Commit graph

8794 commits

Author SHA1 Message Date
Mitch Richters
9343767fa2 - WH: Use full precision horizon adjustment code inside processinput(). 2021-11-21 16:04:29 +01:00
Mitch Richters
113e019821 - WH: Fix bad check in dead player horizon code. 2021-11-21 16:04:29 +01:00
Christoph Oelckers
3caf334ed5 - replaced the iterators in aiProcess.
Copy/Paste work.
2021-11-21 16:04:16 +01:00
Christoph Oelckers
ee53d1003a - WHActor added. 2021-11-21 16:04:16 +01:00
Christoph Oelckers
f7a21870a1 - initplayersprite: final sprite[] replacement in this first pass. 2021-11-21 16:04:16 +01:00
Christoph Oelckers
dc2f8ed84b - chunksofmeat function. 2021-11-21 16:04:16 +01:00
Christoph Oelckers
c50c8bde97 - 3 spawn functions. 2021-11-21 16:04:16 +01:00
Christoph Oelckers
bb736286c3 - icecubes, damageactor. 2021-11-21 16:04:15 +01:00
Christoph Oelckers
46b45b6a4d - explosion2, trailingsmoke 2021-11-21 16:04:15 +01:00
Christoph Oelckers
4af9d43a28 - makeafire, explosion 2021-11-21 16:04:15 +01:00
Christoph Oelckers
67ad939542 - newstatus
Despite the size this was a single search & replace in one function...
2021-11-21 16:04:15 +01:00
Christoph Oelckers
838f18e7b9 - prepareboard 2021-11-21 16:04:15 +01:00
Christoph Oelckers
f70b8e88f1 - makesparks 2021-11-21 16:04:15 +01:00
Christoph Oelckers
930506c283 - bats, warpfxsprite. 2021-11-21 16:04:14 +01:00
Christoph Oelckers
9060f423d1 - makeasplash, makemonstersplash. 2021-11-21 16:04:14 +01:00
Christoph Oelckers
7fed546ee7 - animateobjs BROKENVASE, FX. 2021-11-21 16:04:14 +01:00
Christoph Oelckers
3efe10e9c3 - animateobjs BLOOD, DEVILFIRE, DRIP, SMOKE, EXPLO 2021-11-21 16:04:14 +01:00
Christoph Oelckers
27315f667b - animateobjs CHUNKOMEAT, CHUNKOWALL 2021-11-21 16:04:14 +01:00
Christoph Oelckers
2393fe6fc6 - animateobjs JAVLIN loop 2021-11-21 16:04:14 +01:00
Christoph Oelckers
88842d8e96 - animateobjs "new missile code" 2021-11-21 16:04:13 +01:00
Christoph Oelckers
95b4c60e44 - animateobjs PUSH, DORMANT, ACTIVE 2021-11-21 16:04:13 +01:00
Christoph Oelckers
c1ef05b7a0 - animateobjs FALL, SHOVE 2021-11-21 16:04:13 +01:00
Christoph Oelckers
602a92fbfa - animateobjs MASPLASH, SHATTER, FIRE 2021-11-21 16:04:13 +01:00
Christoph Oelckers
f44465f1a9 - animateobjs LIFT UP / DN 2021-11-21 16:04:13 +01:00
Christoph Oelckers
b5704131eb - animateobjs FLOCK block 2021-11-21 16:04:13 +01:00
Christoph Oelckers
81bd4f14ae - animateobjs first part. 2021-11-21 16:04:12 +01:00
Christoph Oelckers
6ebb2d7601 - swingdacrunch 2021-11-21 16:04:12 +01:00
Christoph Oelckers
7391537aad - the final spawns in shootgun 2021-11-21 16:04:12 +01:00
Christoph Oelckers
fd3e63b43c - yet again3 spawns in shootgun 2021-11-21 16:04:12 +01:00
Christoph Oelckers
60c69cf115 - 3 more spawns in shootgun 2021-11-21 16:04:12 +01:00
Christoph Oelckers
79fb028c62 - first 3 spawns in shootgun 2021-11-21 16:03:40 +01:00
Christoph Oelckers
1e3c1fe79d - hitinfo stuff in shootgun 2021-11-21 11:58:19 +01:00
Christoph Oelckers
ff3f274963 - sprite[]in nukespell. 2021-11-21 11:56:19 +01:00
Christoph Oelckers
2c67b74dab - some more gron stuff. 2021-11-21 11:55:21 +01:00
Christoph Oelckers
58259d745b - sprite[] in aijudy.cpp 2021-11-21 11:53:43 +01:00
Christoph Oelckers
5cc35461ea - sprite[] in gron.cpp 2021-11-21 11:53:04 +01:00
Christoph Oelckers
f218b81b05 - deaddude 2021-11-21 11:50:21 +01:00
Christoph Oelckers
bd3346b231 - chasegonzo 2021-11-21 11:50:00 +01:00
Christoph Oelckers
fceb887525 - checkexplgoblin 2021-11-21 11:49:21 +01:00
Christoph Oelckers
a609a2e5a4 - firebreath 2021-11-21 11:48:59 +01:00
Christoph Oelckers
bf0087083c - attack() sprite[] replacements 2021-11-21 11:48:01 +01:00
Christoph Oelckers
62eb333834 - skullycastspell. 2021-11-21 11:47:07 +01:00
Christoph Oelckers
9f6fc6ef1a - castspell sprite[] replacements. 2021-11-21 11:46:36 +01:00
Christoph Oelckers
2a1a175305 - fixed compilation. 2021-11-12 11:26:00 +01:00
Christoph Oelckers
7ba152e588 Merge branch 'master' into whaven
# Conflicts:
#	source/core/gameinput.h
#	source/core/version.h
#	source/games/exhumed/src/enginesubs.cpp
#	source/games/sw/src/game.cpp
2021-11-12 11:19:23 +01:00
Christoph Oelckers
01deb13694 - SW: fixed NORM_xxx macros
kHitIndexMask already has the -1 considered, it is 0x3fff.
2021-11-12 11:09:24 +01:00
Christoph Oelckers
401f3cf1d7 - Blood: removed unused CSectorListMgr class. 2021-11-11 23:48:19 +01:00
Christoph Oelckers
9b21233c98 - little bit of cleanup 2021-11-11 23:47:26 +01:00
Christoph Oelckers
5a6d4f88d5 - Exhumed: eliminate all remaining MAXSECTORS references 2021-11-11 23:46:50 +01:00
Christoph Oelckers
794c4483ca -Exhumed: better handling of BuildNear/BelowNear.
BuildNear was only called right before calling BelowNear - now both functions are merged and use the global GlobalSectorList array for storage.
Since the data in this is local to this function it is also unnecessary to write it out to a savegame as it will get recereate each time before it is used.
2021-11-11 23:45:59 +01:00