Mitchell Richters
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5d3710d677
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- Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
* This solves the issue of jittery picnum changes when circle-strafing actors at high speeds.
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2022-12-11 19:45:38 +01:00 |
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Christoph Oelckers
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5b34917f62
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- split the sprite animation code for CON-based actors into a separate function.
Like the shadow code this is virtually identical for Duke and RR.
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2022-12-11 19:43:55 +01:00 |
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Christoph Oelckers
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0d7288c543
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- moved the shadow creation code out of animatesprites into a common subfunction.
Also removing several checks for non-enemy actors for which shadows are generally not being created.
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2022-12-11 19:43:55 +01:00 |
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