Christoph Oelckers
eaf8a8ccca
- some minor random changes.
2022-10-18 19:31:11 +02:00
Christoph Oelckers
72dc3d5da9
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
Christoph Oelckers
1ba20c7dce
- wrapped most clipdist assignments
2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
Christoph Oelckers
a14c37f596
- wrapped all literal assignments to clipdist - part 2
2022-10-17 17:03:53 +02:00
Christoph Oelckers
92379863f1
- don't use DAngle for calculating bobbing amplitudes.
...
It makes more sense here to have a dedicated function since this is not really angular math.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
eed7f0806c
- more quick replacements
2022-10-15 10:15:21 +02:00
Christoph Oelckers
3e76d49b6e
- removed the mul vel wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380
- removed the non-Blood float_* access wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585
- remove vel clear wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
9ba03ac53f
- renamed yvel to yint in Duke.
...
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
5f4a0cf208
- removed bogus velocity code for RRRA's empty bike and boat.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
9621cd08d2
- use PlayerIndex plus a bit of cleanup.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
567b20f9ef
- almost the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ce20bd9c56
- more wraps
2022-10-14 23:13:33 +02:00
Christoph Oelckers
d19e99481d
- add_int_xvel
2022-10-14 23:13:33 +02:00
Christoph Oelckers
33eeb8d9c2
- right shifts
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c
- set_int_xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa
- more xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
0aad018796
- second batch of xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
36f109502d
- use clear_xvel wrapper.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
8946a66350
- handle zvel multiplications with a wrapper.
...
This completes wrapping of zvel.
2022-10-14 20:31:56 +02:00
Christoph Oelckers
588af5aa71
- add_int_zvel with -
2022-10-14 20:31:56 +02:00
Christoph Oelckers
8bfedc327f
- add_int_zvel
2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a
- set_int_zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a
- zvel wrapping, part 1.
2022-10-14 20:31:55 +02:00
Christoph Oelckers
f33ecbc14f
- Duke/RR: floatified position stuff in unterwater()
2022-10-14 00:06:29 +02:00
Christoph Oelckers
bbdb3379d6
- RR: partially floatified movement()
2022-10-14 00:06:29 +02:00
Christoph Oelckers
785575604b
- no need to use int_delta when all we want is the angle.
2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2
- renamed walltype::delta and walltype::center
2022-10-13 22:54:42 +02:00
Christoph Oelckers
ee41cda31e
- Duke: floatified pyoff
2022-10-13 22:54:42 +02:00
Christoph Oelckers
2044a7c562
- converted some simple assignments
2022-10-13 19:59:15 +02:00
Christoph Oelckers
8f5340c3a7
- set_int_ang(...int_ang())
2022-10-13 00:59:02 +02:00
Christoph Oelckers
3d29c8f3ad
- floatified position in checkhitwall
2022-10-13 00:59:00 +02:00
Christoph Oelckers
2aec324a25
- EGS with hitpos
2022-10-13 00:58:59 +02:00
Christoph Oelckers
18a445aee5
- added ZeroVelocity function to DBloodActor.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
837b31c672
- got rid of int_ploz and int_phiz.
2022-10-09 23:59:01 +02:00
Christoph Oelckers
d9397b3b5d
- another batch of wrapper replacements
2022-10-09 08:21:53 +02:00
Christoph Oelckers
b32c4444c4
- replaced all add_int_z calls with constants.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
4d02cdcce9
- use explicit types in hitscan calls
2022-10-06 20:50:47 +02:00
Christoph Oelckers
84f690654e
- hitpos replacements in spawn calls
2022-10-05 18:17:15 +02:00
Christoph Oelckers
55ade2eda4
- use int_hitpos() access function where applicable
2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
Mitchell Richters
d28d6cd4cf
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
Mitchell Richters
ad908719ec
- Remaining manual changes to replace player's ang
with DAngle
object.
2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7
- Replace player's ang
with DAngle
object.
...
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4
- Change out PlayerAngle::addadjustment()
's input from binangle
to DAngle
.
2022-10-05 00:36:26 +02:00
Christoph Oelckers
6bdfa09dd1
- the remaining angle stuff.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8
- add_int_ang
2022-10-05 00:35:14 +02:00
Christoph Oelckers
150ab95a3a
- set_int_ang in Duke.
...
Also changed SOUNDFX actor to use a different variable for its index.
2022-10-04 23:56:43 +02:00