Mitchell Richters
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95e84ba1f8
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- Exhumed: Make playFrameSound() a method of SeqFrame .
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2023-04-21 21:13:12 +10:00 |
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Mitchell Richters
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32cc320195
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- Exhumed: Refactor new sequence setup to not use naked TArray of frames.
* Also gives access to the previously discarded sequence flags that are currently not in any kind of use.
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2023-04-21 21:13:12 +10:00 |
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Mitchell Richters
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b4502626fa
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- Exhumed: Tidy up some picnum accesses.
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2023-04-21 21:11:55 +10:00 |
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Mitchell Richters
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d7161a7368
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- Exhumed: Convert the weapon code.
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2023-04-21 21:11:54 +10:00 |
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Mitchell Richters
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d8441f712e
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- Exhumed: Converted out most remaining files.
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2023-04-21 21:11:54 +10:00 |
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Mitchell Richters
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6f242b901d
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- Exhumed: Convert out anim system to new backend hashtable.
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2023-04-21 21:11:53 +10:00 |
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Mitchell Richters
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f404708f51
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- Exhumed: Initial conversion of seq_PlotSequence() to new backend hashtable.
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2023-04-21 21:11:52 +10:00 |
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Mitchell Richters
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e9c9f070eb
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- Exhumed: Wrap all access to SeqStatic[] array and make static.
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2023-04-17 08:52:52 +10:00 |
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Mitchell Richters
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53b7235adf
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- Exhumed: Wrap all access to SeqOffsets[] array and make static.
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2023-04-17 08:52:52 +10:00 |
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Christoph Oelckers
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ecd0c8c1ff
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- fixed a few bad scaling values.
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2023-04-15 12:20:10 +02:00 |
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Mitchell Richters
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eaa58e6687
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- Exhumed: Get rid of GetWallNormal() in favour of backend utility.
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2023-03-24 19:50:26 +11:00 |
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Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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2ceb41fcf4
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- BuildAnim in Exhumed
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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f30a76dfc9
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- BuildAnim wrapper
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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8d1626de02
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- yet more SetScale uses.
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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d22c473c31
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- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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22a9f89b64
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- Remove all uses of fixedhoriz::asq16() .
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2022-10-25 07:06:54 +02:00 |
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Christoph Oelckers
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c2e5bdbdce
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- Exhumed: fixed grenade bouncing.
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2022-10-24 20:41:15 +02:00 |
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Christoph Oelckers
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42389133d3
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- function separators.
Also removing some dead code.
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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ab3184eed8
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- set up proper scaling of the grenade's movement vector.
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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1dff710a23
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- floatified ThrowGrenade
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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98eb4a169d
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- renamed movesprite functions as preparation
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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c7d7ecb692
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- floatified grenade vector.
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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029e0f6fa4
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- floatified most of the grenade code and GetWallNormal
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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cea437df98
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- lots of set_int_vel.
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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ef47040630
|
- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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08a53188a8
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- wrapped all literal assignments to clipdist - part 4
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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6fd8dae380
|
- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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b0e67ab88d
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- clear_yvel
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2022-10-14 23:13:34 +02:00 |
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Christoph Oelckers
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36f109502d
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- use clear_xvel wrapper.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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56e5388150
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- handle 'zvel >' comparisons with constants.
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2022-10-14 22:55:27 +02:00 |
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Christoph Oelckers
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999cd16b24
|
- use clear_zvel
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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6ddfd8e97a
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- set_int_zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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70d0d0622b
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- wrapped 0 assignments to zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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a9d96864d3
|
- more zvel wrapping
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
|
3f7b423a4a
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- zvel wrapping, part 1.
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
|
c0c74fca84
|
- fishy grenade stuff
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2022-10-08 19:28:56 +02:00 |
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Christoph Oelckers
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d5bcc64206
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- Exhumed: AddFlash floatified
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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8ee10c5488
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- Exhumed: use DVector3 in BuildAnim and some related code
|
2022-10-08 10:06:03 +02:00 |
|
Christoph Oelckers
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f485f9d42e
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- batch of set_int_pos in Exhumed
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2022-10-05 17:36:31 +02:00 |
|
Mitchell Richters
|
d28d6cd4cf
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- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
|
2022-10-05 00:36:30 +02:00 |
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Christoph Oelckers
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d55a84d7eb
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- set_int_ang in Exhumed
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
|
f54e4b8a9a
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- more int_ang()
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
33d5b54ce0
|
- use int_ang().
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
735b9a8fed
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- renamed ang to __int_angle
|
2022-10-04 23:56:42 +02:00 |
|