Christoph Oelckers
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98492aae54
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- eliminated walltype aliases.
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2021-12-31 15:41:39 +01:00 |
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Christoph Oelckers
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72962cc098
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
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Christoph Oelckers
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87d2b3274b
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- cleaned out most of the less frequent typedef types in SW.
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2021-12-31 15:27:18 +01:00 |
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Christoph Oelckers
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10187e892f
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- handle track typedefs.
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2021-12-31 15:13:05 +01:00 |
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Christoph Oelckers
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6b50344417
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- eliminated PANEL_SPRITEp
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2021-12-31 15:03:12 +01:00 |
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Christoph Oelckers
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994a575435
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- panel.h cleanup.
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2021-12-31 13:49:34 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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ab6b9fd083
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- SW: Replace USER zchange with change.Z calls.
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2021-12-31 00:23:30 +11:00 |
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Mitchell Richters
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50cb85e389
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- SW: Replace USER ychange with change.Y calls.
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2021-12-31 00:22:48 +11:00 |
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Mitchell Richters
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ad0ea3f2f1
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- SW: Replace USER xchange with change.X calls.
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2021-12-31 00:22:42 +11:00 |
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Mitchell Richters
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424b9c5f34
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- SW: Replace REMOTE_CONTROL pos* variables with a vector.
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2021-12-31 00:19:34 +11:00 |
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Mitchell Richters
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287351e678
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- SW: Replace REMOTE_CONTROL *vect variables with vectors.
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2021-12-31 00:19:34 +11:00 |
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Mitchell Richters
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5d10b32301
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- SW: Replace PLAYERstruct oldpos* variables with a vector.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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e4d19a0bbe
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- SW: Replace PLAYERstruct slide_yvect with slide_vect.Y calls.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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8c1c5f3d55
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- SW: Replace PLAYERstruct slide_xvect with slide_vect.X calls.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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8c99053ebd
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- SW: Replace PLAYERstruct oyvect with ovect.Y calls.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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75cc539c58
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- SW: Replace PLAYERstruct oxvect with ovect.X calls.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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5515830e2b
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- SW: Replace PLAYERstruct yvect with vect.Y calls.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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f2497d7d08
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- SW: Replace PLAYERstruct xvect with vect.X calls.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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03da70b3b9
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- SW: Replace PLAYERstruct si* variables with a vector.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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6e130d026e
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- SW: Replace PLAYERstruct lv_* variables with a vector.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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13639a09b7
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- SW: Remove unused PLAYERstruct variable turn180_target that was deprecated with 7bf1cacc7f .
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2021-12-30 20:46:36 +11:00 |
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Mitchell Richters
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cf68018909
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- SW: Replace PLAYERstruct RevolveY with Revolve.Y calls.
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2021-12-30 20:41:27 +11:00 |
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Mitchell Richters
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acc11f34bf
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- SW: Replace PLAYERstruct RevolveX with Revolve.X calls.
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2021-12-30 20:41:27 +11:00 |
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Mitchell Richters
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05de974080
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- SW: Replace PLAYERstruct ly with LadderPosition.Y calls.
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2021-12-30 20:41:27 +11:00 |
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Mitchell Richters
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a18fc5b66f
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- SW: Replace PLAYERstruct lx with LadderPosition.X calls.
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2021-12-30 20:41:26 +11:00 |
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Mitchell Richters
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9c1e54a148
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- SW: Replace USER sz with pos.Z calls.
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2021-12-30 20:40:29 +11:00 |
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Mitchell Richters
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0d70d26625
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- SW: Replace USER sy with pos.Y calls.
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2021-12-30 20:31:09 +11:00 |
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Mitchell Richters
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fcf18c8c63
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- SW: Replace USER sx with pos.X calls.
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2021-12-30 20:31:09 +11:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Mitchell Richters
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bf7437c827
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- SW: Remove ON pre-processor define and eliminate mytypes.h .
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2021-12-30 09:58:46 +01:00 |
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Christoph Oelckers
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c8b5fa6556
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- SW: fixed signed-ness issue with SP_TAG13
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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fb53f32603
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- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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c24aafd3d6
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- SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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1ae7565a2a
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- SW macro cleanup.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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d15c3aeff6
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- got rid of the DIV2 macro.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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12ad85f6f8
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- SW: turned flag #defines into enums.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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29da39dda0
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- added two FAFcansee variants that take shorter parameter lists for clearer code.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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bf3f580d52
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- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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d340a7e80c
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- u() and USERp are gone.
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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6df854d612
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- replaced one sprite inline with its actor variant.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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4e7724ece2
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- deleted all leftover SPRITEp stuff.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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a72732a7b1
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- handle USERSAVE.
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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bd3aaea3b2
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- big macro mess cleanup.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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297921204f
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- rename STD_RANDOM_RANGE
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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8a2908bc30
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- eliminated the remaining SP_* spritetype function variants.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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e782cc1c28
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- deleted unused spritetype inlines.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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967385a87c
|
- rotator.cpp, slidor.cpp and a few single ones elsewhere.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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8e8f59caa1
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- refactored GetSpriteZOfMiddle (and all s() close by)
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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1e938e2b44
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- deleted redundant sprite inlines.
All calls have been transitioned to actors.
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2021-12-30 09:57:44 +01:00 |
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