Christoph Oelckers
8b664c840d
- do not use properties to set the sprite fields, part 2.
...
This covers the remaining simple cases.
2023-01-08 15:46:24 +01:00
Christoph Oelckers
3a00480efd
- do not use properties to set the sprite fields, part 1.
...
As soon as default init for CON gets in this won't work right anymore - these must come last, not first.
This commit contains all the trivial cases with no inheritance concerns.
2023-01-08 15:46:23 +01:00
Christoph Oelckers
278cfe9216
- RR: use a meta property for the gambling machine's sound.
...
This is mainly for the hypothetical map that tries to use this thing from within CON.
2023-01-08 15:45:22 +01:00
Mitchell Richters
b432e94a72
- Duke: Back up the shell's position in DukeShell::initshell()
.
2023-01-08 23:54:17 +11:00
Christoph Oelckers
b980789ddf
- skip switch animation checks for custom switch actors.
2022-12-29 14:01:39 +01:00
Christoph Oelckers
2386ea9930
- implemented the 3 special switches
...
That's the developer commentary icon in World Tour, the deactivation switch for the chicken processing plant in RR and one shootable alarm bell in RRRA.
2022-12-29 13:32:30 +01:00
Christoph Oelckers
0d9fe83cba
- implemented the switch parser and set up the external definitions.
2022-12-29 13:32:29 +01:00
Christoph Oelckers
a9ea2cd5c0
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
...
Since this is supposed to return the height of the status bar, keeping it native is a bit pointless as it cannot be modified that way.
2022-12-18 14:47:38 +01:00
Christoph Oelckers
32ad16f84d
- SW's first texture flag, yay!
...
Removes two floorpicnum accesses
2022-12-18 14:04:33 +01:00
Christoph Oelckers
622710ede4
- migrated all uses of floorpicnum.
...
This necessitated a few more surface type definitions.
2022-12-18 14:02:56 +01:00
Christoph Oelckers
4a306a21dc
- split several texture flags off into a surface type value.
...
Using the same field in the TexExtInfo struct as Blood's surfType.
This frees up a lot of flags for later use.
2022-12-18 13:56:54 +01:00
Christoph Oelckers
0ffeb2378a
- generalize Duke's purple lava check.
2022-12-18 13:43:26 +01:00
Christoph Oelckers
5147826eeb
- consolidated precaching code and rewrote the core to work on texture IDs.
2022-12-18 13:37:54 +01:00
Christoph Oelckers
9a1a90a730
- Duke: fixed mortars not toggling their hittable state depending on player distance.
...
This is needed to make them shootable from a distance. Somehow these two lines of code had gotten lost during scriptification.
2022-12-18 09:14:11 +01:00
Christoph Oelckers
f893f12ed7
- fix a few misnamed class types.
2022-12-13 20:03:36 +01:00
Christoph Oelckers
71425a94af
- fixed pipe bombs sticking to ceilings.
...
This was a typical case of doing too many things in one function - the bogus code was for one of RR's special projectiles piggybacking on the same function and doing it wrong.
2022-12-13 18:21:33 +01:00
Christoph Oelckers
14141766c1
- fixed a few cases of incorrect uses of 'mapSpawned'.
2022-12-13 14:06:11 +01:00
Christoph Oelckers
4f14f795b8
- fixed the Blood pool's Initialize function.
...
In the unlikely case of this being map placed it might have gotten the wrong color.
2022-12-13 11:30:22 +01:00
Christoph Oelckers
37067753fc
- use mapspawned flag in all already scriptified code.
...
This is more to clarify intent than to fix things, none of the changes here should change behavior.
2022-12-13 11:29:37 +01:00
Christoph Oelckers
13e6718153
- added mapSpawned member to DDukeActor
...
Duke uses the owner a lot to check if an actor was spawned at map start or in-game, but that depends a lot on stale pointers being maintained, which our garbage collected system does not allow. So this field now serves as a more reliable stand-in for these cases.
No actual changes yet.
2022-12-13 10:36:45 +01:00
Mitchell Richters
5d3710d677
- Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
...
* This solves the issue of jittery picnum changes when circle-strafing actors at high speeds.
2022-12-11 19:45:38 +01:00
Christoph Oelckers
281b102fac
- gave all textures that were accessed with their "#0xxxx" name a descriptive names.
...
Only the fallback fonts were intentionally excluded because these are supposed to get the ART file content.
2022-12-11 19:45:18 +01:00
Christoph Oelckers
a63ee8079a
- implemented customizable breakable walls and ported all hard coded variants to use this.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
9e3318a2fb
- moved spawnclasses and breakwall definitions from .def to RMAPINFO.
...
.def is not the right place for this - it needs to run very early in the process, before scripted actors are loaded, so doing this stuff there means that half the initialization has to be postponed and error reporting is sub-par.
These are now part of RMAPINFO which gets parsed as one of the very last things - it is also where GZDoom is doing some of these things.
The better error reporting also allowed fixing some errors in these definitions.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
c1a09196f0
- implemented breakable walls with external definitions.
...
The scripted case does not work yet due to bad loading order of files.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
4078c6d6bd
- converted several of RR's static init sprite types to the class system.
2022-12-11 19:43:55 +01:00
Christoph Oelckers
6fb263d61b
- converted the two last non-CON-based active items - RRRA's empty bike and boat.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
9641d3f712
- scriptified two of RRRA's special effects.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
6de147b77f
- moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
1cfba8e989
- cleaned up the main thinker loops, using a flag to denote actors that are not on STAT_ACTOR but need to run CON code.
...
This should not be automatic as it may cause problems with mods not expecting this.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
74368381a9
- did a bit of actor class consolidation by using explicit sprite assignments through 'spawnclasses'.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
bdc474d04f
- scriptified all remaining Duke actors with specific init code and no CON part.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
c9628db264
- scriptified the toilet.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
cbb3b0ebfb
- preparations for the next script exports.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
d83e203b8d
- renamed a few RR sprites plus one associated global variable.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
e5ac32e329
- scriptified the remaining RR destructibles.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
15bee4ca6a
- scriptified the remaining Duke destructibles, except the toilets.
2022-12-11 19:43:52 +01:00
Christoph Oelckers
e6c466fcba
- scriptified several of Duke's destructible items.
2022-12-11 19:43:52 +01:00
Christoph Oelckers
066c4c88b2
- scriptified the two final special stat items from RRRA.
2022-12-11 19:43:52 +01:00
Christoph Oelckers
7cbc713b4e
- scriptified stat121 special effect.
2022-12-11 19:43:52 +01:00
Christoph Oelckers
dc06a93a4f
- scriptified RR's UFO teleporter.
2022-12-11 19:43:52 +01:00
Christoph Oelckers
5a155730b4
- scriptified RR's bowling stuff.
2022-12-11 19:43:52 +01:00
Christoph Oelckers
9ad8f67ce9
- added isEffector inline and exported NATURALLIGHTNING which got a bit in the way.
2022-12-11 19:43:52 +01:00
Christoph Oelckers
be6ead173a
- scriptified several smaller actors
2022-12-11 19:43:51 +01:00
Christoph Oelckers
0dc526899b
- scriptified FrameEffect
2022-12-11 19:43:51 +01:00
Christoph Oelckers
44d4e7a20a
- scriptified the mortar projectiles.
...
This was split off heavyhbomb for clarity and to avoid interference with the pickup code.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
0bc9023e17
- scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
...
The mortars were split off because they made the code too convoluted.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
ff6a9b89ac
- scriptified the green slimer.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
bc34746227
- scriptified transport vehicles.
2022-12-11 19:43:50 +01:00
Christoph Oelckers
f1d6e0e6bb
- scriptified Duke's shooting gallery targets.
2022-12-11 19:43:50 +01:00
Christoph Oelckers
4397e65443
- cleaned up the generic destructible code and used it for several more things.
2022-12-11 19:43:50 +01:00
Christoph Oelckers
f89ccec829
- scriptified Duke's reactor.
2022-12-11 19:43:50 +01:00
Christoph Oelckers
f6fe639233
- avoid propagating owner flags where easily doable.
...
This particular case is done a lot better by setting a special flag.
2022-12-11 19:43:50 +01:00
Christoph Oelckers
59659bc284
- scriptified the last two RR projectiles.
...
These are particularly messy - they have different looks depending on the shooter...
2022-12-11 19:43:49 +01:00
Christoph Oelckers
403141807f
- scriptified all simple and explosive RR projectiles.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
82515e1d76
- scriptified the World Tour's flamethrower#s fireball.
...
Also using a better method to mark the trailing balls than checking the owner.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
26d9511087
- scriptified the octabrain projectile.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
f2df8a162f
- scriptified Duke's spit projectile.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
fcd05e38c9
- scriptified the freezer projectile.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
f4bc5d6df8
- scriptified Duke's RPG.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
c1545a1eaa
- scriptified the shrink spark.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
a756b71647
- scriptified the firelaser projectile.
...
This also fixes the animation of the RR variant, which used a bad value with '&'.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
d946ebb74d
- added Projectile base class.
...
Not hooked up yet, this only defines the framework for what comes.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
44fa420387
- added a few new flags and renamed some sprites.
...
All this is preparations for scriptifying the projectiles.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
15fb7dab35
- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
...
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
8a921c98bd
- scriptified ooz.
2022-12-11 19:43:47 +01:00
Christoph Oelckers
9d1384449c
- scriptified the Recon.
2022-12-11 19:43:47 +01:00
Christoph Oelckers
2ab5e63386
- added a few new actor flags.
2022-12-11 19:43:47 +01:00
Christoph Oelckers
7db953e0ea
- scriptified the force sphere.
...
Doesn't seem to be used anywhere, though...
2022-12-11 19:43:47 +01:00
Christoph Oelckers
6d9a8bfaa5
- scriptified the pool balls.
2022-12-11 19:43:47 +01:00
Christoph Oelckers
1ef61c8588
- exported a bunch of stuff we're going to need soon.
2022-12-11 19:43:47 +01:00
Christoph Oelckers
f138798e26
- scriptified the rat.
2022-12-11 19:43:46 +01:00
Christoph Oelckers
99413651b3
- scriptified the respawn marker.
2022-12-11 19:43:46 +01:00
Christoph Oelckers
f43dc9d925
- Duke: fixed Jibs animation and scale.
2022-12-11 19:43:46 +01:00
Christoph Oelckers
a6a4e628df
- scriptified RRRA's gambling machines.
...
These were fallout from the generic destructibles because the code to destroy them was removed along with that.
2022-12-11 19:43:46 +01:00
Christoph Oelckers
1d52963d4b
- converted all simple destructible sprites.
...
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
2022-12-11 19:43:46 +01:00
Christoph Oelckers
9e29c3970d
- generic destructibles
2022-12-11 19:43:45 +01:00
Christoph Oelckers
93ef4b34d7
- scriptified the guts spawning function.
2022-12-11 18:46:40 +01:00
Christoph Oelckers
3ac8bd02f5
- scriptified the jibs
2022-12-11 18:46:40 +01:00
Christoph Oelckers
797c122363
fixed the sound controller's sound selection.
...
In this case the game-side resource ID was silently cast to a sound ID but it needs explicit conversion.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
a825dfb8ca
- Duke sound is working again.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
...
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
1ac4aee0c1
- RR cactus stuff
2022-12-11 18:41:50 +01:00
Christoph Oelckers
c48dfc082f
- scriptified RR's lumber blade.
2022-12-11 18:41:50 +01:00
Christoph Oelckers
76fabcd1c7
- chickenplant scriptified.
2022-12-11 18:41:50 +01:00
Mitchell Richters
0ab175b894
- Duke: Fix pos issues with crane's touchplate following position change to sprite.
2022-12-11 18:41:42 +01:00
Mitchell Richters
dd5834444e
- Duke: Swap out the internals of the player's pos methods and get the game going again.
2022-12-11 18:41:41 +01:00
Mitchell Richters
4aa63b5446
- Duke: Rename player's pos to something identifiable.
2022-12-11 18:41:38 +01:00
Christoph Oelckers
aa3df50f9b
- fixed locked activator setup.
...
This broke all locked doors.
2022-11-26 17:26:45 +01:00
Christoph Oelckers
4d6920e80b
- fixed failiure to initialize the ambient tags array.
...
Also adding range checks to all places where it gets used. This is from CON code so proper values are never guaranteed.
2022-11-24 09:01:44 +01:00
Christoph Oelckers
13e19bad36
- fixed handling of bad class assignment to map picnums.
2022-11-24 08:12:18 +01:00
Mitchell Richters
a7ba843eb5
- Remove some leftover console debug prints.
2022-11-24 13:41:15 +11:00
Christoph Oelckers
6cb3e2f457
- Duke: fixed operator precedence in scrap spawning code.
2022-11-21 10:48:47 +01:00
Christoph Oelckers
8735e24d99
- don't print negative ammo numbers on the Duke HUD.
2022-11-21 10:01:44 +01:00
Christoph Oelckers
29c4c77e55
- fixed bad StopSound implementation.
2022-11-21 09:25:46 +01:00
Christoph Oelckers
a76d166966
- scriptified tongue actor.
...
This seems to be develpment garbage. No proper sprites exist for this.
2022-11-20 20:40:46 +01:00
Christoph Oelckers
b069904be1
- scriptified the remaining controller sprites.
2022-11-20 13:57:51 +01:00
Christoph Oelckers
cb005062cd
- scriptified activators and locators.
2022-11-20 12:43:24 +01:00
Christoph Oelckers
9fa2fb75cf
- scriptified the respawn controller.
...
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
2022-11-20 11:58:19 +01:00
Christoph Oelckers
d44b637f1b
- fixed touchplate initialization
...
This was still using older code - the current native version was also not removed from the spawn function.
2022-11-20 08:51:09 +01:00
Christoph Oelckers
f515939fde
- scriptified the sound controller.
2022-11-20 08:46:49 +01:00
Christoph Oelckers
714a2ef70e
- scriptified canwithsomething, the last internal STAT_STANDABLE item.
2022-11-19 19:01:17 +01:00
Christoph Oelckers
dee33ba4dd
- scriptified viewscreen and camera.
2022-11-19 17:35:04 +01:00
Christoph Oelckers
046ba1ae0c
- scriptified touchplate
2022-11-19 15:40:35 +01:00
Christoph Oelckers
63a8c3148c
- scriptified doorshock
2022-11-19 15:40:21 +01:00
Christoph Oelckers
15cd80cad3
- scriptified the waterdrip
2022-11-19 15:40:09 +01:00
Christoph Oelckers
11acb92553
- scriptified the bolts.
2022-11-19 12:54:50 +01:00
Christoph Oelckers
676ca73983
- scriptified the trash actor.
2022-11-19 12:54:15 +01:00
Christoph Oelckers
5ae7011e41
- converted the masterswitch.
2022-11-19 11:24:39 +01:00
Christoph Oelckers
b106fb693a
- scriptified OozFilter + Seenine
...
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
26ba1f601e
- scriptified the fire extinguisher.
2022-11-17 20:19:22 +01:00
Christoph Oelckers
f9826241ef
- scriptied the cracks.
2022-11-17 20:18:46 +01:00
Christoph Oelckers
8ce358fc24
- scriptified the trip bombs.
2022-11-17 18:38:25 +01:00
Christoph Oelckers
a2683559ce
- refactored Duke's cactus.
2022-11-15 10:44:06 +01:00
Christoph Oelckers
ad7cf290d2
- restricted use of gs.firstdebris to the only place where it is really needed.
...
Also no script export for this, it is only needed for converting CON parameters to propr indices.
2022-11-15 08:28:05 +01:00
Christoph Oelckers
d253468b22
- scriptified the scraps.
...
A Duke-ish mess of epic proportions.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
5fea500f92
- flammable actors scriptified.
2022-11-14 16:31:45 +01:00
Christoph Oelckers
190fd1827e
- scriptified Dukes water fountain.
...
That's this thingy in the first corridor of E2L1.
2022-11-14 12:10:13 +01:00
Christoph Oelckers
306db376d9
- added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational.
2022-11-14 10:30:59 +01:00
Christoph Oelckers
317968c45a
- exported DukeGameInfo.
...
Only the parts that can be considered stable.
2022-11-14 10:25:17 +01:00
Christoph Oelckers
ced22bb0a8
- added onUse virtual to DukeActor.
2022-11-14 10:22:22 +01:00
Christoph Oelckers
f23ddc28f0
- Duke: scriptified the crane
2022-11-13 18:55:32 +01:00
Christoph Oelckers
660c546266
- actor interface fixes.
2022-11-13 18:51:23 +01:00
Christoph Oelckers
e3aa1da175
- CallOnanimate
2022-11-13 11:50:28 +01:00
Christoph Oelckers
ba016c7c3a
- added CallOnHit and named spawn.
2022-11-13 10:30:52 +01:00
Christoph Oelckers
48d1367a7e
- added some VM exports for DukePlayer
2022-11-13 08:59:08 +01:00
Christoph Oelckers
de51b65ead
- reimplemented Duke's scripted actor iterators in a more lightweight fashion.
...
This now works without allocating garbage collected objects.
2022-11-13 08:59:07 +01:00
Christoph Oelckers
562c1a18c8
- integrate hud_althud into hud_size
...
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
2022-10-30 16:51:39 +01:00
Christoph Oelckers
2fbee8faf5
- Exhumed alt hud.
2022-10-30 16:51:38 +01:00
Christoph Oelckers
7808dae81b
- implemented alt HUD for SW.
2022-10-30 16:51:38 +01:00
Christoph Oelckers
95042247cf
- implemented alt HUD for RR.
2022-10-30 16:51:38 +01:00
Christoph Oelckers
95d10bd73c
- Duke: fixed some issues with the pipe bomb’s detonator in the alt HUD.
2022-10-30 16:51:38 +01:00
Christoph Oelckers
2c7cf5564f
- implemented alt HUD for Duke. (incl. NAM + WW2GI)
2022-10-30 16:51:37 +01:00
Christoph Oelckers
ff71ab14ce
- added a GZDoom-style alternative HUD.
...
So far only implemented for Blood.
2022-10-30 16:51:37 +01:00
Mitchell Richters
ffc16635b2
- Blood: Make bobPhase
a proper float.
2022-10-30 16:51:24 +01:00
Christoph Oelckers
0eea776065
- moved RS_ bits to gamehud.h because that's all that uses these flags.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
5ab75f45e9
- floatified and consolidated throwPower handling.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
f286565abc
- floatifying player::slope, part 2
2022-10-25 07:07:09 +02:00
Mitchell Richters
8d3f3c6025
- Cut over to DAngle
from fixedhoriz
and remove the latter.
2022-10-25 07:06:55 +02:00
Mitchell Richters
06a9a7b1a7
- SW: Change all weapon recoils to work on pitch.
2022-10-25 07:06:54 +02:00
Christoph Oelckers
c511e5dca9
- eliminated int_xvel
2022-10-22 11:33:16 +02:00
Christoph Oelckers
9325886e35
- split use of tempang between real angles and other counters.
2022-10-22 11:33:16 +02:00
Christoph Oelckers
b8efc5c563
- floatified RR noise code.
2022-10-22 09:34:14 +02:00
Mitchell Richters
db5fcde0db
- Fix issues with startup on fresh config following CVAR overhaul.
2022-10-22 14:42:12 +11:00
Christoph Oelckers
50a9ca49f3
- floatified player_struct::hitang
2022-10-20 00:33:31 +02:00
Christoph Oelckers
5aa832f536
- fixed color of Duke's "ATOMIC" menu sprite.
2022-10-18 19:57:41 +02:00
Mitchell Richters
b127c37939
- Blood: Floatify all the bobbing/swaying code.
2022-10-18 19:52:02 +02:00
Mitchell Richters
954b394baa
- Blood: Floatify PLAYER::zWeaponVel
.
2022-10-18 18:30:38 +02:00
Mitchell Richters
0019b5ee02
- Blood: Floatify PLAYER::zWeapon
.
2022-10-18 18:30:38 +02:00
Mitchell Richters
2d98c532eb
- Blood: Floatify PLAYER::zViewVel
.
2022-10-18 18:30:38 +02:00
Mitchell Richters
f35fffdf3d
- Blood: Floatify PLAYER::zView
.
2022-10-18 18:30:37 +02:00
Christoph Oelckers
7a9f89b95d
- removed obsolete scripting exports.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
b202cf7a12
- added option to show the level stats on the automap.
2022-10-15 17:14:34 +02:00
Mitchell Richters
427d4c1c1a
- SW: Floatify CircleCamera()
.
2022-10-15 13:32:04 +02:00
Christoph Oelckers
a9b19943dd
- floatified bob_z and all actor spawns using it.
2022-10-14 23:39:33 +02:00
Christoph Oelckers
cebdc653bb
- removed unused fields from PLAYER.
2022-10-14 23:17:46 +02:00
Christoph Oelckers
c3ac42a546
- removed unused PLAYER::up_speed and down_speed variables.
2022-10-14 23:17:46 +02:00
Christoph Oelckers
29d9d02b78
- floatified PLAYER::z_speed.
2022-10-14 23:17:46 +02:00
Christoph Oelckers
f78cfb590d
- minor cleanup
2022-10-14 20:31:54 +02:00
Christoph Oelckers
3ac4e7ed2d
- eliminated player_int_ceiling_dist, player_int_floor_dist wrappers
2022-10-14 00:06:30 +02:00
Christoph Oelckers
ee41cda31e
- Duke: floatified pyoff
2022-10-13 22:54:42 +02:00
Christoph Oelckers
ffba7996b3
- SW: floatified PLAYER::siang
2022-10-13 20:58:12 +02:00
Christoph Oelckers
e089100ab1
- floatified PLAYER::bob_amt
2022-10-09 23:56:15 +02:00
Christoph Oelckers
8aab82691b
- renamed two PLAYER members for easier searching.
2022-10-09 22:30:51 +02:00
Christoph Oelckers
6497456471
- most of int_phiz,int_ploz
2022-10-09 22:29:54 +02:00
Christoph Oelckers
13d9505662
- PLAYER::hiz,loz refactoring, part 1
2022-10-09 22:00:43 +02:00
Christoph Oelckers
30b620c700
- removed unused oz_speed member variable.
2022-10-09 22:00:43 +02:00
Christoph Oelckers
e14182be99
- reinstated integer MSTime where needed.
2022-10-09 13:56:07 +02:00
Christoph Oelckers
416be99967
- fixed: SW's intro video must not stop playing music.
2022-10-08 10:04:31 +02:00
Mitchell Richters
c25493762b
- Eliminate bvectangbam()
.
2022-10-05 00:36:28 +02:00
Mitchell Richters
8912d7d6cc
- SW: Change RevolveAng
, RevolveDeltaAng
and GlobSpeedSO
to DAngle
objects.
...
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
2022-10-05 00:36:23 +02:00
Mitchell Richters
2f76ca100f
- SW: Replace last uses of binangle
in game's draw code with DAngle
objects.
...
* Easiest done in one hit since we had pointers and things to deal with.
2022-10-05 00:36:23 +02:00
Christoph Oelckers
6bd854da88
- floatified player_struct::truecz/truefz.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
7fce0ed7ae
- renamed truefz and truecz
2022-10-02 20:46:57 +02:00
Christoph Oelckers
793e9b7623
- renamed DDukeActor::floorz, ceilingz.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
0fd42a50e8
-fixed ZScript warnings with comparison signedness.
2022-08-03 19:44:37 +02:00
Christoph Oelckers
cac54d42e9
- fixed script warnings after updating to version 4.9.0
2022-08-03 13:49:17 +02:00
Christoph Oelckers
30b81c0920
- SW: changed fullscreen HUD to display all 8 keys without gaps ans overlapping.
2022-06-06 22:03:42 +02:00
Christoph Oelckers
126f6051d2
- fixed level number for RRRA's travel animations.
...
first level is 1001, not 1.
2022-06-02 10:18:57 +02:00
Christoph Oelckers
0dc670da8e
- added wipe transitions to screen job
...
Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
2022-04-25 17:26:17 +02:00
Christoph Oelckers
789794539c
- added script exports for Duke's main structures.
2022-02-21 00:19:26 +01:00
Christoph Oelckers
d9fee902de
- setSpritesetImage export added.
2022-01-26 23:35:53 +01:00
Christoph Oelckers
6ff8e89739
- add statnums and virtual base methods to DukeActor.
2022-01-26 00:37:11 +01:00
Christoph Oelckers
c27976b2e5
- added script exports for Duke's iterators
2022-01-26 00:16:21 +01:00
Christoph Oelckers
5bc8b1c2d3
- Duke: added two more flags to eliminate the references to the crane's tile numbers.
2022-01-25 22:26:53 +01:00
Christoph Oelckers
a252b206d1
- exported DukeActor's native member variables.
...
This includes renaming two native ones because they shared the same name with members of spritetype.
2022-01-24 00:24:47 +01:00
Christoph Oelckers
43f2601bd6
- added script definitions for the base actor classes so that the engine can start up again.
2022-01-23 13:03:40 +01:00
Christoph Oelckers
7c4319d099
- Nam: don't draw the icon for weapon 7 on the HUD.
...
This is just a blue square. In RedNukem it isn't shown, but there's no special code for it.
2022-01-08 21:58:15 +01:00
Mitchell Richters
09e1fa4d1e
- Exhumed: Amend previous commit to do proper floating point calculation.
2022-01-04 22:54:51 +11:00
Mitchell Richters
572dcc08dd
- Exhumed: Remove debug line and use game's ticrate in milliseconds instead of a hard-coded value (not that it should ever change anyway).
2022-01-04 22:51:19 +11:00
Christoph Oelckers
8bc1ca5f58
- Exhumed: interpolate the menu items when zooming.
2022-01-04 12:42:46 +01:00
Christoph Oelckers
be2efc03ad
- Exhumed: interpolate the scrolling map.
2022-01-04 12:42:45 +01:00
Mitchell Richters
5d10b32301
- SW: Replace PLAYERstruct
oldpos*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
e4d19a0bbe
- SW: Replace PLAYERstruct
slide_yvect
with slide_vect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
8c1c5f3d55
- SW: Replace PLAYERstruct
slide_xvect
with slide_vect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
8c99053ebd
- SW: Replace PLAYERstruct
oyvect
with ovect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
75cc539c58
- SW: Replace PLAYERstruct
oxvect
with ovect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
5515830e2b
- SW: Replace PLAYERstruct
yvect
with vect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
f2497d7d08
- SW: Replace PLAYERstruct
xvect
with vect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
03da70b3b9
- SW: Replace PLAYERstruct
si*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
225a2a39da
- Duke: Replace player_struct
noise_*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
1e90b0bbbe
- Duke: Replace player_struct
bobposy
with bobpos.Y
calls.
2021-12-30 23:00:44 +11:00
Mitchell Richters
034e1fd175
- Duke: Replace player_struct
bobposx
with bobpos.X
calls.
2021-12-30 23:00:44 +11:00
Mitchell Richters
0bc26e78ba
- Duke: Replace player_struct
loogiey[64]
with loogie[64].Y
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
e196a4daa3
- Duke: Replace player_struct
loogiex[64]
with loogie[64].X
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
2d6bc783c4
- Duke: Replace player_struct
exity
with exit.Y
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
8d2595ea84
- Duke: Replace player_struct
exitx
with exit.X
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
fd8c7bfa52
- Duke: Replace player_struct
poszv
with vel.Z
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
b2023efb44
- Duke: Replace player_struct
posyv
with vel.Y
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
31ed257f39
- Duke: Replace player_struct
posxv
with vel.X
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
13639a09b7
- SW: Remove unused PLAYERstruct
variable turn180_target
that was deprecated with 7bf1cacc7f
.
2021-12-30 20:46:36 +11:00
Mitchell Richters
cf68018909
- SW: Replace PLAYERstruct
RevolveY
with Revolve.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
acc11f34bf
- SW: Replace PLAYERstruct
RevolveX
with Revolve.X
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
05de974080
- SW: Replace PLAYERstruct
ly
with LadderPosition.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
a18fc5b66f
- SW: Replace PLAYERstruct
lx
with LadderPosition.X
calls.
2021-12-30 20:41:26 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
bd47f56a5c
- x() is gone entirely.
2021-12-30 09:57:22 +01:00
Mitchell Richters
6423684bfb
- SW: Replace PLAYERstruct
oposz
with opos.Z
calls.
2021-12-30 09:57:09 +01:00
Mitchell Richters
a2f2cc489a
- SW: Replace PLAYERstruct
oposy
with opos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae50767c70
- SW: Replace PLAYERstruct
oposx
with opos.X
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
3adf81e4f9
- Duke: Replace player_struct
oposz
with opos.Z
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
111aa16e64
- Duke: Replace player_struct
oposy
with opos.Y
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
0e897c29b0
- Duke: Replace player_struct
oposx
with opos.X
calls.
2021-12-30 09:57:07 +01:00
Christoph Oelckers
75b36cbd1c
- Duke: made player.i a real pointer
...
How could I overlook this one.
2021-12-26 23:09:45 +01:00
Christoph Oelckers
c0496420ec
- LadderSector
2021-12-26 23:08:46 +01:00
Christoph Oelckers
d1f7269ca8
replaced cursectnum with a cursector pointer
2021-12-25 21:28:56 +01:00
Christoph Oelckers
1790ced1f8
- Exhumed: renamed disassembly fields in player struct.
2021-12-25 21:28:52 +01:00
Mitchell Richters
af96180123
- Duke/RR; Don't lose the precision of p->MotoSpeed
when calculating p->VBumpTarget
.
2021-12-07 20:02:30 +11:00
Christoph Oelckers
0f2f46ec35
- made one_parallax_sectnum a pointer
2021-11-29 00:56:26 +01:00
Christoph Oelckers
caa9ef6dd3
- make access_wallnum a pointer
2021-11-29 00:56:22 +01:00
Christoph Oelckers
2b4ed0eaf3
- PlayerCheckDeath
2021-11-29 00:56:10 +01:00
Christoph Oelckers
fb95f0fff7
- store an actual actor pointer in PLAYER.
...
# Conflicts:
# source/games/blood/src/player.cpp
2021-11-29 00:54:58 +01:00
Christoph Oelckers
5b9152abfd
- eliminated the last access to playerActors in trigger.cpp and made AimTargets a pointer array.
2021-11-29 00:54:58 +01:00
Christoph Oelckers
a67da5003a
- made voodooTarget a pointer and removed most direct references to target_i.
2021-11-29 00:53:47 +01:00
Christoph Oelckers
a5f51cfd88
- SW: migrate everything to the main clipmove function
2021-11-08 23:11:30 +01:00
Christoph Oelckers
ae08ae1d8d
- some leftover shorts plus utilities that ended up unused but may be useful later.
2021-11-07 16:46:23 +01:00
Christoph Oelckers
060da8ec1d
- Duke: replaced most sector array accesses with pointers in actors.cpp.
...
This already helped to find one 16 bit value that stored a sector index.
2021-11-07 15:00:06 +01:00
Christoph Oelckers
1c0e3d849b
- addressed the updatesector related deprecation warnings with Duke.
2021-11-06 20:46:08 +01:00
Mitch Richters
9d3d8e747c
- Fix up bsin()
usage within ZScript files.
2021-10-30 10:24:15 +02:00
Christoph Oelckers
9cfd682c9e
- eliminated Player::nSprite.
2021-10-28 13:54:09 +02:00
Christoph Oelckers
11912486de
- moved all loose player related arrays into the Player struct.
2021-10-27 20:56:42 +02:00
Christoph Oelckers
2e451618f8
- Duke: fixed some incorrect cutscene playback speeds.
2021-09-12 18:17:51 +02:00
Christoph Oelckers
fb5e8e72ab
- fixed Exhumed credits display.
2021-08-14 10:54:51 +02:00
Christoph Oelckers
40730d26b8
- Exhumed: fixed incorrect CD tracks being played through cutscenes
2021-08-14 10:40:38 +02:00
Christoph Oelckers
9680674dec
- Duke: fixed sound lists for E4 intro cutscene.
2021-08-14 09:25:50 +02:00
Christoph Oelckers
b057e59924
- Exhumed: fixed bad arguments of BuildGameoverScene.
2021-08-14 09:19:27 +02:00
Mitchell Richters
f6c7ed3984
- Blood: Restore originally intended isRunning
code that never worked behind two CVARs to offer an alternative playing experience.
...
* `cl_bloodvanillarun` enables/disables the `isRunning` code that affects AI, bobbing and swaying.
* `cl_bloodvanillabobbing` enables/disables the `isRunning` code that affects bobbing and swaying, allowing only the `isRunning` AI changes.
2021-07-31 10:14:56 +10:00
Mitchell Richters
1685890bc5
- Replace calcSinTableValue()
with game's native bsin()
export.
...
* Also repair light for Duke's `DrawCursor()` with a multiply and shift down to get the `bsin()` output up to 24 and not 21.33 etc
2021-07-26 17:28:32 +10:00
Mitchell Richters
8a029cb4e1
- Blood: Fix ammo colour for status bar and first fullscreen HUD.
...
* Reported by Spill.
* Fixes #490 .
2021-07-24 22:06:00 +10:00
Mitchell Richters
cb01fb0cf2
- Duke/RR: Remove check p.gotweapon[]
check in DrawWeaponBar()
that was causing weapon bar to display incorrect tiles and values.
...
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=72541 .
2021-07-24 16:18:06 +10:00
Mitchell Richters
20bffbd94d
- Exhumed: Revert source for ammo
in DrawHUD2()
from 7b8dcde5d2
.
...
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=72853 .
2021-07-24 15:40:48 +10:00
Mitchell Richters
0778dfb22a
- Exhumed: Move key display on DrawHUD2()
to accommodate larger ammo display for M60 with cl_showmagamt 1
from 2a8e636066
.
2021-07-17 15:03:00 +10:00
Mitchell Richters
2a8e636066
- Exhumed: Extend 7b8dcde5d2
by showing the M60's clip/magazine amount available when cl_showmagamt 1
is set.
2021-07-17 14:57:43 +10:00
Mitchell Richters
7b8dcde5d2
- Exhumed: Make use of cl_showmagamt
.
...
* Fixes #463 .
2021-07-16 23:52:56 +10:00
Christoph Oelckers
6062af562d
- allow external replacements of SW's 3D Realms logo to use their own palette.
...
This was already present for Duke, but not here.
2021-07-05 22:43:23 +02:00
Mitchell Richters
326a0798a1
- Exhumed: Fix alignment issues with ammo counter and compass on full HUD.
2021-06-27 21:34:04 +10:00
Christoph Oelckers
3512fe8fba
- dynamically adjust SW's menu spacing based on language.
2021-06-26 11:58:40 +02:00
Mitchell Richters
9ed27effe5
- SW: Tune position of HUD elements since ZScript-ification.
...
* Fixes #428 .
2021-06-24 21:13:05 +10:00
Mitchell Richters
30da87d55b
- Exhumed: Fix level stat position on full HUD.
...
* Fixes #429 .
2021-06-24 20:56:20 +10:00
Mitchell Richters
a27888f9df
- Duke (RR): Tune position of RR HUD elements since ZScript-ification.
...
* Fixes #433 .
2021-06-24 20:28:29 +10:00
Christoph Oelckers
9ab24f6031
- make sure that substitution remaps work in Duke's menus.
2021-05-31 21:20:32 +02:00
Christoph Oelckers
8900cc2f2e
- cleanup of automap label printing.
...
Moved larger parts of the font selection logic into common code.
2021-05-31 21:20:32 +02:00
Christoph Oelckers
9c60ab791b
- implemented all needed font overrides for localization.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
90bcba302e
- layout adjustments for localized texts.
...
In particular SW's main menu was far too tightly spaced, allowing no room for accents.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
39b84c4063
- don't use DI_ITEM_RELCENTER for Blood's animated heart.
...
It does not look right for this sprite.
2021-05-29 13:42:00 +02:00
Christoph Oelckers
8fae793341
- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
...
This is mainly for code clarification, the value is the same as CR_UNDEFINED.
2021-05-29 11:47:05 +02:00
Christoph Oelckers
d44500863b
- removed the multiplayer scoreboard screens.
...
Since there is no plan to keep them in case MP gets implemented there's no need to maintain them.
These should later be replaced by a generic screen using a better font and a layout that takes higher resolutions into account.
2021-05-27 13:33:54 +02:00
Christoph Oelckers
d2ed4e703d
- made Exhumed's text scroller a universal component of the cutscene system, usable by all games.
2021-05-22 10:06:15 +02:00
Christoph Oelckers
0d793a59fd
- moved the cutscene core to 'engine'.
...
More adjustments for making this code compatible with GZDoom.
2021-05-22 02:15:49 +02:00
Christoph Oelckers
c80c2e7a6c
- this wasn't supposed to be changed.
2021-05-19 22:48:21 +02:00
Christoph Oelckers
75cc66083d
- Blood: fixed use of wrong font for ammo display on statusbar.
2021-05-19 22:40:10 +02:00
Christoph Oelckers
98bb8c516d
- added missing declarations for RR's intro movies.
2021-05-18 00:08:32 +02:00
Christoph Oelckers
4d226d19e7
- Exhumed: fixed jumping icons on the status bar.
...
Unfortunately, due to the utterly broken design of the sequences the fullscreen HUD is not fixed. This would require graphics replacements that fix the bad offsetting in the torch.
2021-05-17 19:22:57 +02:00
Christoph Oelckers
61d81efe45
- fixed definition of ExhumedCutscenes.BuildGameoverScene.
...
Needs to be declared static.
2021-05-17 18:17:15 +02:00
Christoph Oelckers
24ce5d6130
- Exhumed: fix animation stopping for inventory torch item.
...
I have no idea how the old code could ever work...
2021-05-16 20:25:56 +02:00
Christoph Oelckers
88fe8e49a3
- Blood: fixed throw power meter.
2021-05-16 18:56:56 +02:00
Christoph Oelckers
25d516c36f
- fixed shadow and positioning of stats display.
2021-05-16 16:12:44 +02:00
Christoph Oelckers
83f151529b
- fixed SW status bar.
2021-05-16 10:25:56 +02:00
Christoph Oelckers
8d8b3cda46
- scriptified SW's status bar.
...
Not tested yet. This just compiles without errors.
2021-05-16 09:34:08 +02:00
Christoph Oelckers
781cb32dcf
- fixed all issues with Duke's/RR's status bar.
2021-05-15 16:46:08 +02:00
Christoph Oelckers
f84f58e714
- ported Duke and RR status bars.
...
Compiles but not tested yet.
2021-05-15 14:27:32 +02:00
Christoph Oelckers
663f330684
- fixed GetChunkFrame implementation and one bad GetString call.
...
Exhumed's status bar is fully working with this.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
b71c725e3e
- ported Exhumed's status bar.
...
Not tested yet.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
5a6121d424
- status bar interface work.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
317238147b
- Blood: fixed scriptified MP statusbar code to the point where it compiles.
...
Mainly to avoid code rot by future changes, this probably cannot remain as it is if MP gets reimplemented.
2021-05-15 10:25:37 +02:00
Christoph Oelckers
e5dd4a8638
- made the scripted version of Blood's status bar functional.
2021-05-12 21:50:02 +02:00
Christoph Oelckers
778378fd5c
- scriptified version of Blood's status bar compiles.
...
Not tested yet.
2021-05-12 21:50:02 +02:00
Christoph Oelckers
4ad20e4c00
- more preparations for scriptification of Blood's status bar.
...
* restructured some code that could not be converted as-is due to access to data that should be off-limits to scripts.
* exporting most of PLAYER's member fields.
2021-05-12 21:50:02 +02:00
Christoph Oelckers
bb9d492db6
- migrated RRRA as well.
2021-05-02 14:01:10 +02:00
Christoph Oelckers
6f4e380728
- migrated RR's cutscene definitions.
...
Also turned several level-specific init options into map flags or map parameters.
2021-05-02 13:12:24 +02:00
Christoph Oelckers
2d4e91615f
- migrated Duke's cutscene definitions to the new RMAPINFO.txt.
2021-05-02 12:02:55 +02:00
Christoph Oelckers
03b9275244
- removed debug printf.
2021-05-01 23:59:45 +02:00
Christoph Oelckers
51aeb6dd39
- fixed issues with skipping over an entire cutscene.
...
This must never destroy the last element of the cutscene because it is still needed to draw something while shutdown is performed.
2021-05-01 20:54:57 +02:00
Christoph Oelckers
fa3fd9ac8f
- removed unused array.
2021-05-01 20:34:43 +02:00
Christoph Oelckers
4c2266ee88
- fixed incomplete SW ending cutscene.
2021-05-01 20:31:51 +02:00
Christoph Oelckers
a2a850ea3c
- center the texts on Duke's loading screen.
2021-05-01 20:14:30 +02:00
Christoph Oelckers
512f1d852b
- fixed: Blood's summary screen needs to stop it sound when it ends.
2021-05-01 20:11:47 +02:00
Christoph Oelckers
f0bd290801
- corrected speed of RR intro videos.
2021-05-01 20:04:22 +02:00
Christoph Oelckers
4069a5096a
- scriptified Exhumed's 2D content (minus the programmatic textures.)
2021-04-30 20:08:36 +02:00
Christoph Oelckers
5b54e9c1ad
- removed the 26 factor from Duke's par times.
...
What were they thinking?
2021-04-30 20:08:36 +02:00