Commit graph

105 commits

Author SHA1 Message Date
Christoph Oelckers
b31e8dd8b4 - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
Christoph Oelckers
b07a182df4 - change type of AF() 2023-05-28 11:19:36 +02:00
Christoph Oelckers
4bf0029c32 - remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
Everything ported to VMFunctions can now be saved natively and the DECISIONs never get stored in serialized pointers.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
540f96407d - clean up ANIMATOR declarations. 2023-05-28 08:46:03 +02:00
Christoph Oelckers
1b685d8652 - wrap all action functions in a VMFunction.
To allow piece-by-piece refactoring.
2023-05-28 08:35:19 +02:00
Christoph Oelckers
7d30f1921c - moved remaining stuff to refactor to a substructure for easier lookup later. 2023-05-27 22:15:52 +02:00
Christoph Oelckers
3612127a5e - move stuff to refactor to a sub-structure. 2023-05-27 12:37:24 +02:00
Christoph Oelckers
f479f995a1 - transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager. 2022-12-11 19:44:01 +01:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
48fda0cafd - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
Mitchell Richters
8bc34f3dac - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
9721d80f44 - more assignment wraps 2022-10-17 17:03:53 +02:00
Christoph Oelckers
b2b1522185 - fixed a few bad length calculations 2022-10-17 17:03:51 +02:00
Christoph Oelckers
73998f556f - 4x DISTANCE in skull.cpp 2022-10-16 23:54:18 +02:00
Christoph Oelckers
ca7488672f - floatified angle assignments in skull.cpp 2022-10-16 23:54:17 +02:00
Christoph Oelckers
3e3e3714dc - function separators in 6 files 2022-10-16 10:59:05 +02:00
Christoph Oelckers
9103f4dbe8 - missed 2 vel in skull.cpp 2022-10-16 10:59:03 +02:00
Christoph Oelckers
f9f26bbfe2 - cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp. 2022-10-16 09:21:20 +02:00
Christoph Oelckers
92379863f1 - don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
6fd8dae380 - removed the non-Blood float_* access wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585 - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
ec88d1ea6c - set_int_xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
0aad018796 - second batch of xvel wraps. 2022-10-14 23:13:32 +02:00
Christoph Oelckers
ba044ac2f4 - first bunch of wrapping xvel. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
36f109502d - use clear_xvel wrapper. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
bd520e63dd - use float_zvel in a few places. 2022-10-14 20:31:57 +02:00
Christoph Oelckers
231107921e - handle a few more operators 2022-10-14 20:31:56 +02:00
Christoph Oelckers
651bf324e3 - int_Actor* cleanup. 2022-10-14 20:31:54 +02:00
Christoph Oelckers
c9ab96f504 - floatified SpriteOverlapZ 2022-10-14 18:13:48 +02:00
Christoph Oelckers
a5d6cbaa57 - floatified SpriteOverlap and user.OverlayZ 2022-10-14 18:13:48 +02:00
Christoph Oelckers
e7197e2d73 - migrate all remaining move_missile calls 2022-10-14 17:17:37 +02:00
Christoph Oelckers
98b06697f7 - pass position pointers to DISTANCE. 2022-10-10 17:31:28 +02:00
Christoph Oelckers
31dfd1af7a - eliminated most int_upos calls. 2022-10-09 21:57:30 +02:00
Christoph Oelckers
0d24aeb3f5 - handle all remaining trivial int_loz. 2022-10-09 14:53:11 +02:00
Christoph Oelckers
9ed66acd44 - renamed 2 integer functions to add float variants 2022-10-09 14:53:10 +02:00
Christoph Oelckers
f53a61693b - floatified user.pos.
Special care needed to be taken for two cases where it did not store a coordinate.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
f43a8d4fce - user.pos wrapping. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
467ab9f7ee - int_hiz/int_loz replacements. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
306e751a51 - floatified user.hiz and user.loz 2022-10-09 08:21:54 +02:00
Christoph Oelckers
ac3f6d73e3 - wrapped all reads to user.loz. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
ade20cbfe2 - some angular stuff. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
6bdfa09dd1 - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
Christoph Oelckers
2533841541 - set_int_ang in SW. 2022-10-04 23:56:44 +02:00
Christoph Oelckers
6381015229 - set_int_ang in SW, part 1. 2022-10-04 23:56:44 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
e732e2f947 - SW: replaced spr.pos globally (except two functions)
# Conflicts:
#	source/games/sw/src/_polymost.cpp
2022-08-26 19:53:09 +02:00
Christoph Oelckers
6a5384f39e - SW: eighth batch of spr.pos wraps. 2022-08-26 19:53:09 +02:00
Christoph Oelckers
212b9e8bab - SW: fourth batch of spr.pos wraps. 2022-08-26 19:53:08 +02:00