Mitchell Richters
d90aca9640
- Directly store a ticcmd_t
object within CorePlayer
.
2023-10-02 17:00:50 +11:00
Mitchell Richters
6a367c6184
- Duke: Rename ps[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:41:15 +11:00
Mitchell Richters
bd9e42bb40
- Duke: Rename player_struct
struct to DukePlayer
.
2023-10-02 15:41:13 +11:00
Mitchell Richters
719cc75fd2
- Duke: Rename player_struct::sync
to player_struct::input
to match the other games.
2023-10-02 15:30:32 +11:00
Christoph Oelckers
bfcceccc98
- consolidated checkhitdefault functions.
2023-04-29 09:58:42 +02:00
Christoph Oelckers
44f4104eda
- got rid of the last tilenum uses in Duke.
...
This meant refactoring the crosshair drawer to work on a named texture called "CROSSHAIR" and hard coding the magic numbers for spawndebris.
2023-04-29 09:54:15 +02:00
Mitchell Richters
afcc65c332
- Duke: Hook up InputPacket::uvel
to remainder of relevant code.
2023-04-24 18:27:44 +10:00
Christoph Oelckers
4692cc55f7
- cleaned up checkhitdefault
...
Only required 4 new flags plus one property...
2023-04-23 17:33:36 +02:00
Christoph Oelckers
687cfd610f
- copied ST160/161 handling to movetransports_d.
2023-04-23 09:43:21 +02:00
Christoph Oelckers
ac50daf5f3
- split a large bunch of code out of movetransports that can be consolidated between Duke and RR.
2023-04-23 09:43:21 +02:00
Christoph Oelckers
a0de956bef
- got rid of tilenum checks in movetransports_r.
2023-04-23 09:43:21 +02:00
Christoph Oelckers
4812e1431e
- made fallspecial game independent and eliminated all the wrapping and callback weirdness with fall.
2023-04-23 09:43:20 +02:00
Christoph Oelckers
b2b4d432fc
- handle tilenum access in movetransports_d.
2023-04-23 09:42:30 +02:00
Christoph Oelckers
35a088ba04
- added map flags to enable RR's special sector types in Duke as well.
2023-04-23 09:42:29 +02:00
Christoph Oelckers
0b3f18a903
- consolidated move functions.
2023-04-23 09:42:29 +02:00
Christoph Oelckers
c4c035a527
- handle more of move's special cases with flags and properties.
2023-04-23 09:42:28 +02:00
Christoph Oelckers
2d4eee4153
- eliminated the last references to picnum in actors.cpp.
2023-04-23 09:42:28 +02:00
Christoph Oelckers
b78d268ef2
- clean up the lotsofstuff calls by correcting the class pointers on game load.
2023-04-23 09:42:27 +02:00
Christoph Oelckers
1b64b207bb
- consolidated movesprite_ex functions.
2023-04-23 09:42:27 +02:00
Christoph Oelckers
46f7e38e46
- cleaned up movesprite_ex.
...
This needed 5 actor flags to handle some really inane special cases!
2023-04-23 09:42:27 +02:00
Christoph Oelckers
542083af30
- merged both hitradius variants, now that all the critical differences are properly handled by actor flags.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
927d014cea
- final cleanup on hitradius.
...
Several dead code paths were also removed that are unable to be triggered by any event in the game - due to the spaghetti-style checks this hadn't been obvious before.
Also one more flag that handles the WT flamethrower's special case of not hurting any actors of the shooter's kind in a more generalized form
2023-04-22 12:08:47 +02:00
Christoph Oelckers
ac430e6bc7
- another flag and the second old one renamed.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
9ddb5987cd
- two new flags and one renamed one for hitradius.
...
slowly getting closer to sorting this one out. The new flags already make operation a lot clearer.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
19f4e4ff63
- added a new flag and split out the geometry destruction part from the hitradius functions
...
... which suddenly look a lot less menacing...
2023-04-22 12:08:47 +02:00
Christoph Oelckers
f78c971eac
- refactored shoot API to exclusively work with class pointers.
2023-04-22 12:08:46 +02:00
Christoph Oelckers
65e66a573d
- Duke: look up all internally used actor classes at game startup.
...
This allows early validation of the names but is also more efficient.
2023-04-22 12:08:46 +02:00
Christoph Oelckers
36d5ab74bb
- eliminated lots of direct tile references in spawn() calls.
2023-04-22 12:08:46 +02:00
Christoph Oelckers
a3da3a4c43
- added a large bunch of script exports.
2023-04-16 17:35:15 +02:00
Christoph Oelckers
cb8137c32b
- consolidated shoot_d and shoot_r.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
0a91a9a199
- route checkhitsprite fully through the virtual interface so that the player class can finally be exported.
2023-04-12 22:02:01 +02:00
Christoph Oelckers
60af1b4c62
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
...
This not only matches its use in CON but seems to be used as a counter in most other places as well.
The main reason is to improve readability of CON to ZScript conversions.
2023-04-12 21:54:33 +02:00
Christoph Oelckers
b9702fbb66
- moved 'move' data out of the ScriptCode array as well.
2023-04-12 20:07:11 +02:00
Christoph Oelckers
94b676bd7c
- wrapped access to the current 'move' values read from CON.
2023-04-12 20:07:11 +02:00
Christoph Oelckers
04a027f748
- removed most parameters from fall_common.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
da0b429751
- migrated attackertype to class objects.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
ae4ef6401c
- use the actual actor flags.
...
Not fully working yet...
2023-04-09 09:45:42 +02:00
Christoph Oelckers
ef6a8c010a
- exported ceilingsteam and consolidated movefallers functions.
2023-04-07 11:52:53 +02:00
Christoph Oelckers
b4dcf8ddcf
- exported the remaining Duke enemies.
2023-04-07 11:52:53 +02:00
Christoph Oelckers
1bc7c53351
- move the recon's FTA sound into the scripted actor.
2023-04-07 11:52:52 +02:00
Christoph Oelckers
ef54987a58
- exported WT's Firefly
2023-04-07 11:52:52 +02:00
Christoph Oelckers
0706a8a5bb
- exported LizTrooper and Lizman.
2023-04-02 17:37:30 +02:00
Christoph Oelckers
810977f19f
- made RR thunder effect also work for Duke.
...
This mainly meant adding support for random sounds and playing the thunder sound by name instead of by index.
2023-04-02 17:20:06 +02:00
Christoph Oelckers
30d066cee9
- added script exports for Duke's bosses.
...
This allows removing a few hack checks.
2023-04-02 13:13:45 +02:00
Christoph Oelckers
26c8e948f7
deleted debug code
2023-04-02 13:13:45 +02:00
Christoph Oelckers
7f240a0a7a
- converted all remaining classes used by PicForName.
...
This means all functions using this can now pass class pointers directly to the native code.
2023-04-02 13:13:45 +02:00
Christoph Oelckers
9b96f8312a
- pig cop converted
2023-04-02 13:13:06 +02:00
Christoph Oelckers
7b4d5eb26d
- scriptified SHRINKEREXPLOSION and WATERBUBBLE.
2023-04-02 13:10:26 +02:00
Christoph Oelckers
792f977d46
- fixed STAT_ACTORS must handle actors where scale.X is 0 as 'deleted' and destroy them.
2023-03-18 12:08:53 +01:00
Christoph Oelckers
9f01c87ccb
- scriptified the native part of FireflyFlyingEffect.
2023-01-28 16:31:45 +01:00