoph Oelckers
|
c716900a3c
|
- handled the remaining arrays that got accessed by the status bar.
|
2021-05-15 10:25:38 +02:00 |
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Christoph Oelckers
|
4e182ea5ee
|
- Exhumed: made the status bar independent of static global state.
It will now perform all state change checks itself
|
2021-05-15 10:25:38 +02:00 |
|
Christoph Oelckers
|
c9361aff76
|
- Exhumed: moved nPlayerItem into PlayerList
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2021-05-15 10:25:37 +02:00 |
|
Christoph Oelckers
|
71f4946879
|
- Exhumed: changed lung display as well.
|
2021-05-15 10:25:37 +02:00 |
|
Christoph Oelckers
|
694066c4ec
|
- fixed all warnings in Exhumed.
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2021-05-12 21:50:01 +02:00 |
|
Christoph Oelckers
|
4b064b9f34
|
- migrated Exhumed's level setup to RMAPINFO.
This game never had a proper setup so this also fixes the crashes with visiting the multiplayer maps.
|
2021-05-02 15:54:19 +02:00 |
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Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
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