Commit graph

359 commits

Author SHA1 Message Date
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87 - Replace walltype x with pos.X calls. 2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62 - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
5ff36f491e - fixed the remaining places where the compiler complained about cstat. 2021-12-30 09:56:51 +01:00
Christoph Oelckers
bea394a734 - replace SW specific sector flags with the global ones. 2021-12-30 09:53:55 +01:00
Christoph Oelckers
dddf48fd3e - cleaned up and renamed buildtypes.h.
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere.
Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
2021-12-30 09:53:46 +01:00
Mitchell Richters
65a55d3589 - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
Christoph Oelckers
db240ea2b0 - GC support in SW.
- SW GC WIP
2021-12-26 23:10:00 +01:00
Christoph Oelckers
6cb260d916 - SW GC preparation commit noise. 2021-12-26 23:10:00 +01:00
Christoph Oelckers
8a2385dd89 - actor clearing cleaned up.
We still need this until we can get rid of the static arrays...
2021-12-26 23:09:55 +01:00
Christoph Oelckers
f855b1020f - actor lists refactored.
No more shorts, no more static arrays.
This was one of the biggest blockers for unlimiting the engine.
2021-12-26 23:09:54 +01:00
Mitchell Richters
0c6e55d1b8 - Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference. 2021-12-26 23:09:50 +01:00
Christoph Oelckers
53be5d1622 - use a sector pointer in FAFgetzrange. 2021-12-26 23:09:43 +01:00
Christoph Oelckers
1840ab0d05 - deal with a few ->sectnum's in SW. 2021-12-26 23:09:42 +01:00
Christoph Oelckers
321608e5ac - made cursectnum et. al. real pointers. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
10d0ea29ce - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
afd05add96 - adapted several clipmove calls in SW. 2021-12-26 23:09:40 +01:00
Christoph Oelckers
c0b0b00f96 fixed collision access. 2021-12-26 23:09:09 +01:00
Christoph Oelckers
30f36e4871 - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
Christoph Oelckers
a5ccd2ccd2 - adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
3f43f48b57 - adapted all SW hitscan calls outside of FAFhitscan. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
52c80f187a - added coreactor.h 2021-12-26 23:08:55 +01:00
Christoph Oelckers
e526686d1e - the really final ones. 2021-12-26 23:08:55 +01:00
Christoph Oelckers
104e80e34a - NEAR_TAG_LIST, also deleted useless OperateWall code. 2021-12-26 23:08:55 +01:00
Christoph Oelckers
b7cfb07245 - all sectnums that can trivially be replaced.
Most of the rest is in backend calling code and should be done while cleaning up the backend API.
2021-12-26 23:08:54 +01:00
Christoph Oelckers
cf6e75ad54 - the final doable sector[] replacements.
The rest needs to be done with the backend.
2021-12-26 23:08:54 +01:00
Christoph Oelckers
c4f29772ae - SpawnVis 2021-12-26 23:08:53 +01:00
Christoph Oelckers
b3eceb3b56 - the remaining trivial sector[] replacements 2021-12-26 23:08:53 +01:00
Christoph Oelckers
1a7cc6d782 - FAFgetzrangepoint + ActorDrop 2021-12-26 23:08:53 +01:00
Christoph Oelckers
0c9d465e4c - FAF_Connect* functions and related code. 2021-12-26 23:08:52 +01:00
Christoph Oelckers
1a7c70cbbd - use pointers in FAFHitscan 2021-12-26 23:08:51 +01:00
Christoph Oelckers
6ae8e93de8 - hitinfo.hitwall is also gone. 2021-12-26 23:08:51 +01:00
Christoph Oelckers
bcc61470a2 - mostly deal with hitinfo.hitsect. 2021-12-26 23:08:50 +01:00
Christoph Oelckers
f495097663 - first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
2021-12-26 23:08:50 +01:00
Christoph Oelckers
1162442068 - handle most GetOverlapSector callers. 2021-12-26 23:08:50 +01:00
Christoph Oelckers
c43d594f34 - SectorIsUnderwaterArea 2021-12-26 23:08:49 +01:00
Christoph Oelckers
4149a335a3 - SOP::mid_sector 2021-12-26 23:08:48 +01:00
Christoph Oelckers
de5377cb2c - WallBreakPosition 2021-12-26 23:08:48 +01:00
Christoph Oelckers
f0dd018ad4 - use pointers in sparks interface. 2021-12-26 23:08:47 +01:00
Christoph Oelckers
bb315f8148 - more wall cleanup 2021-12-26 23:08:47 +01:00
Christoph Oelckers
5cafd7b591 - QueueHole 2021-12-26 23:08:46 +01:00
Christoph Oelckers
e3ad05d4d7 - quick cursectnum replacements. 2021-12-26 23:08:46 +01:00
Christoph Oelckers
d0eece244b - got rid of most nextsector references. 2021-12-26 23:08:45 +01:00
Christoph Oelckers
612a9e258e - auto replacement. 2021-12-26 23:08:45 +01:00
Christoph Oelckers
ca536ce5bd - quick wall[] replacements. 2021-12-26 23:08:45 +01:00
Christoph Oelckers
ce4a44dd84 - hitinfo.hitwall. 2021-12-26 23:08:45 +01:00
Christoph Oelckers
9c21483279 - wall[] in light.cpp and player.cpp 2021-12-26 23:08:44 +01:00
Christoph Oelckers
732aa2023b - over_sp/under_sp sectnums 2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f - sector parameters in SpawnActor calls. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
e17da708e7 - lots of ->sectnum search & replace. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
cab2181ddc - PrevWall 2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981 - FAFcansee. 2021-12-26 23:08:42 +01:00
Christoph Oelckers
75d59196fc - WallBreakPosition (wall pointer only) 2021-12-26 23:08:42 +01:00
Christoph Oelckers
ac655abc42 - search & replace only. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
82447233a7 - several getangle(delta) blocks. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
0a0cc85407 - renamed HITINFO fields. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
993d460420 - another delta. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
a93dbaf5fe - SW: simplified rotation interpolation functions. 2021-12-26 23:08:40 +01:00
Christoph Oelckers
6a9b377724 SW de-shortification 2021-12-25 21:28:53 +01:00
Christoph Oelckers
4d7b45b68e - SW: first batch of short handling. 2021-12-25 21:28:53 +01:00
Christoph Oelckers
7d2404ce76 - made sector a TArray. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
56a1836e68 - all SectUsers replaced, except for the maintenance code of the array. 2021-12-25 21:28:47 +01:00
Christoph Oelckers
bd43f49c29 - replaced half of the remaining SectUser accesses. 2021-12-25 21:28:46 +01:00
Christoph Oelckers
5cda292d98 - lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04 - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
Christoph Oelckers
a5fac26a90 - DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
2d7c085617 - SW: fixed bad user in SpawnSplash 2021-12-25 21:27:36 +01:00
Christoph Oelckers
d1c6c783a6 - SW: fixed user spawned for wrong actor. 2021-12-25 20:35:53 +01:00
Christoph Oelckers
3ec904d5c0 - SW: fixed several bad User references in missile seeking code. 2021-12-25 20:11:40 +01:00
Christoph Oelckers
7f1a3431ca - SW: fixed accidentally inverted colliision check in DoMirvMissile. 2021-12-15 20:51:31 +01:00
Christoph Oelckers
b73ea76c18 - cleaned out Bunny_Count declarations.
One is enough.
2021-11-29 00:57:09 +01:00
Christoph Oelckers
adf3133fdc - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
Christoph Oelckers
03c9ef6d20 - SetGunQuake 2021-11-29 00:56:16 +01:00
Christoph Oelckers
8d95b9cb98 - got rid of the PlaySound variant taking a sprite pointer. 2021-11-29 00:56:15 +01:00
Christoph Oelckers
431103032f - SpriteOverlapZ 2021-11-29 00:56:14 +01:00
Christoph Oelckers
8df851c3e3 - unsaved bits. 2021-11-29 00:56:13 +01:00
Christoph Oelckers
f8105dc92b - track.cpp complete. 2021-11-29 00:56:12 +01:00
Christoph Oelckers
41f8c6f4af - owner fixes in weapons.cpp.
# Conflicts:
#	source/games/sw/src/game.h

# Conflicts:
#	source/games/sw/src/game.h
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:12 +01:00
Christoph Oelckers
e908e4ff44 - final bit of weapon.cpp cleanup. 2021-11-29 00:56:12 +01:00
Christoph Oelckers
31f4a7464a - finishing up with DoDamage. 2021-11-29 00:56:11 +01:00
Christoph Oelckers
487e2b7a1e - ActorHealth + ActorPain 2021-11-29 00:56:11 +01:00
Christoph Oelckers
93ad08a167 - ActorStdMissile + ActorDamageSlide
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:11 +01:00
Christoph Oelckers
2c39177c07 - ActorChooseDeath 2021-11-29 00:56:11 +01:00
Christoph Oelckers
604731bc08 - GetDamage
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:11 +01:00
Christoph Oelckers
2b4ed0eaf3 - PlayerCheckDeath 2021-11-29 00:56:10 +01:00
Christoph Oelckers
14b3a68e8c - DoDamage API.
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:10 +01:00
Christoph Oelckers
f8eac8c8eb - SpriteOverlap 2021-11-29 00:56:10 +01:00
Christoph Oelckers
2c4862b220 - DoDamageTest + DoHitscanDamage + DoFlamesDamageTest 2021-11-29 00:56:10 +01:00
Christoph Oelckers
ddd6f881f0 - DoExpDamageTest + DoMineExpMine 2021-11-29 00:56:10 +01:00
Christoph Oelckers
a073ef65e7 - low level move functions now return a Collision struct.
# Conflicts:
#	source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
606ce997ac - cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
5f32bc17ef - WeaponMoveHit 2021-11-29 00:56:09 +01:00
Christoph Oelckers
edf84c6fbc - DoStar, DoCrossBolt, DoPlasmaDone 2021-11-29 00:56:09 +01:00
Christoph Oelckers
f516a538d4 - Seekers + BlurExtend. 2021-11-29 00:56:08 +01:00