Commit graph

56 commits

Author SHA1 Message Date
Christoph Oelckers
8e48911723 - very simple replacements 2022-10-17 17:25:58 +02:00
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
08a53188a8 - wrapped all literal assignments to clipdist - part 4 2022-10-17 17:03:53 +02:00
Christoph Oelckers
62ba753585 - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
b0e67ab88d - clear_yvel 2022-10-14 23:13:34 +02:00
Christoph Oelckers
36f109502d - use clear_xvel wrapper. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
999cd16b24 - use clear_zvel 2022-10-14 20:31:57 +02:00
Christoph Oelckers
70d0d0622b - wrapped 0 assignments to zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
de18371e06 - handle lasthit in Exhumed 2022-10-08 16:11:24 +02:00
Christoph Oelckers
8ee10c5488 - Exhumed: use DVector3 in BuildAnim and some related code 2022-10-08 10:06:03 +02:00
Christoph Oelckers
f485f9d42e - batch of set_int_pos in Exhumed 2022-10-05 17:36:31 +02:00
Christoph Oelckers
d55a84d7eb - set_int_ang in Exhumed 2022-10-04 23:56:44 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
43bd8acb31 - Exhumed: renamed all spr.pos. 2022-08-26 19:53:08 +02:00
Christoph Oelckers
4131451a1a - Exhumed: first batch of refactoring writes to spr.pos. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
aab13addb7 -renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
2022-05-24 00:30:41 +02:00
Christoph Oelckers
c10fb1278a - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Christoph Oelckers
cd6bb5305e - second batch of Exhumed's s(). 2021-12-30 09:57:27 +01:00
Christoph Oelckers
89a1fcdfac - Exhumed: pActor->s() in anims.cpp 2021-12-30 09:57:23 +01:00
Christoph Oelckers
1bb7f3764d - handle all s() cases in Exhumed using pSprite but not pActor->s(). 2021-12-30 09:57:23 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Christoph Oelckers
8039d81467 - the remaining Exhumed flags. 2021-12-30 09:56:50 +01:00
Christoph Oelckers
988a91904a - a large of Exhumed flags, most search& replace plus a few local variable types. 2021-12-30 09:56:49 +01:00
Christoph Oelckers
5b65e214e0 - global search & replace of the more frequent sprite flag patterns. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
8dde6a3074 - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
Christoph Oelckers
eaff9e359f - refactored the owner index in tspritetype.
This is now a separate type from spritetype which contains an actor pointer instead so that sprite display can be handled without requiring a static sprite array.
2021-12-26 23:09:53 +01:00
Christoph Oelckers
b191bca49e - BuildAnim 2021-12-25 21:29:01 +01:00
Christoph Oelckers
2394420f48 - quick replacements 2021-12-25 21:29:01 +01:00
Christoph Oelckers
aee560624d - some more sectors. 2021-12-25 21:29:01 +01:00
Christoph Oelckers
033a73bce0 - Exhumed short review, part 2.
Down to 350.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
a21f6b6240 - migrated Exhumed's sector extensions to the actual struct. 2021-12-25 21:28:49 +01:00
Mitch Richters
c6f2aaf1b7 - Miscellaneous fixes to commit to change sector checks over to validSectorIndex().
* Fix missed changeover in Blood's `actSpawnSprite()`.
* Fix non-negated check on a `validSectorIndex()` call in Blood's `debrisMove()`.
* Removed a superfluous terminator in Duke's `actor.cpp`.
* Fixed bad call to `validSectorIndex()` in Exhumed's `AIAnim::Tick()`.
2021-12-25 21:28:37 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
269f2580b9 - obsolete prototypes in Exhumed 2021-11-29 00:55:43 +01:00
Christoph Oelckers
9b52b3b451 - made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
afec39aded - reworked non-functional anim detection when picking up an item.
This would not unregister the item's run list entries because the logic was insufficient.
2021-11-08 01:13:54 +01:00
Christoph Oelckers
7a65cc46d0 - moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
99e189fa2b - IgniteSprite 2021-10-25 23:15:59 +02:00
Christoph Oelckers
5cc1a8934e - refactored Anim to use actors. 2021-10-24 21:50:03 +02:00
Christoph Oelckers
3b0df0e9b4 - renamed fields in Anim to match DExhumedActor. 2021-10-24 20:14:36 +02:00
Christoph Oelckers
e8e0294929 - access AnimList through a pointer. 2021-10-24 20:06:46 +02:00
Christoph Oelckers
43e849ca40 - BuildSplash and BuildExplosion. 2021-10-24 19:18:11 +02:00
Christoph Oelckers
a7b71c724e - use the actor variant of BuildAnim wherever trivially doable. 2021-10-24 19:12:06 +02:00
Christoph Oelckers
5a9978a27b - extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
ce78b23fb6 - converted FuncAnim into a class 2021-10-15 21:06:53 +02:00