Christoph Oelckers
af0ee3451d
Duke: disable loading of eduke.com and check raze.con instead, now also for RR.
2024-02-28 07:07:38 +01:00
Christoph Oelckers
c769de1828
reverted all the state work on Shadow Warrior.
2024-02-24 10:33:03 +01:00
Christoph Oelckers
3e30e5f4ef
SW: fix player's run animation not playing.
2024-02-05 00:20:04 +01:00
Christoph Oelckers
c9a610fea6
Blood: fixed bad random shifts for directional vectors.
2024-02-05 00:02:20 +01:00
Christoph Oelckers
93bc496494
SW: added CVAR 'sw_nocenterview' to block view centering after landing from a tall jump.
...
No menu entry yet.
2024-02-04 15:15:26 +01:00
Christoph Oelckers
3dbc67150d
Blood: fixed vector math in spider attacks.
2024-02-04 13:26:46 +01:00
Christoph Oelckers
0ad7e198d8
fixed some bad copy/pasted dudeSlope calculations.
2024-02-04 12:22:33 +01:00
Christoph Oelckers
57f4dc7338
fixed bad randoms in aicaleb.cpp.
...
Value range for velocity vectors was Q14.16 in Blood's fixed point format so the numbers here must be scaled accordingly.
2024-02-04 12:22:33 +01:00
Mitchell Richters
35c22c56c7
- Exhumed: Add CVAR to control vert panning intensity.
2024-01-05 22:06:06 +11:00
Mitchell Richters
0edc69c269
- Exhumed: Tidy up doPlayerVertPanning()
setup.
2024-01-05 22:06:06 +11:00
Mitchell Richters
1da71c3ca8
- Rename DCorePlayer::StrafeVel
to DCorePlayer::RollVel
as it better matches its usage.
2024-01-05 20:59:28 +11:00
Mitchell Richters
7c1aa53c45
- Blood: Clean up unnecessary vel negation in MoveDude()
.
2024-01-05 20:59:28 +11:00
Mitchell Richters
d25f6597b8
- Move DCorePlayer::resetCameraAngles()
call from each game into GameInput::getInput()
.
2024-01-05 20:59:28 +11:00
Mitchell Richters
e58d5f7637
- Move GameInput::ResetInputSync()
call from each game into GameInput::getInput()
.
2024-01-05 20:59:27 +11:00
Mitchell Richters
baa28dc6a8
- Exhumed: Adjust c66b9795b9
to always return the last sequence instead of a nullptr.
...
* Returning a nullptr and having the caller return from that potentially results in no animation being drawn at all.
* Change here is akin to fix applied in 1cb15ed878
.
2024-01-05 20:59:26 +11:00
Mitchell Richters
f800d6937c
Revert "- Exhumed: Fix OOB frame with the rat."
...
This reverts commit fe356f3183
.
* The applied fix in 1cb15ed878
covers this and probably does it in a better manner (i.e., play the last frame again vs. resetting the frame sequence).
2024-01-05 20:55:51 +11:00
Christoph Oelckers
b72fcd5185
converted files to UTF-8
2024-01-04 18:29:28 +01:00
Christoph Oelckers
9315c8b307
fixed autoaiming.
...
The WW2GI pistol check was completely wrong. :(
2023-12-30 09:07:32 +01:00
Christoph Oelckers
3b44c50dfd
Blood: fixed packSlots being cleared on loading a savegame.
...
Since the player refactor the order of operations had changed and this got called after reading the player, not before.
2023-12-19 18:53:43 +01:00
Christoph Oelckers
36930d44bd
filesystem update from GZDoom.
2023-12-17 12:48:03 +01:00
Christoph Oelckers
1e618d2fdb
rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile.
2023-12-10 15:23:21 +01:00
Christoph Oelckers
c0d166c307
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
Christoph Oelckers
2efb8ffc5c
RR: fixed secret trigger reporting.
2023-12-06 21:02:55 +01:00
Christoph Oelckers
60d3a5e6b3
SW: fix vertical spread for the Uzi
2023-12-05 22:41:00 +01:00
Christoph Oelckers
c66b9795b9
Exhumed: fix crash on bad player animation sequence.
2023-12-05 22:40:59 +01:00
Christoph Oelckers
3590dde6df
Duke: remove setting the xflip flag for sprites rendered in a mirror
...
The new renderer handles this internally so this flag will just un-flip the sprite again.
2023-12-05 22:40:59 +01:00
Christoph Oelckers
8e6f0b0acd
Exhumed: do raw serialization of FreeListArray.
...
This is for robustness reasons, there were occurences where this did not properly restore everything as intended.
2023-12-05 22:40:58 +01:00
Mitchell Richters
376b695fb6
- Duke: Fix missed symbolic constant from 13d57cdbd6
.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
4133c4602c
use symbolic constant in two places close to the last commit.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
712ea95203
Duke/RR: fixed player dying when falling from great heights while god mode being on.
2023-12-05 22:40:58 +01:00
Mitchell Richters
bd915763c2
- Duke: Remove incur_damage()
from dispatcher.
...
* Only used locally within `processinput()` for each game.
2023-12-05 22:40:58 +01:00
Mitchell Richters
834fed369b
Revert "- clamp player sprite's xvel between 0 and 512 to stop it going into the negative with rapid posx/posy changes due to teleporting."
...
This reverts commit cf548e055e
.
* Shouldn't be necessary now with doubles instead of integers for coordinates.
* Affected spot in commit message appears fine upon testing.
2023-12-05 22:40:57 +01:00
Mitchell Richters
977d562c57
- Duke: Tidy up return setup in checkp()
.
2023-12-05 22:40:57 +01:00
Mitchell Richters
b5bb747f61
- Duke: Use checkp()
in ParseState::parse()
to remove some duplicated code.
2023-12-05 22:40:57 +01:00
Mitchell Richters
7b030cef20
- Duke: Remove a few remaining triple negations missed in 7498be6f5d
.
2023-12-05 22:40:57 +01:00
Mitchell Richters
baaf1e0557
- Blood: Clean up player vel code following InputPacket
changes.
2023-12-05 22:40:57 +01:00
Christoph Oelckers
4cb3b96ddf
migrate to FTranslationID support
...
So far this only adapts to the changes in the backend without making further use of this type.
2023-12-05 22:40:56 +01:00
Mitchell Richters
1d6b001884
- Exhumed: Return early in movesprite()
if the actor's sector is null.
...
* This is what PowerSlaveGDX does.
* Fixes #1010 .
2023-12-05 22:39:35 +01:00
Mitchell Richters
f60b0ea823
- Exhumed: Adjust angle change in 47a77fc8f1
to be 1:1 with the source.
2023-12-05 22:39:35 +01:00
Christoph Oelckers
98f2257aad
Exhumed: fix handling of angles for the queen's eggs when colliding with a wall.
2023-12-05 22:39:34 +01:00
Mitchell Richters
d753c92cfa
- Exhumed: Remove sequence post-processing since range checks from c039882dcc
handle this.
2023-12-05 22:39:34 +01:00
Mitchell Richters
23a557a361
- Exhumed: Clean up push factor in runlist_CheckRadialDamage()
for players.
...
* Some fudging was added due to issues that have now been properly resolved in 40265e649f
.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
5b56fb7939
Exhumed: fixed a few more bad velocities in queen code.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
1cb15ed878
Exhumed: Always perform a range check on a sequence's length.
...
Too many of these are not correct and prone to overflows so ignoring this is not good.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
8dfb21636a
Exhumed: fixed radial damage push factor.
...
The original did 'bsin(x) >> 3' with vel being Q18.14 and bsin also returning Q18.14. So for fully floatified values we still must multiply by 1/8, not 128.
2023-12-05 22:39:33 +01:00
Christoph Oelckers
5a176fdf3d
Exhumed: sanitize stupid implementation of UpdateEnemy and fixed bad use of it for the queen's eggs.
2023-12-05 22:39:33 +01:00
Mitchell Richters
91dfeb42bd
- Blood: Fix GCC fallthrough warning.
2023-12-05 22:39:33 +01:00
Mitchell Richters
aea71092cc
- Clean up some GCC const warnings.
2023-12-05 22:39:33 +01:00
Mitchell Richters
be41bbcd28
- Move gi->getCrouchState()
into DCorePlayer
.
2023-12-05 22:39:33 +01:00
Mitchell Richters
79504254a2
- Blood: Clean up some getPlayer()
and DCorePlayer::GetActor()
accesses in ticker.
2023-12-05 22:39:32 +01:00