Christoph Oelckers
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9d8e7ea759
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- crane cleanup
This now uses its own struct where it can store the needed actor pointer directly.
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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d405da9195
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- changed furthestcanseepoint return value
This does not need to return a sector - the caller merely expects success or failure.
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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4823152107
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- hitawall
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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d45ab528e6
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- hitscan in player_r.cpp
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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1a11e445c3
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- remaining hitscans in player_d.cpp
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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b68c66dae6
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-Duke/RR: started migrating hitscan to pointer usage.
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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09e75ddca2
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- change wall parameter of checkhitwall.
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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c410b1be45
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- glass stuff
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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200daacd3c
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- checksectors*
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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a38fdd2890
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-more in spawneffectors
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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94d0e9775f
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- spawneffectors
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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cccc577c2e
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- lotsofpopcorn + dofurniture
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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8c4cb75d8c
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- checkhitswitch_r
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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6d4365f3a2
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- animatewalls_r
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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530c29973e
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- more walls in sectors_d.cpp
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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7268e779a7
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- checkhitswitch_d
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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8cf3963901
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- animatewalls_d
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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7615a52126
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-operatesectors + operateforcefields.
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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60f16e8fb8
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- handle_st09
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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463ce55d0b
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- premap
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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7a504e27d2
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- premap_d
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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6b8e7b3fbc
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- RR: movement code
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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1953f0f599
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- delete unused variables.
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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aee2668088
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- RR shootWeapon
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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b97f8706ad
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- operateTripBomb
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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e88047fc45
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- wall[] in shootknee, shootweapon and shootlaser.
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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81894fd831
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- Duke: shootbloodsplat
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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2fa027a686
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- RR: deal with wall[] in actor_lava.cpp
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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345d9c87b6
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- RR: no more wall[] in actors_r.cpp
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2021-11-29 00:55:41 +01:00 |
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Christoph Oelckers
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00edd16834
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- Duke: get rid of the remaining wall[] references in actors_d.cpp
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2021-11-29 00:55:41 +01:00 |
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Christoph Oelckers
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e0260bc709
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- Duke/RR: weaponhitwall cleaned up (both variants)
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2021-11-29 00:55:40 +01:00 |
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Christoph Oelckers
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5bb805663e
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- Duke/RR: cleaned up the rest of hitradius* as well
Using wallsofsector iterator plus defining local variables more locally.
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2021-11-29 00:55:40 +01:00 |
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Christoph Oelckers
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63985ce6be
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- Duke/RR: redo the supremely ugly code to access the third point in hitradius*
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2021-11-29 00:55:40 +01:00 |
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Christoph Oelckers
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68d653efe9
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- made the same changes to hitradius_r
Also had to do some reformatting to get rid of the goto in there.
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2021-11-29 00:55:40 +01:00 |
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Christoph Oelckers
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821f341e03
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- use BFSSearch in hitradius_d
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2021-11-29 00:55:39 +01:00 |
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Christoph Oelckers
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ad030d7e23
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- Duke: SE20 + SE128 are wall-free
Also use symbolic constantfor SE_128 to make it easier to find.
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2021-11-29 00:55:39 +01:00 |
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Christoph Oelckers
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010162261e
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- Duke: use utilities in handle_se19
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2021-11-29 00:55:39 +01:00 |
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Christoph Oelckers
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312bf5bf95
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- Duke: use wall utilities in bounce and queball
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2021-11-29 00:55:39 +01:00 |
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Christoph Oelckers
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58a091067f
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- use provided sector/wall iterators in cacheit functions
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2021-11-29 00:55:39 +01:00 |
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Christoph Oelckers
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2fe71a65a8
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- added a few fallthrough annotations that were missed last time.
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2021-11-29 00:55:31 +01:00 |
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Mitch Richters
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2a7d0e6fe3
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- gi->AddExcludedEpisode() : Pass FString variable through as reference instead of by value.
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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c6bd5c04c7
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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f7fdc5af41
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- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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dcccb0d653
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- Duke: added [[fallthrough]] annotations wherever needed.
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2021-11-29 00:55:29 +01:00 |
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Mitch Richters
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ec0203b89b
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- Duke: Don't truncate fistzoom to integer in animatefist() .
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2021-11-29 00:55:16 +01:00 |
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Mitch Richters
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e491d15ff9
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
* As part of this, feed the output of `I_GetInputFrac()` to `gi->GetInput()` instead of having each game's virtual override calling it locally.
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2021-11-29 00:55:01 +01:00 |
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Christoph Oelckers
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5cda9d0858
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- tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere.
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2021-11-29 00:53:35 +01:00 |
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Christoph Oelckers
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aac02d52db
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- Duke/RR: fixed hitradius
The recent optimization did not update the sector pointer inside the loop
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2021-11-15 00:18:52 +01:00 |
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Christoph Oelckers
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9b21233c98
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- little bit of cleanup
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2021-11-11 23:47:26 +01:00 |
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