Christoph Oelckers
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46d2c52b19
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- use correct math to access a texel's center for rendering voxels.
No idea if this was causing problem, but it surely wasn't 100% correct.
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2021-10-13 00:12:58 +02:00 |
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Christoph Oelckers
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8d9d3d5f8f
|
- disabled palette emulation for the GLES backend.
Right now the shader does not support it and will require significant redesign to work well with the target hardware.
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2021-10-13 00:09:18 +02:00 |
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Christoph Oelckers
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a358cf8516
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- SW: eliminated all SPRITE_TAG# macros.
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2021-10-12 22:21:08 +02:00 |
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Christoph Oelckers
|
b1ac1ad585
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- more changesprite* renaming.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
|
2e37cc627c
|
- function renaming for clarity and easier lookup.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
|
895ecc81bc
|
- const-ified some static arrays.
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-10-12 21:36:42 +02:00 |
|
Christoph Oelckers
|
3ea4c94266
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- removed a few static array references.
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2021-10-12 21:36:42 +02:00 |
|
Christoph Oelckers
|
a318129ff3
|
- iterators in ambient sound code.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
|
3454fc397e
|
- a few target_i removed.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
dc5d32f510
|
- two missed iterators.
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2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
13348ca428
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- a tiny bit of code cleanup.
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2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
b240d2b5bd
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- aiunicult.cpp is done.
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2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
013eadfd9f
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- genDudePrepare
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2021-10-12 21:36:18 +02:00 |
|
Christoph Oelckers
|
fb5916a3dd
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- canSwim et.al.
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2021-10-12 21:29:12 +02:00 |
|
Christoph Oelckers
|
acec23e034
|
- ensure the 'slave' array in genDudeExtra is always free of gaps.
This will ensure that adding entries won't accidentally overwrite things.
|
2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
6bee3b5ba0
|
- updateTargetOfSlaves, also storing the slave data as pointers and major cleanup of this function.
|
2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
c42e26351e
|
- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
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2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
e41fcb92ab
|
- cleanup and formatting noise again.
|
2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
f4fd2a770b
|
- dudeLeechOperate
|
2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
e415d93283
|
- doexplosion
|
2021-10-12 19:23:25 +02:00 |
|
Christoph Oelckers
|
b1f55434a2
|
- getRecoilChance + getDodgeChance
|
2021-10-12 19:23:25 +02:00 |
|
Christoph Oelckers
|
b70368050a
|
- getDispersionModifier and getRangeAttackDist.
|
2021-10-12 19:23:25 +02:00 |
|
Christoph Oelckers
|
9801ce25dd
|
- scaleDamage
|
2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
544145fe4b
|
- reformatting noise split from a larger commit.
|
2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
c715ded287
|
- dudeIsMelee
|
2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
eb478ba580
|
- getNextIncarnation
Event queue handling not refactored yet.
|
2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
d892efb78a
|
- killDudeLeech
|
2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
040049f83e
|
- more leech stuff.
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-12 19:23:23 +02:00 |
|
Christoph Oelckers
|
d2f16ec8ab
|
- leechIsDropped, pLifeLeech
|
2021-10-12 19:23:23 +02:00 |
|
Christoph Oelckers
|
d907627156
|
- spriteIsUnderwater
|
2021-10-12 19:23:23 +02:00 |
|
Christoph Oelckers
|
75258c8b29
|
- playGenDudeSound.
|
2021-10-12 19:23:23 +02:00 |
|
Christoph Oelckers
|
ea63229251
|
- some minor cleanup in aiunicult.cpp.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
05571de93a
|
- genDudeUpdate handled.
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
49f75e6f51
|
- 2 more function changed to use actor parameters.
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
805ae48607
|
- ThrowThing cleanup.
Mostly use of VS's rename function.
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
c848518746
|
- use actor parameter in all calls to aiGenDudeNewState.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
9de6c7df46
|
- reformatting commit.
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
062b3dbf76
|
- route all access to genDudeExtra through the method in DBloodActor
|
2021-10-12 19:23:21 +02:00 |
|
Christoph Oelckers
|
cdacf8e470
|
- fixed badly resolved merge conflict
|
2021-10-12 00:07:24 +02:00 |
|
Christoph Oelckers
|
64b67291bc
|
- properly write out the genPatrolStates in savegames.
|
2021-10-11 23:41:44 +02:00 |
|
Christoph Oelckers
|
f370c0f22f
|
- fixed bad null check in aiProcessDudes.
|
2021-10-11 23:41:04 +02:00 |
|
Christoph Oelckers
|
c6dc564788
|
- fixed bad target check (again.)
|
2021-10-11 23:34:49 +02:00 |
|
Christoph Oelckers
|
ff0c4359e0
|
- deleted unused inlines.
|
2021-10-11 23:03:11 +02:00 |
|
Christoph Oelckers
|
afce1aba88
|
- SW: eliminated the only use of the SPRITE_TAG1 macro.
|
2021-10-11 23:02:54 +02:00 |
|
Christoph Oelckers
|
9f7b7ebf7c
|
- text update
|
2021-10-11 22:36:58 +02:00 |
|
Hugo Locurcio
|
91ce22931d
|
Add cvars to control automap line alpha and thickness
This can be used to improve automap readability on high-resolution
displays.
|
2021-10-11 22:30:39 +02:00 |
|
Christoph Oelckers
|
83944a7191
|
- fixed uninitialized light index variable for floor sprites.
|
2021-10-11 22:28:26 +02:00 |
|
Christoph Oelckers
|
351dabdb90
|
- actFireMissile.
|
2021-10-10 22:36:12 +02:00 |
|
Christoph Oelckers
|
7eac8b71d5
|
- removed unused constants
|
2021-10-10 11:47:19 +02:00 |
|
Christoph Oelckers
|
2af688dd62
|
- replaced RANDOM_RANGE macro with direct calls to RandomRange
|
2021-10-10 11:47:19 +02:00 |
|