Mitchell Richters
be41bbcd28
- Move gi->getCrouchState()
into DCorePlayer
.
2023-12-05 22:39:33 +01:00
Mitchell Richters
59366d3ffc
- Internalise player velocity setup for DCorePlayer::doRollInput()
.
...
* Would have been nice to have this constexpr, but can only do that when we switch to C++20.
2023-12-05 22:39:30 +01:00
Mitchell Richters
ce75f7d7ef
- Internalise player InputPacket
access.
2023-12-05 22:39:30 +01:00
Mitchell Richters
531c95c7ca
- Move PlayerAngles
class directly into DCorePlayer
.
...
* No refactoring around it yet.
* The #includes could use some cleaning up...
2023-12-05 22:39:30 +01:00
Christoph Oelckers
0c397033f1
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
Mitchell Richters
b83f062037
- Exhumed: A little bit more cleanup.
2023-12-05 22:39:25 +01:00
Mitchell Richters
52b20e1f59
- Move syncinput mechanism into GameInput
object.
2023-12-05 22:39:24 +01:00
Mitchell Richters
526db7f8b0
- Fix all GCC warnings in the game-side code.
...
* Most of these were due to mixed spaces/tabs playing nastiness with non-braced if/else statements.
2023-12-05 22:39:23 +01:00
Mitchell Richters
9871bb4a73
- Exhumed: Clean up player accesses in player.cpp
.
2023-12-05 22:39:22 +01:00
Mitchell Richters
51b5393a23
- Exhumed: Clean up player accesses in items.cpp
and associated utilities.
2023-12-05 22:39:22 +01:00
Mitchell Richters
692d995257
- Exhumed: Clean up player accesses in gun.cpp
and associated utilities.
2023-12-05 22:39:22 +01:00
Mitchell Richters
a9ca3d7375
- Exhumed: Clean up player accesses in grenade code.
2023-12-05 22:39:22 +01:00
Mitchell Richters
ad5f1d9f7d
- Exhumed: Clean up player accesses in AddAmmo()
.
2023-12-05 22:39:22 +01:00
Mitchell Richters
02f8ac3bb3
- Duke: Clean up player accesses in weapons code.
2023-12-05 22:39:21 +01:00
Mitchell Richters
e2a949949c
- Take better advantage of InputPacket::vel
's FVector3
status.
...
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-12-05 22:39:12 +01:00
Mitchell Richters
592d416485
- Change InputPacket
velocities to an FVector3
.
2023-12-05 22:39:12 +01:00
Mitchell Richters
8d205bc896
- Clean up a bunch of serialisers that were saving vector members, and not the whole vector.
2023-12-05 22:39:08 +01:00
Mitchell Richters
8bed6c9241
- Centralise the saving of player actions within DCorePlayer
's serialiser.
2023-12-05 22:39:08 +01:00
Mitchell Richters
8281e5b324
- Exhumed: Remove some duplicated save variables.
2023-12-05 22:39:07 +01:00
Christoph Oelckers
c02cff1e48
fix saving.
2023-12-05 22:39:07 +01:00
Christoph Oelckers
5448f6ec2c
turn players into DObjects and fix several bugs with bad memory access.
...
* DObjects may not be memset to 0.
* There was still code trying to retrieve the player index with pointer artithmetic. With an array of pointers this does not work.
2023-12-05 22:38:34 +01:00
Christoph Oelckers
1ce8ceac5d
fixed GC handling of players.
...
These were missing null checks, the player pointers also weren't nulled after deleting the objects.
2023-12-05 22:03:57 +01:00
Christoph Oelckers
049bd41efe
fixed warning
2023-12-05 22:03:57 +01:00
Mitchell Richters
ac35e09d1c
- Move each game's stored nPlayer/pnum value to CorePlayer
.
2023-10-02 18:44:04 +11:00
Mitchell Richters
d90aca9640
- Directly store a ticcmd_t
object within CorePlayer
.
2023-10-02 17:00:50 +11:00
Mitchell Richters
23d4cbc3bd
- Remove all game-side PlayerArray[]
objects and store within common code.
2023-10-02 15:43:00 +11:00
Mitchell Richters
f9c3a64f35
- Exhumed: Initial setup to convert PlayerArray
array to array of ExhumedPlayer
pointers.
2023-10-02 15:43:00 +11:00
Mitchell Richters
d107b6a1fa
- Exhumed: Rename PlayerList[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:42:09 +11:00
Mitchell Richters
5008ac08ac
- Exhumed: Rename Player
struct to ExhumedPlayer
.
2023-10-02 15:41:15 +11:00
Mitchell Richters
61bc8c23cf
- Exhumed: Wrap access to player's actor pointer.
2023-10-02 15:30:35 +11:00
Mitchell Richters
8f9b413d38
- Always clear object in PlayerAngles::initialize()
rather than expecting the caller to do it.
2023-09-28 22:16:30 +10:00
Mitchell Richters
32480dde16
- Ensure all games preserve SB_CENTERVIEW
and SB_CROUCH
bits upon loading.
2023-09-24 17:22:38 +10:00
Mitchell Richters
29e021b5bf
- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
...
* Reverts 272dfa762d
, but is a fresh implementation.
* I doubted anyone was doing this but apparently not.
* Exhumed needed a bit more work as it has very specific underwater checks.
2023-09-24 14:15:49 +10:00
Christoph Oelckers
01b6d9f27f
- eliminated all remaining uses of picnum in Exhumed.
2023-04-29 11:32:03 +02:00
Christoph Oelckers
44e9a66319
- handle 3 more of Exhumed's picnums that were quick to refactor
2023-04-29 11:32:03 +02:00
Mitchell Richters
4c5339274d
- Exhumed: Fix bad velocity zeroing from ece41ac84c
.
2023-04-27 21:32:36 +10:00
Mitchell Richters
3edc1a5a5a
- Exhumed: Make getSequence()
return a pointer instead of a reference.
...
* Gets rid of the awkward `operator[]()` calls.
* Gets rid of `std::ref()` setup in gun.cpp.
* Ensures a copy isn't made if the caller accidentally leaves off an ampersand.
* Allows us to use a consistent getter for native code and VM exports.
2023-04-27 20:16:14 +10:00
Mitchell Richters
ece41ac84c
- Exhumed: Move player's velocity back into the actor, again.
...
* Was done in 67c7dd65f9
but caused issues.
* Reverted in 3d6f1e1a04
to ensure the game worked as expected.
* Actual problem identified and isolated to remove this duplication.
2023-04-25 19:36:46 +10:00
Mitchell Richters
6004a9fb5a
- Exhumed: Fix bad jump setup from c252b19e9a
.
2023-04-24 23:27:02 +10:00
Mitchell Richters
11181f51f8
- Allow roll input through the packet system, giving us 6DOF for VR usage, etc.
2023-04-24 21:31:21 +10:00
Mitchell Richters
c252b19e9a
- Exhumed: Hook up InputPacket::uvel
to relevant code.
2023-04-24 19:06:48 +10:00
Mitchell Richters
80f2afd6a4
- Exhumed: Slightly tidy up updatePlayerWeapon()
.
2023-04-24 19:06:46 +10:00
Mitchell Richters
e29726370c
- Exhumed: Tidy up two if statements in AIPlayer::Damage()
.
2023-04-24 19:03:04 +10:00
Mitchell Richters
19501f3ed0
- Exhumed: Fix some typos in comments.
2023-04-23 19:19:47 +10:00
Mitchell Richters
83365a9a14
- Fix typo in menu and clean up leftover variable in Exhumed's doPlayerCameraEffects()
.
2023-04-23 10:20:10 +10:00
Mitchell Richters
71d833f9ea
- Make Exhumed's new view tilting features accessible for all games.
2023-04-22 19:34:53 +10:00
Mitchell Richters
faaffa0d40
- Exhumed: Change formula for cl_exviewtilting 2
.
...
* Makes this proper strafe rolling based on the actual strafe velocity.
* Implement movement rolling as `cl_exviewtilting 3` as well.
2023-04-22 14:10:10 +10:00
Mitchell Richters
b958ae2340
- Exhumed: Move bobangle
global into Player struct.
2023-04-21 21:13:19 +10:00
Mitchell Richters
6799322544
- Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
...
* `cl_viewbob` extended from bool to int, and allowing two modes: 1 == Powerslave Exhumed bobbing, 2 == Duke 3D-style bobbing.
* Height and speed of bobbing customisable.
2023-04-21 21:13:19 +10:00
Mitchell Richters
8283895828
- Exhumed: Increase precision of Player::totalvel
.
2023-04-21 21:13:18 +10:00