Christoph Oelckers
0c9d465e4c
- FAF_Connect* functions and related code.
2021-12-26 23:08:52 +01:00
Christoph Oelckers
1a7c70cbbd
- use pointers in FAFHitscan
2021-12-26 23:08:51 +01:00
Christoph Oelckers
6ae8e93de8
- hitinfo.hitwall is also gone.
2021-12-26 23:08:51 +01:00
Christoph Oelckers
bcc61470a2
- mostly deal with hitinfo.hitsect.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
f495097663
- first step of replacing hitinfo.hitsect with a pointer.
...
This takes care of easy to handle common patterns
2021-12-26 23:08:50 +01:00
Christoph Oelckers
1162442068
- handle most GetOverlapSector callers.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
c43d594f34
- SectorIsUnderwaterArea
2021-12-26 23:08:49 +01:00
Christoph Oelckers
4149a335a3
- SOP::mid_sector
2021-12-26 23:08:48 +01:00
Christoph Oelckers
de5377cb2c
- WallBreakPosition
2021-12-26 23:08:48 +01:00
Christoph Oelckers
f0dd018ad4
- use pointers in sparks interface.
2021-12-26 23:08:47 +01:00
Christoph Oelckers
bb315f8148
- more wall cleanup
2021-12-26 23:08:47 +01:00
Christoph Oelckers
5cafd7b591
- QueueHole
2021-12-26 23:08:46 +01:00
Christoph Oelckers
e3ad05d4d7
- quick cursectnum replacements.
2021-12-26 23:08:46 +01:00
Christoph Oelckers
d0eece244b
- got rid of most nextsector references.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
612a9e258e
- auto replacement.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
ca536ce5bd
- quick wall[] replacements.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
ce4a44dd84
- hitinfo.hitwall.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
9c21483279
- wall[] in light.cpp and player.cpp
2021-12-26 23:08:44 +01:00
Christoph Oelckers
732aa2023b
- over_sp/under_sp sectnums
2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f
- sector parameters in SpawnActor calls.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
e17da708e7
- lots of ->sectnum search & replace.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
cab2181ddc
- PrevWall
2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981
- FAFcansee.
2021-12-26 23:08:42 +01:00
Christoph Oelckers
75d59196fc
- WallBreakPosition (wall pointer only)
2021-12-26 23:08:42 +01:00
Christoph Oelckers
ac655abc42
- search & replace only.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
82447233a7
- several getangle(delta) blocks.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
0a0cc85407
- renamed HITINFO fields.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
993d460420
- another delta.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
a93dbaf5fe
- SW: simplified rotation interpolation functions.
2021-12-26 23:08:40 +01:00
Christoph Oelckers
6a9b377724
SW de-shortification
2021-12-25 21:28:53 +01:00
Christoph Oelckers
4d7b45b68e
- SW: first batch of short handling.
2021-12-25 21:28:53 +01:00
Christoph Oelckers
7d2404ce76
- made sector a TArray.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
56a1836e68
- all SectUsers replaced, except for the maintenance code of the array.
2021-12-25 21:28:47 +01:00
Christoph Oelckers
bd43f49c29
- replaced half of the remaining SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
5cda292d98
- lots of search& replace actions.
...
This takes care of roughly 2/3 of the SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04
- SW: automatic ->sector() replacements (lots of them)
2021-12-25 21:28:46 +01:00
Christoph Oelckers
a5fac26a90
- DIVx macro removal.
...
Only DIV2 left because there are too many calls to quickly remove them.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
999ec3c95a
use validSectorIndex checks where appropriate.
...
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
2d7c085617
- SW: fixed bad user in SpawnSplash
2021-12-25 21:27:36 +01:00
Christoph Oelckers
d1c6c783a6
- SW: fixed user spawned for wrong actor.
2021-12-25 20:35:53 +01:00
Christoph Oelckers
3ec904d5c0
- SW: fixed several bad User references in missile seeking code.
2021-12-25 20:11:40 +01:00
Christoph Oelckers
7f1a3431ca
- SW: fixed accidentally inverted colliision check in DoMirvMissile.
2021-12-15 20:51:31 +01:00
Christoph Oelckers
b73ea76c18
- cleaned out Bunny_Count declarations.
...
One is enough.
2021-11-29 00:57:09 +01:00
Christoph Oelckers
adf3133fdc
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
Christoph Oelckers
03c9ef6d20
- SetGunQuake
2021-11-29 00:56:16 +01:00
Christoph Oelckers
8d95b9cb98
- got rid of the PlaySound variant taking a sprite pointer.
2021-11-29 00:56:15 +01:00
Christoph Oelckers
431103032f
- SpriteOverlapZ
2021-11-29 00:56:14 +01:00
Christoph Oelckers
8df851c3e3
- unsaved bits.
2021-11-29 00:56:13 +01:00
Christoph Oelckers
f8105dc92b
- track.cpp complete.
2021-11-29 00:56:12 +01:00
Christoph Oelckers
41f8c6f4af
- owner fixes in weapons.cpp.
...
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:12 +01:00
Christoph Oelckers
e908e4ff44
- final bit of weapon.cpp cleanup.
2021-11-29 00:56:12 +01:00
Christoph Oelckers
31f4a7464a
- finishing up with DoDamage.
2021-11-29 00:56:11 +01:00
Christoph Oelckers
487e2b7a1e
- ActorHealth + ActorPain
2021-11-29 00:56:11 +01:00
Christoph Oelckers
93ad08a167
- ActorStdMissile + ActorDamageSlide
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:11 +01:00
Christoph Oelckers
2c39177c07
- ActorChooseDeath
2021-11-29 00:56:11 +01:00
Christoph Oelckers
604731bc08
- GetDamage
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:11 +01:00
Christoph Oelckers
2b4ed0eaf3
- PlayerCheckDeath
2021-11-29 00:56:10 +01:00
Christoph Oelckers
14b3a68e8c
- DoDamage API.
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:10 +01:00
Christoph Oelckers
f8eac8c8eb
- SpriteOverlap
2021-11-29 00:56:10 +01:00
Christoph Oelckers
2c4862b220
- DoDamageTest + DoHitscanDamage + DoFlamesDamageTest
2021-11-29 00:56:10 +01:00
Christoph Oelckers
ddd6f881f0
- DoExpDamageTest + DoMineExpMine
2021-11-29 00:56:10 +01:00
Christoph Oelckers
a073ef65e7
- low level move functions now return a Collision struct.
...
# Conflicts:
# source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
606ce997ac
- cleanup of collision maintenance.
...
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
5f32bc17ef
- WeaponMoveHit
2021-11-29 00:56:09 +01:00
Christoph Oelckers
edf84c6fbc
- DoStar, DoCrossBolt, DoPlasmaDone
2021-11-29 00:56:09 +01:00
Christoph Oelckers
f516a538d4
- Seekers + BlurExtend.
2021-11-29 00:56:08 +01:00
Christoph Oelckers
7d99745cd6
- DoPlasmaFountain + InitPlasmaFountain
2021-11-29 00:56:08 +01:00
Christoph Oelckers
f888375e2a
- several u->ret replaced.
2021-11-29 00:56:08 +01:00
Christoph Oelckers
05a812f066
- DoPlasma, DoCoolgFire, DoEelFire.
2021-11-29 00:56:08 +01:00
Christoph Oelckers
0377f3348c
- DoGrenade
2021-11-29 00:56:08 +01:00
Christoph Oelckers
45c2129ac4
- DoVulcanBoulder
2021-11-29 00:56:07 +01:00
Christoph Oelckers
c015e6691a
- DoMineStuck + subfunctions.
2021-11-29 00:56:07 +01:00
Christoph Oelckers
01609b8e9f
- DoMine
2021-11-29 00:56:07 +01:00
Christoph Oelckers
4d5569d785
- several very simple functions.
2021-11-29 00:56:07 +01:00
Christoph Oelckers
a0fd5bef66
- DoLaserStart, DoRail, DoRailStart, DoRocket
2021-11-29 00:56:07 +01:00
Christoph Oelckers
35579a9f08
- SpawnExoZAdjust arguments.
2021-11-29 00:56:06 +01:00
Christoph Oelckers
dd528c5eab
- DoMicroMini, SpawnExtraMicroMini, DoMicro, DoUziBullet, DoBoltSeeker
2021-11-29 00:56:06 +01:00
Christoph Oelckers
acc9a09db9
- DoElectro, DoLavaBoulder, DoSpear, SpawnCoolieExp.
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:06 +01:00
Christoph Oelckers
151306d763
- SpawnFireballFlames
...
# Conflicts:
# source/games/sw/src/weapon.cpp
# source/games/sw/src/weapon.h
2021-11-29 00:56:06 +01:00
Christoph Oelckers
b863901037
- Spawn*flames
2021-11-29 00:56:06 +01:00
Christoph Oelckers
e56b055e2e
- Spawn(Goro)FireballExp
2021-11-29 00:56:06 +01:00
Christoph Oelckers
818bdc3b03
- WeaponMoveHit plus some smaller functions.
2021-11-29 00:56:05 +01:00
Christoph Oelckers
8af0455f92
- VehicleMoveHit
2021-11-29 00:56:05 +01:00
Christoph Oelckers
57fc6ce53a
- several smaller Shrap functions.
2021-11-29 00:56:05 +01:00
Christoph Oelckers
10b18d8a9b
- SpawnShrap
2021-11-29 00:56:05 +01:00
Christoph Oelckers
e523c78269
- MissileHitMatch
2021-11-29 00:56:04 +01:00
Christoph Oelckers
4568564150
- SpawnTankShellExp, SpawnBunnyExp, SpawnBoltExp
2021-11-29 00:56:04 +01:00
Christoph Oelckers
3a16ac673c
- SpawnNuclearExp
2021-11-29 00:56:04 +01:00
Christoph Oelckers
2480beebcf
- owner checks in PlayerTakeDamage
2021-11-29 00:56:04 +01:00
Christoph Oelckers
f0c670603e
- DoNapalm, DoBloodWorm
2021-11-29 00:56:04 +01:00
Christoph Oelckers
a96cffc4ef
- SpawnTracerExp + SpawnMicroExp.
2021-11-29 00:56:03 +01:00
Christoph Oelckers
a40fca5398
- SpawnBigGunFlames
2021-11-29 00:56:03 +01:00
Christoph Oelckers
120a14a9a7
- SpawnGrenadeSecondaryExp
2021-11-29 00:56:03 +01:00
Christoph Oelckers
f3037a0b0c
- SpawnGrenadeExp
...
# Conflicts:
# source/games/sw/src/weapon.h
2021-11-29 00:56:03 +01:00
Christoph Oelckers
28c07b6b3c
- more explosions.
2021-11-29 00:56:03 +01:00
Christoph Oelckers
aa8b217f07
- SpawnMeteorExp
2021-11-29 00:56:02 +01:00
Christoph Oelckers
28e10656b2
- DoFireball + SpawnLittleExp
2021-11-29 00:56:02 +01:00
Christoph Oelckers
cbf8d2324a
- DoFindGround(Point)
2021-11-29 00:56:02 +01:00
Christoph Oelckers
057de89b9b
- u->ret cleanup.
2021-11-29 00:56:02 +01:00
Christoph Oelckers
f8a74df87e
- Mirvs and Meteors.
2021-11-29 00:56:01 +01:00
Christoph Oelckers
6f0c477e85
- getting rid of COVERinsertsprite, plus cleanup.
2021-11-29 00:56:01 +01:00
Christoph Oelckers
e2c5b33ae1
- MissileSetPos
...
This removes a lot of GetSpriteIndex references. :)
2021-11-29 00:56:01 +01:00
Christoph Oelckers
6a31b93434
- ring stuff
2021-11-29 00:56:01 +01:00
Christoph Oelckers
512bc7ddbb
- InitLavaThrow + InitVulcanBoulder + InitSerpRing.
2021-11-29 00:56:01 +01:00
Christoph Oelckers
79ff267391
- Napalm stuff
2021-11-29 00:56:00 +01:00
Christoph Oelckers
ac277a8ecc
- MIRVs.
2021-11-29 00:56:00 +01:00
Christoph Oelckers
78e45e889a
- InitSwordAttack
2021-11-29 00:56:00 +01:00
Christoph Oelckers
74b94f4bf3
- InitFistAttack.
2021-11-29 00:56:00 +01:00
Christoph Oelckers
d72bcfec97
- WeaponAutoAimZvel
2021-11-29 00:56:00 +01:00
Christoph Oelckers
674e4b9499
- AimHitscanToTarget, WeaponHitscanShootFeet, InitStar
2021-11-29 00:56:00 +01:00
Christoph Oelckers
d94ed87e43
- WeaponAutoAim
2021-11-29 00:55:59 +01:00
Christoph Oelckers
ee8eb238d2
- TestMissileSetPos
2021-11-29 00:55:59 +01:00
Christoph Oelckers
7f031f06ef
- HelpMissileLateral.
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:55:59 +01:00
Christoph Oelckers
514baa9a8f
- InitHeartAttack plus some cleanup.
2021-11-29 00:55:59 +01:00
Christoph Oelckers
aec3b40e7b
- ContinueHitscan
2021-11-29 00:55:59 +01:00
Christoph Oelckers
105ef08384
- Init(Bunny)Rocket
2021-11-29 00:55:58 +01:00
Christoph Oelckers
0690a5c035
- InitShotgun + InitLaser
...
InitLaser is unused but fully functional, so let's keep it for modding.
2021-11-29 00:55:58 +01:00
Christoph Oelckers
3b49b053d7
- Init(Zilla)Rail
2021-11-29 00:55:58 +01:00
Christoph Oelckers
35d6f7efd5
- Init(Enemy)Nuke
2021-11-29 00:55:58 +01:00
Christoph Oelckers
7436c17469
- InitMicro
2021-11-29 00:55:58 +01:00
Christoph Oelckers
ecc2da58d5
- 4 more damage functions.
2021-11-29 00:55:57 +01:00
Christoph Oelckers
290482ffb1
- several damage functions.
2021-11-29 00:55:57 +01:00
Christoph Oelckers
a662f8b076
- InitSerpSpell + SpawnDemonFist
2021-11-29 00:55:57 +01:00
Christoph Oelckers
3cd05147e5
- InitEnemyRocket + InitSerpMonstSpell
2021-11-29 00:55:57 +01:00
Christoph Oelckers
63870b6077
- InitEnemyRail, InitZillaRocket, InitEnemyStar
2021-11-29 00:55:57 +01:00
Christoph Oelckers
289856a1fc
- InitEnemyCrossbow, InitSkelSpell, InitCoolgFire
2021-11-29 00:55:56 +01:00
Christoph Oelckers
845cf124e1
- drips and eels.
2021-11-29 00:55:56 +01:00
Christoph Oelckers
84e99a377d
- Init*Trap.
2021-11-29 00:55:56 +01:00
Christoph Oelckers
6e922b2851
- InitTracerUzi
2021-11-29 00:55:56 +01:00
Christoph Oelckers
e8791001e4
- InitTracerTurret + InitTracerAutoTurret
2021-11-29 00:55:55 +01:00
Christoph Oelckers
70adfe43bf
- BulletHitSprite
2021-11-29 00:55:55 +01:00
Christoph Oelckers
ff60bf0430
- MissileWaterAdjust
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:55:55 +01:00
Christoph Oelckers
81131f7a71
- HitscanSpriteAdjust
2021-11-29 00:55:55 +01:00
Christoph Oelckers
9c0a5312eb
- InitUzi
2021-11-29 00:55:55 +01:00
Christoph Oelckers
c053b46a6d
- removed the disabled and mostly non-functional code for the EMP gun (secondary fire of railgun)
2021-11-29 00:55:54 +01:00
Christoph Oelckers
5900ac7db4
- InitTankShell + InitEMP.
2021-11-29 00:55:54 +01:00
Christoph Oelckers
a25bdf2354
- InitTurretMicro
2021-11-29 00:55:54 +01:00
Christoph Oelckers
4141b5d609
- InitTurretRocket + InitTurretFireball
2021-11-29 00:55:54 +01:00
Christoph Oelckers
6e7892c326
- InitTurretRail + InitTurretLaser
2021-11-29 00:55:54 +01:00
Christoph Oelckers
9eb1f9963a
- InitSobjMachineGun
2021-11-29 00:55:53 +01:00
Christoph Oelckers
60d5490654
- Init SobjGun
2021-11-29 00:55:53 +01:00
Christoph Oelckers
2c0a597f06
- WeaponAutoAimHitscan
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:55:53 +01:00
Christoph Oelckers
9d0056f8c7
- Spawn*Sparks functions.
2021-11-29 00:55:53 +01:00
Christoph Oelckers
ddd682aee6
- InitTurretMgun
2021-11-29 00:55:53 +01:00
Christoph Oelckers
da1e97469e
- FAFhitscan migration to HITINFO.
2021-11-29 00:55:52 +01:00
Christoph Oelckers
63f9330f53
- InitEnemyUzi
2021-11-29 00:55:52 +01:00
Christoph Oelckers
614757cda4
- InitGrenade
2021-11-29 00:55:52 +01:00
Christoph Oelckers
2515a663cd
- InitSpriteGrenade
2021-11-29 00:55:52 +01:00
Christoph Oelckers
7d352d2387
- InitMine
2021-11-29 00:55:52 +01:00
Christoph Oelckers
1491b9ef95
- InitEnemyMine
2021-11-29 00:55:51 +01:00
Christoph Oelckers
f9ea4874ed
- InitFireball
2021-11-29 00:55:51 +01:00
Christoph Oelckers
a42e44d662
- InitEnemyFireball
2021-11-29 00:55:51 +01:00
Christoph Oelckers
1b02c9e533
- WarpToUnderwater + WarpToSurface
2021-11-29 00:55:51 +01:00
Christoph Oelckers
5264c6540c
- SpriteWarpToUnderwater + SpriteWarpToSurface
2021-11-29 00:55:51 +01:00
Christoph Oelckers
130028fa82
- SpawnSplash(XY)
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:55:50 +01:00
Christoph Oelckers
7411e7e9ba
- MissileHitDiveArea
2021-11-29 00:55:50 +01:00
Christoph Oelckers
f438773af9
- internal cleanup of some spawn functions.
2021-11-29 00:55:50 +01:00
Christoph Oelckers
96ebfe808c
- turned some macros into functions.
2021-11-29 00:55:50 +01:00
Christoph Oelckers
64e812bd33
- TestDontStick.
2021-11-29 00:55:50 +01:00
Christoph Oelckers
dfb5d07459
- QueueHole
2021-11-29 00:55:49 +01:00
Christoph Oelckers
83d0930a2e
- QueueFootPrint + QueuefloorBlood.
2021-11-29 00:55:49 +01:00
Christoph Oelckers
01d2967378
- QueueWallBlood.
2021-11-29 00:55:49 +01:00
Christoph Oelckers
9cefc351a1
- bloody stuff.
2021-11-29 00:55:49 +01:00
Christoph Oelckers
2455c197bf
- DoShrapVelocity + SlopeBounce.
2021-11-29 00:55:48 +01:00
Christoph Oelckers
0d45e50ea6
- QueueGeneric + ShrapKillSprite.
2021-11-29 00:55:48 +01:00
Christoph Oelckers
95d3095f8d
- DoItemFly
2021-11-29 00:55:48 +01:00
Christoph Oelckers
c14fb9e93f
- QueueLoWangs
2021-11-29 00:55:48 +01:00
Christoph Oelckers
58749b2770
- NewStateGroup wrappers replaced.
2021-11-29 00:55:48 +01:00
Christoph Oelckers
a85a1e497f
- ActorCoughItem.
2021-11-29 00:55:47 +01:00
Christoph Oelckers
cd8e8e4f67
- removed index based version of SpawnUser.
2021-11-29 00:55:47 +01:00
Christoph Oelckers
d49ae699f8
- ChangeSpriteState + change_sprite_stat.
2021-11-29 00:55:46 +01:00
Christoph Oelckers
b705ff3b97
- WallBounce
2021-11-29 00:55:46 +01:00
Christoph Oelckers
300e6df6c3
- MissileHitDiveArea calls.
2021-11-29 00:55:46 +01:00
Christoph Oelckers
0b3b30170c
- DoActorZRange parameters.
2021-11-29 00:55:45 +01:00
Christoph Oelckers
7111b2470c
- SW: use BFSSearch in TraverseBreakableWalls
2021-11-29 00:55:45 +01:00
Christoph Oelckers
1d9d70613f
- char review in SW
2021-11-29 00:55:43 +01:00
Christoph Oelckers
b878bf8aac
- SW: renamed all unsigned chars to uint8_t
...
Also deletes some unused declarations
2021-11-29 00:55:43 +01:00
Christoph Oelckers
aadbca8e5d
- zombie.cpp.
2021-11-29 00:55:38 +01:00
Christoph Oelckers
21af63dfcc
- wallmove.cpp
2021-11-29 00:55:38 +01:00
Christoph Oelckers
36067baedd
- owner cleanup.
2021-11-29 00:55:37 +01:00
Christoph Oelckers
411c814dc3
- vis.cpp
2021-11-29 00:55:37 +01:00
Christoph Oelckers
e2e697e9bb
- do better owner checks in weapon code.
...
Due to poor data clearing logic there is a chance that the owner of a sprite is 0 if invalid, but this code never properly checked all conditions before accessing the owner's user's ID.
2021-11-29 00:55:37 +01:00
Christoph Oelckers
cb31127df5
- removed Set3DSoundOwner entirely.
2021-11-29 00:55:36 +01:00
Christoph Oelckers
0df721f331
- sumo.cpp + associated code elsewhere.
2021-11-29 00:55:36 +01:00
Christoph Oelckers
dfc557e0ec
- StarQueue
2021-11-29 00:55:35 +01:00
Christoph Oelckers
98c1684c13
- OperateSprite
2021-11-29 00:55:34 +01:00
Christoph Oelckers
1e00a4ff18
- second batch of sector.cpp
2021-11-29 00:55:34 +01:00
Christoph Oelckers
eb3131df97
- cleanup
...
mostly redundant comments.
2021-11-29 00:55:33 +01:00
Christoph Oelckers
da683ddf7a
- ripper2.cpp
2021-11-29 00:55:33 +01:00
Christoph Oelckers
82b4385ede
- ripper.cpp
2021-11-29 00:55:32 +01:00
Christoph Oelckers
04657ab559
- QueueWallBlood callers.
2021-11-29 00:55:32 +01:00
Christoph Oelckers
74fce3bf58
- sector object sprite list
2021-11-29 00:55:31 +01:00
Christoph Oelckers
78e0719eca
- SW: removed unused SpawnUnderSplash function.
2021-11-29 00:55:30 +01:00
Christoph Oelckers
910a51b290
- proper actor handling in all of SOP interpolation
2021-11-29 00:55:28 +01:00
Christoph Oelckers
ba4b5bbbcb
- PLAYER::Killer
2021-11-29 00:55:27 +01:00
Christoph Oelckers
c40fc488e5
- SpawnBubble.
2021-11-29 00:55:26 +01:00
Christoph Oelckers
0e37e0904e
- sop::sp_child.
2021-11-29 00:55:26 +01:00
Christoph Oelckers
448e57c86c
- PickEnemyTarget
...
prioritized to get rid of some recent mess.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
8780be4ee4
- WpnGoal + sprite_num.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
8336f689dd
- DoPickTarget.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
5eca574bba
- got rid of some rarely used macros.
2021-11-29 00:55:23 +01:00
Christoph Oelckers
e7dcd279af
- PickJumpMaxSpeed.
2021-11-29 00:55:22 +01:00
Christoph Oelckers
f09cf97822
- ScaleSpriteVector
2021-11-29 00:55:22 +01:00
Christoph Oelckers
e94785e571
- cleanup.
2021-11-29 00:55:22 +01:00
Christoph Oelckers
7012a77685
- InitShell / SpawnShell
2021-11-29 00:55:21 +01:00
Christoph Oelckers
3e91ac6417
- InitBloodSpray
2021-11-29 00:55:21 +01:00
Christoph Oelckers
5efb63b780
- InitCaltrops + InitPhosphorus
2021-11-29 00:55:21 +01:00
Christoph Oelckers
3d04e332fc
- InitChemBomb + PlayerInitFlashBomb
2021-11-29 00:55:20 +01:00
Christoph Oelckers
e3e9e4030e
- splash functions.
2021-11-29 00:55:19 +01:00
Christoph Oelckers
ef23f69072
- EnemyDefaults.
2021-11-29 00:55:16 +01:00
Christoph Oelckers
7b778f692b
- leftover SpriteNum's in coolg.cpp.
2021-11-29 00:55:16 +01:00
Christoph Oelckers
4231119717
- owner stuff
2021-11-29 00:55:15 +01:00
Christoph Oelckers
a69a45523f
- HitBreakSprite
2021-11-29 00:55:15 +01:00
Christoph Oelckers
aa13619087
- SpawnBreakFlames
2021-11-29 00:55:15 +01:00
Christoph Oelckers
8daa825aa1
- SpriteQueueDelete + DeleteNoSoundOwner.
2021-11-29 00:55:15 +01:00
Christoph Oelckers
13f0b08aeb
- AutoBreakWall and SpawnShrap cleanup.
2021-11-29 00:55:14 +01:00
Christoph Oelckers
de12433809
- USER::Attach and SetAttach.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
6c867e23ee
- PlayerTakeDamage
2021-11-29 00:55:12 +01:00
Christoph Oelckers
98fe147d7a
- PlaySpriteSound.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
d5f1ec9ad7
- wrapped all assignments to USER::ret.
...
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
c88524884c
- made USER::flame an actor pointer.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
0de816d308
- replaced tgt_sp wrapper.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
84b83ad9b8
- replaced hi_sp with an actor pointer.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
c0c27dfd1a
- replaced lo_sp with an actor pointer, both in USER and PLAYER.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
64d77945f9
- DoFindGroundPoint
...
This removes the last SpriteNum occurence in actpr.cpp
2021-11-29 00:55:10 +01:00
Christoph Oelckers
d60d3cd307
- second large batch of NewStateGroup calls.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
02031c77d0
- first large batch of NewStateGroup calls.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
d98fe4af73
- renamed NewStateGroup.
...
As refactoring aid.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
5062dc6aa8
- a second large batch of KillSprite calls.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
3e1e5fb343
- a large batch of KillSprite calls.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
740c5e1e56
- DoSuicide
2021-11-29 00:55:08 +01:00
Christoph Oelckers
400f822df3
- SpawnShrap callers
...
Function itself still needs work.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
1db4be60f0
- UpdateSinglePlayKills
2021-11-29 00:55:08 +01:00
Christoph Oelckers
49d43727ba
- SpawnBlood.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
8d5243bd64
- most calls of SetState
2021-11-29 00:55:07 +01:00
Christoph Oelckers
771b4bcf43
- renamed ChangeState to ChangeSpriteState.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
9602ee6c39
- most of change_sprite_stat.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
602048b41d
- more simple tgt_sp replacements.
2021-11-29 00:55:05 +01:00
Christoph Oelckers
76f0724d24
- global search & replace for all occurences of tgt_sp where it is only used to access a field in the sprite.
2021-11-29 00:55:05 +01:00
Christoph Oelckers
697d4f2253
- replaced USER::tgt_sp with an actor pointer.
...
Most access is still through a wrapper.
2021-11-29 00:55:04 +01:00
Christoph Oelckers
ceb3ac2e5b
- CanSeePlayer
2021-11-29 00:55:04 +01:00
Christoph Oelckers
3dbd002319
- DoActorSetSpeed + ActorFlaming.
2021-11-29 00:55:03 +01:00
Christoph Oelckers
c7f6b7a8c2
- DoFall + DoBeginFall.
2021-11-29 00:55:03 +01:00
Christoph Oelckers
dc6ea40911
- DoFall
2021-11-29 00:55:02 +01:00
Christoph Oelckers
2a56479e3e
- DoBeginJump
2021-11-29 00:55:02 +01:00
Christoph Oelckers
9e438b4042
- DoActorBeginSlide
2021-11-29 00:55:02 +01:00
Christoph Oelckers
ee8f6460c1
- DoActorDie
2021-11-29 00:55:01 +01:00
Christoph Oelckers
dc1d97b6bd
- SW: fix bad return value in QueueWallBlood.
...
Had been known for some time, it just wasn't unclear if this is bad.
Now I was able to confirm that this is indeed bad and can cause crashes.
2021-11-13 19:30:16 +01:00
Christoph Oelckers
8f19dc12d8
- SW: code/data pointer saving cleanup.
...
* a large number of code pointer records were removed because none of these functions ever gets assigned to a pointer
* instead of looking up entries by index, do it by name. This is far less fragile and will survive deeper refactoring. The old storage by table index will break as soon as a single entry gets removed.
Since the old savegames got broken due to this problem recently it was a good time to change the setup.
2021-11-11 23:28:28 +01:00
Christoph Oelckers
25a6774540
- SW: got rid of MAXWALLS.
...
Only places left are declarations of global arrays.
2021-11-11 21:58:14 +01:00