Christoph Oelckers
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9486d39360
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- floatiified SW PlaySound
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
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211ee808eb
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- missed two lines.
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2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
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2936cb022c
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- migrated all FAFhitscan calls to the DVector3 variant.
Most with temporary wraps - this is needed to migrate the function itself to DVector3.
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2022-10-16 09:40:12 +02:00 |
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Christoph Oelckers
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f9f26bbfe2
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- cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp.
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2022-10-16 09:21:20 +02:00 |
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Christoph Oelckers
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d1e29aad36
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- floatified GetOverlapSector and its callers
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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7b05beeb75
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- floatified several Distance calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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c3510091b0
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- unwrapped PlayerDamageSlide and removed the wrappers.
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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a5f0788f15
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- PlayerSlide and PlayerMove unwrapped.
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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608c964f02
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- unwrap all places where the vect vectors were just used in their native form.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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66474142a4
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- wrapped as much of _slide_vect as possible.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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4547372d4d
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- use access functions for reading _vect.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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9d101a4f73
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- renamed player vector variables
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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77bc524950
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- eliminated add_int_change
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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e81dba2ea9
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- random angle cleanup
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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9651a7f694
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- minor code cleanup
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2022-10-15 17:49:34 +02:00 |
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Christoph Oelckers
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5653793bdc
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- floatified DoBloodSpray
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2022-10-15 17:49:33 +02:00 |
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Christoph Oelckers
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0644add7be
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- floatified AutoBreakWall and WallBreakPosition
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
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7ba56bc6cc
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- floatified USER slide variables.
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2022-10-15 13:32:06 +02:00 |
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Christoph Oelckers
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2ab87ad18c
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- renamed variables for refactoring.
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2022-10-15 13:32:06 +02:00 |
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Christoph Oelckers
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1501558139
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- floatified USER::Dist
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
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872833d6be
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- floatified USER::targetDist and distCheck.
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
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e5b2a0f0a6
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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3e76d49b6e
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- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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6fd8dae380
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- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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fca2f8c683
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- replace all ‚labs‘ with ‚abs‘
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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491b6eb08c
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- floatified some angles.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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c443d9ecb7
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- floatified parts of InitUzi and InitGrenade.
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2022-10-14 23:52:27 +02:00 |
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Christoph Oelckers
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d582cedaec
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- floatified parts of InitNuke and InitMicro
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2022-10-14 23:51:15 +02:00 |
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Christoph Oelckers
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80034445b2
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- floatified parts of InitRocket and InitBunnyRocket
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2022-10-14 23:49:12 +02:00 |
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Christoph Oelckers
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8eab80bad2
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- floatified parts of InitLaser and InitRail
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2022-10-14 23:48:13 +02:00 |
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Christoph Oelckers
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b5f13c2a24
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- floatified parts of InitShotgun
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2022-10-14 23:47:05 +02:00 |
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Christoph Oelckers
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ce3d44f3b6
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- floatify parts of InitStar
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2022-10-14 23:46:00 +02:00 |
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Christoph Oelckers
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a9b19943dd
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- floatified bob_z and all actor spawns using it.
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2022-10-14 23:39:33 +02:00 |
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Christoph Oelckers
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9600face4a
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- the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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567b20f9ef
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- almost the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ce20bd9c56
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- more wraps
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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643dda6085
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-add_int_xvel(-
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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d19e99481d
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- add_int_xvel
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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33eeb8d9c2
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- right shifts
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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434548a5aa
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- more xvel wraps.
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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cf90970121
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- float_vel wraps
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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ba044ac2f4
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- first bunch of wrapping xvel.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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f495650922
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- clean out all residual access to yvel in SW.
The game never uses it aside from a sector trigger tag and one special case for the serpent ring.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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36f109502d
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- use clear_xvel wrapper.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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a006482c07
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- this concludes all trivial int_zvel replacements.
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2022-10-14 22:57:37 +02:00 |
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Christoph Oelckers
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56e5388150
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- handle 'zvel >' comparisons with constants.
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2022-10-14 22:55:27 +02:00 |
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Christoph Oelckers
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07bac24234
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- quickly got rid of a significant bunch of int_zvel calls.
Mapping to float_zvel what could be done with search and replace.
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2022-10-14 20:31:57 +02:00 |
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