Christoph Oelckers
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928b5d2ee8
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- SW: un-flag mirrors that got smashed.
The new renderer cannot check tilenums.
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2021-11-29 00:55:18 +01:00 |
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Christoph Oelckers
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141428f583
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- goro.cpp + hornet.cpp.
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2021-11-29 00:55:18 +01:00 |
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Christoph Oelckers
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0437d92f3e
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- girlninj.cpp
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2021-11-29 00:55:18 +01:00 |
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Christoph Oelckers
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711f8123a1
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- game.cpp.
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2021-11-29 00:55:18 +01:00 |
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Christoph Oelckers
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0f60e3b4ec
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- eel.cpp.
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2021-11-29 00:55:17 +01:00 |
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Christoph Oelckers
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e192f4d40f
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- rest of draw.cpp.
This file is very messy...
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2021-11-29 00:55:17 +01:00 |
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Christoph Oelckers
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919a08448e
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- first half pf draw.cpp
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2021-11-29 00:55:17 +01:00 |
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Christoph Oelckers
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32fa3c52ea
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- copysect.cpp iterators.
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2021-11-29 00:55:17 +01:00 |
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Christoph Oelckers
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f41d68b376
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- coolie.cpp
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2021-11-29 00:55:17 +01:00 |
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Christoph Oelckers
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ef23f69072
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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7b778f692b
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- leftover SpriteNum's in coolg.cpp.
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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cde4b1f19e
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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f5c7ccd6af
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- bunny.cpp
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2021-11-29 00:55:16 +01:00 |
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Mitch Richters
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ec0203b89b
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- Duke: Don't truncate fistzoom to integer in animatefist() .
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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4231119717
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- owner stuff
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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a69a45523f
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- HitBreakSprite
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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aa13619087
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- SpawnBreakFlames
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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8daa825aa1
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- SpriteQueueDelete + DeleteNoSoundOwner.
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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6628ec9459
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- DriveCrush
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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68e95eb292
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- most of break.cpp.
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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13f0b08aeb
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- AutoBreakWall and SpawnShrap cleanup.
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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d63ac59fa0
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- FindBreakSpriteMatch
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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6a4049e33c
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- SetupSpriteForBreak, extra sprite flags as enum
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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5bf77ddb2b
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- make breakflags an enum.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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de12433809
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- USER::Attach and SetAttach.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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bd47d61615
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- replaced some changespritesect with ChangeActorSect.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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a48b45143e
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- ActorFindTrack
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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b3558d8925
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- eliminated SetEnemy(In)active.
Both were only used once, so they are now inlined.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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6c867e23ee
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- PlayerTakeDamage
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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98fe147d7a
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- PlaySpriteSound.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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c15da92544
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- add a Collision member to USER.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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d5f1ec9ad7
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- wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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af81a9e175
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- DropAhead, DoActorActionDecide and ai.cpp cleanup.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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c88524884c
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- made USER::flame an actor pointer.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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6db11ff2d5
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- removed DebugMoveHit.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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0de816d308
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- replaced tgt_sp wrapper.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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84b83ad9b8
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- replaced hi_sp with an actor pointer.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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c0c27dfd1a
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- replaced lo_sp with an actor pointer, both in USER and PLAYER.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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64d77945f9
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- DoFindGroundPoint
This removes the last SpriteNum occurence in actpr.cpp
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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06b4e8cf08
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- cleanup.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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d60d3cd307
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- second large batch of NewStateGroup calls.
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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02031c77d0
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- first large batch of NewStateGroup calls.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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d98fe4af73
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- renamed NewStateGroup.
As refactoring aid.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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fdcff8002d
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- move_actor
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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5062dc6aa8
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- a second large batch of KillSprite calls.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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3e1e5fb343
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- a large batch of KillSprite calls.
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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740c5e1e56
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- DoSuicide
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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400f822df3
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- SpawnShrap callers
Function itself still needs work.
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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1db4be60f0
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- UpdateSinglePlayKills
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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49d43727ba
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- SpawnBlood.
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2021-11-29 00:55:07 +01:00 |
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