Christoph Oelckers
8b5955d3dd
- the remaining s() in player.cpp
2021-12-30 09:57:48 +01:00
Christoph Oelckers
c7b80b80d8
- player warp functions.
2021-12-30 09:57:48 +01:00
Christoph Oelckers
188af0dbb3
- half of what's left of s() in player.cpp
2021-12-30 09:57:48 +01:00
Christoph Oelckers
959147c656
- smaller stuff
2021-12-30 09:57:48 +01:00
Christoph Oelckers
6d7337e41b
- the rest of light.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
2aba992d63
- most of lights.cpp, including turning the helper macros into functions.
2021-12-30 09:57:47 +01:00
Christoph Oelckers
eba5d222c0
- the remaining s()'s in jweapon.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
571dccda76
- jsector.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
ce7465869f
- vator.cpp cleanup.
2021-12-30 09:57:47 +01:00
Christoph Oelckers
35b4db39d7
- sp-> in vator.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
77308356ed
- sprite.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
843239d085
- SpriteSetup and related functions.
2021-12-30 09:57:46 +01:00
Christoph Oelckers
0c48b4b2c2
- over/under stuff in weapon.cpp
2021-12-30 09:57:46 +01:00
Christoph Oelckers
47b4c55a5c
- parts of sprite.cpp.
2021-12-30 09:57:46 +01:00
Christoph Oelckers
83a7b3ef1c
- parts of jsector.cpp
2021-12-30 09:57:46 +01:00
Christoph Oelckers
967385a87c
- rotator.cpp, slidor.cpp and a few single ones elsewhere.
2021-12-30 09:57:46 +01:00
Christoph Oelckers
8e8f59caa1
- refactored GetSpriteZOfMiddle (and all s() close by)
2021-12-30 09:57:45 +01:00
Christoph Oelckers
123e19e355
- the rest of draw.cpp
2021-12-30 09:57:45 +01:00
Christoph Oelckers
9cdf4db648
- the remaining sp-> in draw.cpp
2021-12-30 09:57:45 +01:00
Christoph Oelckers
3b26c634db
- parts of draw.cpp.
2021-12-30 09:57:45 +01:00
Christoph Oelckers
c61e4de409
- WarpCopySprite
2021-12-30 09:57:45 +01:00
Christoph Oelckers
dce8531c48
- all sp in player.cpp
2021-12-30 09:57:45 +01:00
Christoph Oelckers
c5af361564
- renamed sp-> in player.cpp.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
f488b9220c
- deal with sp in player.cpp that do not use &actor->s()
2021-12-30 09:57:44 +01:00
Christoph Oelckers
ffb97eb261
- all s() from bunny.cpp + copysect.cpp.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
9ad23631f5
- several s().
2021-12-30 09:57:44 +01:00
Christoph Oelckers
1e938e2b44
- deleted redundant sprite inlines.
...
All calls have been transitioned to actors.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
8a1c602dc8
- 10 more s().
2021-12-30 09:57:43 +01:00
Christoph Oelckers
bdf29cf01e
- hs = &itActor->s();
2021-12-30 09:57:43 +01:00
Christoph Oelckers
6ce1f57b5e
- deleted all wp variables.
2021-12-30 09:57:43 +01:00
Christoph Oelckers
cc3c477992
- renamed all wp in jweapon.cpp and weapon.cpp
2021-12-30 09:57:43 +01:00
Christoph Oelckers
cd7f13c4ba
- all wp not referencing actorNew.
2021-12-30 09:57:43 +01:00
Christoph Oelckers
2398073529
- getting rid of wall variables named wp.
2021-12-30 09:57:43 +01:00
Christoph Oelckers
7bea7cdae1
- handle all wp referencing actor->s().
2021-12-30 09:57:42 +01:00
Christoph Oelckers
1afb985291
- renamed all wp referencing weapActor.
2021-12-30 09:57:42 +01:00
Christoph Oelckers
33c8668325
- deleted all np variables.
2021-12-30 09:57:42 +01:00
Christoph Oelckers
14ba7d24d2
- renamed all remaining np->
2021-12-30 09:57:42 +01:00
Christoph Oelckers
730c9e65e4
- renamed all np-> in weapon.cpp
2021-12-30 09:57:42 +01:00
Christoph Oelckers
5eb958938d
- renamed all np-> in sprite.cpp
2021-12-30 09:57:41 +01:00
Christoph Oelckers
b2d4375cde
- renamed all np-> in jweapons.cpp
2021-12-30 09:57:41 +01:00
Christoph Oelckers
08a98c3955
- renamed all np-> in bunny.cpp
2021-12-30 09:57:41 +01:00
Christoph Oelckers
0175d27ffa
- handle all 'np->' not referencing actorNew.
2021-12-30 09:57:41 +01:00
Christoph Oelckers
09294d7712
- deleted sp from _polymost.cpp
2021-12-30 09:57:41 +01:00
Christoph Oelckers
e1fdb6b7bf
- deleted all exp variables from weapon.cpp.
2021-12-30 09:57:41 +01:00
Christoph Oelckers
b5261b9fe1
- renamed exp-> in weapon.cpp
2021-12-30 09:57:40 +01:00
Christoph Oelckers
4395de8fb1
- deleted all sp variables from weapon.cpp.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
b488361639
- more macros in weapons.cpp converted into functions.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
39640a4870
- handle most sp function parameters.
...
Also de-macrofied ANG2SPRITE and ANG2PLAYER.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
d8b0cbd031
- renamed all sp-> in weapons.cpp.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
17810bc6cd
- the ones I missed.
2021-12-30 09:57:39 +01:00
Christoph Oelckers
a8d0e29a3b
- handle parts of weapon.cpp where sp is not used for actor->s()
2021-12-30 09:57:39 +01:00
Christoph Oelckers
b2fd05d182
- stuff in InitSwordAttack + InitHeartAttack
2021-12-30 09:57:39 +01:00
Christoph Oelckers
270afb5d49
- sp-> renaming and cleanup in rooms.cpp
2021-12-30 09:57:39 +01:00
Christoph Oelckers
49cc2b3cad
- quake.cpp plus SP_TAG13/14 cleanup
2021-12-30 09:57:39 +01:00
Christoph Oelckers
9aaaadefc3
- SpawnQuake
2021-12-30 09:57:39 +01:00
Christoph Oelckers
2b8b4f3fcc
- QuakeViewChange
2021-12-30 09:57:38 +01:00
Christoph Oelckers
7419c2e65b
- sp cleanup in sector.cpp
2021-12-30 09:57:38 +01:00
Christoph Oelckers
79a9278ff3
- rename sp-> in sector.cpp
2021-12-30 09:57:38 +01:00
Christoph Oelckers
212f07f7ff
- sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp
2021-12-30 09:57:38 +01:00
Christoph Oelckers
926b4f8ba9
- sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp.
2021-12-30 09:57:38 +01:00
Christoph Oelckers
639613297d
- globally replaced sp-> in several files.
...
No further cleanup yet.
2021-12-30 09:57:38 +01:00
Christoph Oelckers
dc7fecccd0
- globally replaced sp-> in spike.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
f58d4e2604
- globally replaced sp-> in skull.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
0d0d5366b1
- globally replaced sp-> in skel.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
bb4c0be15e
- globally replaced sp-> in serp.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
f6c32b10d4
- globally replaced sp-> in ripper2.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
67d82f63be
- globally replaced sp-> in ripper.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
ce6f6ff5d3
- globally replaced sp-> in _polymost.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
63fc668d57
- don't use auto when making local copies of TObjPtr.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
1b1a81e2bc
- sp in ninja.cpp.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
a3b539da28
- sp cleanup in miscactr.cpp.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
5f187a3efb
- sp-> replacement in miscactr.cpp.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
1d6b5e621d
- sp cleanup in jweapon.cpp.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
b3b6001248
- sp-> replacements in jweapon.cpp
2021-12-30 09:57:36 +01:00
Christoph Oelckers
aeed726b59
- deleted sp assignments in processed files.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
aac44b27b1
- sp cleanup in bunny.cpp.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
1d76336045
- handle bp in break.cpp
2021-12-30 09:57:35 +01:00
Christoph Oelckers
47b51efdc6
- turning TEST_BOOL into overloaded functions.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
5290939cbc
- break.cpp sp cleanup.
...
Also a few needed renamings.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
06d33b8276
- partial conversion of SP_TAG3 to actors.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
627a69570f
- turned all SP_TAGx macros into functions so that they can be overloaded with actor variants.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
397d9b0d84
- made SP_TAG2 a function with an actor parameter.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
5be1bc4de7
- made SP_TAG1 a function with an actor parameter.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
40050f5008
- replaced sp-> in several files.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
42a525692d
- fixed check on wrong actor in DoChemBomb.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
514c3ffb10
- cameraactor in _polymost.cpp
2021-12-30 09:57:33 +01:00
Christoph Oelckers
4caee272ef
- some non 'actor' sp replacements in weapon.cpp.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
76809965ad
- some sp replacements as preparation for replacing most of 'actor->s()'.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
ca14c809f9
- cleaned up some random crap with loops and bad variable types I just randomly found.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
7bbd4343a8
- renamed all shadowing variables in Duke.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
032c597fa5
- renamed shadowing variables in Blood.
2021-12-30 09:57:32 +01:00
Mitchell Richters
0bb4ec7c33
- SW: Ensure pp
in analyzesprites()
is always initiated as the console player.
2021-12-30 09:57:32 +01:00
Mitchell Richters
95d270fbdd
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
Mitchell Richters
c26b5d2303
- SW: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
Mitchell Richters
36fc6ede8e
- Blood: Repair actor
variable collision in GetZRange()
causing all kinds of weirdness.
2021-12-30 09:57:31 +01:00
Mitchell Richters
e15c887f90
- Duke: Fix bad setup in initcrane()
following actor sprite pointer cleanups.
2021-12-30 09:57:31 +01:00
Christoph Oelckers
395a269feb
- globally replaced ->u()->.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
82b883e461
- SW: replaced u() in ai.cpp.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
b55e46ec6d
- ai.cpp cleanup.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
ed8b4100f6
- SW: replace s() in ai.cpp.
...
Also a bit of inline cleanup to make it compile again.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
8d5bffc280
- SW: some inline cleanup.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
810ab29898
- SW: non 'actor' cases of s() in ai.cpp.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
6c97912220
- SW: replace all u()'s in actor.cpp
2021-12-30 09:57:29 +01:00
Christoph Oelckers
fd78cb57c1
- fixed some bad flag replacements.
...
0x7fff is not ~CSTAT_SPRITE_BLOCK but ~CSTAT_SPRITE_INVISIBLE.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
c9628e2034
- partial cleanup of SW's macro mess.
...
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Christoph Oelckers
394f06baa0
- SW: converted 1/3 of the #defines in names2.h into enums.
2021-12-30 09:57:28 +01:00
Christoph Oelckers
92f2182e6e
- SW: all s() in actor.cpp
2021-12-30 09:57:28 +01:00
Christoph Oelckers
2718b3a5e3
- remaining s() in Exhumed
2021-12-30 09:57:28 +01:00
Christoph Oelckers
d4c01ce957
- remaining s() in queen.cpp.
2021-12-30 09:57:28 +01:00
Christoph Oelckers
4610fc6e99
- remaining s() in player.cpp.
2021-12-30 09:57:27 +01:00
Christoph Oelckers
d40da386a4
- remaining s() in object.cpp.
2021-12-30 09:57:27 +01:00
Christoph Oelckers
301350ef8c
- remaining s() in move.cpp
2021-12-30 09:57:27 +01:00
Christoph Oelckers
7eaf669295
- remaining s() in bullet.cpp, grenade.cpp and gun.cpp.
2021-12-30 09:57:27 +01:00
Christoph Oelckers
cd6bb5305e
- second batch of Exhumed's s().
2021-12-30 09:57:27 +01:00
Christoph Oelckers
6f0e7e3784
- Exhumed: batch of several s().
2021-12-30 09:57:27 +01:00
Christoph Oelckers
56bd9e7e27
- Exhumed: pActor->s() in spider.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
05d2b90418
- Exhumed: pActor->s() in anubis.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
046ff607dc
- Exhumed: pActor->s() in wasp.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
eda75a38d2
- Exhumed: pActor->s() in snake.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
0fb92e3928
- Exhumed: pActor->s() in set.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
b34a4af15e
- Exhumed: pActor->s() in scorp.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
013cf05042
- Exhumed: pActor->s() in runlist.cpp
2021-12-30 09:57:26 +01:00
Christoph Oelckers
318678b5a1
- Exhumed: pActor->s() in roach.cpp
2021-12-30 09:57:25 +01:00
Christoph Oelckers
a6c592b12c
- Exhumed: pActor->s() in rex.cpp
2021-12-30 09:57:25 +01:00
Christoph Oelckers
b02feec2e8
- Exhumed: pActor->s() in rat.cpp
2021-12-30 09:57:25 +01:00
Christoph Oelckers
430a0263d5
- Exhumed: pActor->s() in ra.cpp
2021-12-30 09:57:25 +01:00
Christoph Oelckers
d162c36113
- Exhumed: pActor->s() in queen.cpp
2021-12-30 09:57:25 +01:00
Christoph Oelckers
b641da3959
- Exhumed: pActor->s() in player.cpp and view.cpp.
2021-12-30 09:57:25 +01:00
Christoph Oelckers
b6d04ffec0
- Exhumed: pActor->s() in object.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
dca478d284
- Exhumed: pActor->s() in mummy.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
23f274120c
- Exhumed: pActor->s() in move.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
ca88e241e1
- Exhumed: pActor->s() in lion.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
5700b8ade6
- Exhumed: pActor->s() in lavadude.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
33918ac554
- Exhumed: pActor->s() in items.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
1d01a6cff7
- Exhumed: pActor->s() in init.cpp + lighting.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
613dd67578
- Exhumed: pActor->s() in grenade.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
79e6412ad5
- Exhumed: pActor->s() in fish.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
a7cebcafbb
- Exhumed: pActor->s() in bullet.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
03759ef73b
- Exhumed: pActor->s() in bubbles.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
89a1fcdfac
- Exhumed: pActor->s() in anims.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
1bb7f3764d
- handle all s() cases in Exhumed using pSprite but not pActor->s().
2021-12-30 09:57:23 +01:00
Christoph Oelckers
3adbed4826
- t[] replacement in spawn code.
2021-12-30 09:57:22 +01:00
Christoph Oelckers
9b932b2d91
- t[] replacement in actors_d.cpp and actors_r.cpp.
2021-12-30 09:57:22 +01:00
Christoph Oelckers
8c35224fe1
- Duke: removed all t-pointers to temp_data in actors.cpp.
2021-12-30 09:57:22 +01:00
Christoph Oelckers
bd47f56a5c
- x() is gone entirely.
2021-12-30 09:57:22 +01:00
Christoph Oelckers
e940fe1931
- the rest of nnexts.cpp
2021-12-30 09:57:22 +01:00
Christoph Oelckers
4177c31deb
- next batch of nnexts.cpp
2021-12-30 09:57:22 +01:00
Christoph Oelckers
d3e4f591f2
- third x() batch in nnexts.cpp.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
60382d9992
- all pXCond's.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
fd234984f5
- first batch of x() in nnexts.cpp.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
a291364606
- the big 'pXSprite = &actor->x()' replacement.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
8d8e0550df
- got rid of PLAYER::pXSprite.
...
Now the player references its actor through ONE pointer only.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
b848a9c980
- some more.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
0d5ea0f314
- handle most of PLAYER::pXSprite
2021-12-30 09:57:20 +01:00
Christoph Oelckers
aa3b930a4d
- several x()'s in nnexts.cpp.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
812a4ccd7b
- handle sourceactor->x() in nnexts.cpp.
...
Almost exclusively done with search & replace.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
5699488bea
- get rid of spritetype in inactive code. (Search noise removal)
2021-12-30 09:57:20 +01:00
Christoph Oelckers
2254dacdf1
- forgot to save the last change.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
5ad43256cc
- the final s()'s in Blood.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
582b83601d
- targets in weapon.cpp, plus removal of the now redundant spritetype variants of IsTargetTeammate.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
bf25428225
- upper/lower in CheckLink.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
c67c6ed3da
- the rest of triggers.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
06d8db1470
- deal with the markers in triggers.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
8d66c8468d
- the remaining s()'s of nnexts.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
46320aabac
- third batch of nnexts.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
b8bee4dfe5
- upper/lower stuff in nnexts.cpp.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
929fd7be99
- another block in nnexts.cpp.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
e460d90f37
- several s() in nnexts.cpp.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
c4c6c1def1
- fix GCC warning.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
6766a5922a
- pass actors to calcChaseCamPos.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
87894a5640
- deleted PLAYER::pSprite.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
648537a96b
- deal with most of PLAYER::pSprite.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
f59af2cc2d
- deal with most of PLAYER::pSprite in weapon.cpp.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
b7ee813712
- global search & replace for many uses of PLAYER's pSprite pointer.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
8dac94326a
- s() stuff in player.cpp and gib.cpp
2021-12-30 09:57:17 +01:00
Christoph Oelckers
0a1184b388
- the last one in gameutil.cpp.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
2f9848a459
- deal with pSource in nnexts.cpp.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
5623832b17
- deleted the pSprite definitions from last commit.
2021-12-30 09:57:16 +01:00
Christoph Oelckers
6b8ec17017
- the ultimate 'replace pSprite-> with actor->spr. commit.
...
This takes care of the majority of s() uses in Blood with a single search&replace action after ensuring that pSprite never gets used for other things.
(There were two small functions in nnexts.cpp left that still did.)
2021-12-30 09:57:16 +01:00
Christoph Oelckers
1f11eb24dd
- use actor pointers in preload.cpp
2021-12-30 09:57:16 +01:00
Christoph Oelckers
d8134c3fe8
- handle a few pSprite assignments which are not &actor->s().
2021-12-30 09:57:16 +01:00
Christoph Oelckers
91214b5350
- xsprite in animatesprite.cpp.
2021-12-30 09:57:16 +01:00
Christoph Oelckers
773d7d118f
- pXSprite in callback.cpp
2021-12-30 09:57:16 +01:00
Christoph Oelckers
a0b6873446
- handle s() in callback.cpp.
2021-12-30 09:57:15 +01:00
Christoph Oelckers
a1f6b363fb
- asound.cpp, blood.cpp, db.cpp and parts of callback.cpp
2021-12-30 09:57:15 +01:00
Christoph Oelckers
ed0c27b240
- Duke: deleted unused spritetype* variants of badguy() and bossguy()
2021-12-30 09:57:15 +01:00
Christoph Oelckers
09634c4993
- use actors instead of sprites in the new renderer's API.
2021-12-30 09:57:15 +01:00
Christoph Oelckers
1f57322d56
- the last one in aiunicult.cpp which the search did not show.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
627318c39b
- handle pXSprite in aiunicult.cpp
2021-12-30 09:57:14 +01:00
Christoph Oelckers
be9d71ca6b
- non-pXSprite x()'s in aiunicult.cpp.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
49c43297cd
- pXSprite in AI... code.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
f678e55daa
- pSprite in aiunicult.cpp.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
ff0b8ac5a9
- handle the hitactor parts missed in the last commit.
2021-12-30 09:57:13 +01:00
Christoph Oelckers
b1bd8f3eef
- non-pSprite occurences of s() in aiunicult.cpp.
2021-12-30 09:57:13 +01:00
Mitchell Richters
c01fab8c6c
- Fix compilation.
2021-12-30 09:57:13 +01:00
Christoph Oelckers
d0143db8fe
- got rid of sx() and sm() inlines.
2021-12-30 09:57:13 +01:00
Christoph Oelckers
f67e39450e
- deal with a handful of s() uses that do not match the more common patterns.
2021-12-30 09:57:13 +01:00
Christoph Oelckers
723e22743e
- handle all x() calls in AI code.
2021-12-30 09:57:12 +01:00
Christoph Oelckers
389933fe3a
- missed two...
2021-12-30 09:57:12 +01:00
Christoph Oelckers
1ebdb81e13
- deleted the actor->s() calls in AI code.
2021-12-30 09:57:12 +01:00